Mine are:
1. More Cut scenes + skip ability after u watched it 1 time.
2. Different enemies
Not A fallen captain and make him bigger and call it a boss. Just wanna see new creative bosses. All strike bosses are bigger version of a smaller one. And its lamé.
3. More activities to do on planets when on patrol + more players put 2gether on the planet. You see mayb 5 players at most in 1 game but mostly its 2 not even 3.
Tell me 3 things YOU wanna see in destiny.
English
#Destiny
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1) The story how it was originally intended to be. 2) A way to hit 30 by playing PvP. 3) Custom games.
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1 AntwortenYour jumpship swooping down to drop you off like a badass. Manual Flashligt. More tid bits for the long haul to make it to December DLC.
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Story, story and [spoiler]story[/spoiler]
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1 Antworten1.More 2.Cow 3.Bell
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Bearbeitet von Azhidal: 10/21/2014 12:25:12 AM1) Actual story and explorability to missions. 2) Unique strikes and bosses.(not kill stuff, kill 3 waves of things, kill bullet sponge). 3) Actual story behind how you get exotics, not RNGsus gave it to me. for #3 what I mean by this was how in the older version of the game you had to fight your way deep into charleghmanes vault beneath the sand of mars to fight some epic boss down there and the reward would be thorn. now its do a strike you've already done before, kill mobs, kill players, buy something, do a strike you've already done before. oh and also... 4) actually new daily content; not some shit no story mission I've done about 30 times, now with modifiers. but actually NEW things. seriously with 500 devs you think it wouldn't be that hard. have them in groups of like 77 and have each group release something new every 7 days but stager them so you get something new every day.
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1. Transmogrification of armor pieces 2. Fleshed out planets with ACTUAL things to do 3. Better loot system based on enemy level/difficulty as opposed to complete RNG Lots of honorable mentions - Story - More raids/strikes - Better rewards to GO BACK and play through the story (like Borderlands, if you do a full second playthrough on higher/the highest difficulties, you should earn better gear/rewards). - Trade (seriously, how is that not in the game?) - Actual MMO stuff (make public events more... public. It's absolutely pathetic that someone had to make a third party website just to tell us when public events were happening because the game is absolutely awful about announcing their arrival unless you're right on top of them! And whatever happened to that seamless blending between single and multiplayer cooperative? We were supposed to be weaving through story missions that would take us through highly volatile areas populated with other players all coming together. Instead, we just vanish into our own single player missions never to see anyone else ever again until we start the next mission... just to disappear into obscurity again. Hell, Defiance was a better MMO in the sense of the word.) - More emphasis on cooperative play (there's zero synergy between classes. Absolutely none.) - Racial passives (give me a REASON to play as a different race!) - More passives that apply to the core game mechanics (while each class has it's own super and melee and such, there's very little that applies to the normal gameplay. You spend most of the game shooting stuff in the face. Then every few minutes you use a power or a grenade. Why aren't there more passives applied to the shooting? You know, the fundamental mechanic? It makes the powers feel almost tacked on, like an afterthought.) - Swords. The mechanics are there. This is Bungie. Come on guys, you know you want to. - Something to do with our ships (loading screens aren't interesting, and why are 90% of the rare ships brown?) - Crucible gametypes. How do the giants behind Halo and Call of Duty, two series which are famous for ridiculous amounts of multiplayer game-types, end up releasing a game that has: Domination, Team-Deathmatch, Smaller-Team-Deathmatch and Free-for-All. Really? No Capture-the-Flag? What about PvP/PvE blending? Two teams fighting through mobs of enemies while trying to kill/sabotage each other in various ways! Think about that! - Full character color customization. Your shaders suck. Let me pick my own dang colors. - The ability to start at the tower. Switching gear between characters is an absolute pain. - More matchmaking. Why is there no matchmaking for Raids or Nightfall strikes? "Well why don't you post on the forums?" one might whine in retort. My reply would be, "Okay, so aside from me having to LEAVE the game and exert exponentially more effort and wait at least twice as long, what would the difference between that and matchmaking be? Either way I'm grouping with completely random people." - In game codex - Someone in the game with actual character (who we don't have to pay $30 to see more of.... *ahem*) - Story. Seriously.
