There are already a couple of thousand of comments here, so this will likely get lost in the pile. So be it.
The random teleports. Don't do it. Very bad idea. The fact that the proximity teleporting was not explained, and it's strategy had to be figured out by players who want to finish the raid without spoilers, was a good choice, not a bug. The bug is leaving it out to chance. In the end, you are leaving this part, not to strategy, but to dumb luck. The game is already WAY too reliant on dumb luck, if you ask me. RNG for rewards is lazy design. Making the raid's final boss more difficult by taking away an strategy and making it random, it's just as lazy. This advice comes from a player who has never finished the raid (I think the options you give me to put together a fireteam are subpar), and probably will trade the game in a few weeks regardless (because there are other problems with the game you will not address). I don't think you listen to feedback, I think you see your server stats, see what players are doing and adjust accordingly. What you don't see in those stats is why players are doing what they're doing. You never figured out why players were having more fun and cooperation in the Loot Cave than most of the game you designed. You just saw the numbers of all the bullets fired and enemies killed there. You never figured out why players in the Crucible were fond of their auto rifles and shotguns, just the numbers that they outperformed every other gun (one reason is the maps are optimized for those type of weapons, not simply their firepower). The end result is angry, upset people in forums. I saw that Angry Joe review on YouTube. I want to ask you the same question he asked at one point he put the video of a player frustrated with the lazy RNG reward system you have.
"Is this the type of relationship you want to have with your players?"
English
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I agree, especially about the feedback.
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if this shit goes live no one will want to finish the raid let alone enter it, also dumb luck should be left to the loot system not boss fights. you want to make a borderlands style game then dont do the patches, borderlands glitches and bugs are what makes the game what it is, same for destiny. the loot cave well its the same reason why we farmed for the bee sheild, you want us to become legend? well lets just say were gonna smash the hell out your loot system to get the gear needed.
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Bearbeitet von harrymfa: 10/19/2014 10:50:21 PMWell, the shit WILL go live, and it's a big mistake. The Loot Cave shouldn't have been patched. If people wanted to level up shooting at a -blam!-ing cave for hours, so be it. Is it boring? So it's going to the Moon to collect a -blam!-ing shit-ton of Helium Filaments. If the Loot Cave is not the experience they wanted, they should've paid attention to their tedious upgrade system.
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Very well said. Couldn't have said it much better myself.
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I just double checked the post. Went over the atheon part and have to agree. There's no balance in RNGs. There shouldn't be a thousand people with multiples of every exotic when there are thousands of people with the same hours of play that only have exotics from Xur. There shouldn't be a boss fight that's left to chance. Managing Aggro should be the key. i choose what I'm equipping if i want to run the gates or atheon. That should be a key element to the game: strategy But nope. Bungie would rather be lazy and say more enemies and larger splash radius it's better than improved AI. The fact that the hardest boss fights are determined by which has the most splash damaged or largest splash radius is a clear sign of laziness
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Aggro management was in "Army of 2" already back in´08. Too innovative for these guys. ;)
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Bearbeitet von Queen of Sidhe: 10/19/2014 8:19:37 PMI have no clue what army of 2 is, but it's been a staple of MMOs since at least the original everquest, which came out in 1999. Older than most people on this forum
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True i just took Army of 2 as an example because it was a PS title mainly focused on Aggro. No problem in basing a loot system on such factors i would guess. Unless you make it PLS of course (sounds like the game would suffer PMS).
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Bearbeitet von harrymfa: 10/19/2014 7:45:10 PMThe other thing I find interesting is that even pushing Atheon off a cliff, which is considered an exploit, requires skill, timing, and strategy. Exactly all the ingredients of a good boss fight, and completely valid in many games. If you study great videogame boss fights, you know they have a weakness, and exploiting them is part of the key to defeat them in a timely fashion. Bungie's idea of a boss fight is bullet sponges with hordes of minions, and no fun-to-discover weakness. They should check the Metal Gear series, the Resident Evil series, or even the Punchout! games.
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Bearbeitet von Poop Cack: 10/19/2014 5:40:33 AMPlease consider fixing the universal remote. The extra range has been nerfed alongside other shotguns. Even just a fix for pve will be appreciated by myself and all others who own this weapon. Thank you
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Dont worry I agree with what u have said but bungie DOES NOT CARE! This why the game is utter rubbish. How many updates have they done with thousands of complains in each updates ? Have they taken action on anything that matters? NOPE
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Great post couldn't agree more and I hope they read this and take it into consideration before this game dies out