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ursprünglich gepostet in: Bungie Weekly Update - 10/17/2014
10/19/2014 4:10:58 AM
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There are already a couple of thousand of comments here, so this will likely get lost in the pile. So be it. The random teleports. Don't do it. Very bad idea. The fact that the proximity teleporting was not explained, and it's strategy had to be figured out by players who want to finish the raid without spoilers, was a good choice, not a bug. The bug is leaving it out to chance. In the end, you are leaving this part, not to strategy, but to dumb luck. The game is already WAY too reliant on dumb luck, if you ask me. RNG for rewards is lazy design. Making the raid's final boss more difficult by taking away an strategy and making it random, it's just as lazy. This advice comes from a player who has never finished the raid (I think the options you give me to put together a fireteam are subpar), and probably will trade the game in a few weeks regardless (because there are other problems with the game you will not address). I don't think you listen to feedback, I think you see your server stats, see what players are doing and adjust accordingly. What you don't see in those stats is why players are doing what they're doing. You never figured out why players were having more fun and cooperation in the Loot Cave than most of the game you designed. You just saw the numbers of all the bullets fired and enemies killed there. You never figured out why players in the Crucible were fond of their auto rifles and shotguns, just the numbers that they outperformed every other gun (one reason is the maps are optimized for those type of weapons, not simply their firepower). The end result is angry, upset people in forums. I saw that Angry Joe review on YouTube. I want to ask you the same question he asked at one point he put the video of a player frustrated with the lazy RNG reward system you have. "Is this the type of relationship you want to have with your players?"
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