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More shit to do in the Reef Special activities in patrol / harder patrol (whole topic in the feedback forums.) More diversity in the style of weapons, etc. (Only exotics REALLY look different.)
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Better missions. Another planet or planet section. Universal remote in my inventory.
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Rainbow streamline of my time breaker, titans new subclass gets the sword of Crota, and alot more exotic items....
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1.the game to burn 2.bungie to burn 3.activision to burn
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In order of highest priority to lowest. 1. Unique mechanics for each strike. For example, maybe you need to destroy a power conduit which temporarily weakens the boss and makes him take 200% more damage than normal for 10 seconds, then the power conduit respawns in a random place somewhere nearby and it must be found and destroyed to get that 200% damage window again - without touching the conduit, he only takes 50% damage. Even something simple like what I've suggested here would add a certain random element to boss fights, and give each one a unique spin other than "Spam at it's weak spot, clear adds, rinse and repeat until dead" 2. More of the cool grimoire lore explained in the game itself. Maybe the speaker could cut to a flashback of the Battle of Twilight Gap with the Speaker narrating it instead of saying "I could tell you..." It's seriously not that hard to do, guys. It would enrich the game and make the interesting world you've crafted that much more prominent 3. More variety in what you can wear at the end game. Currently, to get to level 30 you [i]need[/i] to wear raid gear for the light level. It doesn't matter if it has the stats you want on it or not, you have to wear it to get to light 30. There needs to be more options.
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Bearbeitet von Baraka: 10/21/2014 3:35:44 AM1. Streamlined grouping options; feels SO awkward atm. 2. Group bounties 3. The events (ex:queens and Iron banner) need a major overhaul. It's going to be real hard to look forward to events when they recycle bounties and reward you with class items, shaders, and emblems.
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Trade ability Team rewards Team emblem creation
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3 AntwortenBoobs Tits Nipples
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1. A new game to play 2. For the rest of the desticles to catch on and find something new to play 3. Bungie as a company to fail because of what they're trying to do to gaming with cutting content that was developed during the main game and reselling it later as "DLC" . They know its already finished, but wont admit that because thats how shady crooks are.
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lvl 30 hawkmoon the last word
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Zombies More raides Better funnier ghost actor
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Infected where you play as a super OP thrall, Better story More exotics
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The number 30 next to my name.
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A no fusion playlist. Supers reset upon death. Xur prices increased.
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Love the game, and will continue to play, but here are 10 things I think would make a difference to the experience... In no particular order. 1. Ability to individually apply shaders to EACH piece of armour 2. Better end game content/rewards. Rewards for raiding only once per week is a poor way to keep people playing longer - especially when the raid armour drop rate is on the low side. Why not at least give increased chance of legendary or exotic drops??? 3. A more fleshed out sorry and an in-game grimmoir that includes cut scenes. 4. More variation in the types, aesthetics and perks to loot. For example... - reload whilst running, -include % for all existing perks to create a genuine upgrade dilemma (eg change "increase reload speed" to "increase reload speed by 25%, 50% etc) 5. Higher patrol difficulty and scaled rewards. 6. FIREFIGHT mode!! 7. Animals native to EACH planet. 8. Better chat options 9. Variation to cut scenes. Given we spend a shite load of time there - make it a little interesting or interactive 10. Fresh content for "special events". Let's be honest the Queens Wrath re-badging of existing strikes and story missions was taking the piss and a little offensive to the community.
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1. More crucible playlist options (particularly no supers) 2. Some way of patrol or mission PVP. So you can kill that guardian stealing your chest. 3. More creative level progression in the story. The entire game is walking on a path to objectives and sometimes riding a sparrow along the path. I want some creativity like the gorgon maze or even the disappearing floor to occur throughout the planets instead of just following foot trails and roads if you know what I mean.
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A auction and exchange system for player to player trading of materials and items. More real in game story, not just unlocking grimore cards. A wider variety of weapons and weapon models And new upgrades.
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1. Player to player trading 2. Raid and Nightfall matchmaking 3. The addresses and personal information of everyone on the forums making a whiny troll post so I can sell it to a hacker and really give them something to whine about. LMAO!!!!
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Transmorg and reforge stats, upgrades, or the type of elemental damage.
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2 AntwortenI wish enemies on a planet would occasionally drop the material on the planet, not every kill but just every one in a while. Farming material can be boring.