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10/5/2014 1:37:37 PM
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All hunter users try to justify arc blade

Every hunter that uses arc blade in PVP tries to say it isnt OP. Which is BS. The only way to stop an arc blade is a shotgun shell to the dome and a quick melee (which you still die), or another super. I shouldnt have to use my titans super to counter one person that can use his to clear out a team by just clicking the attack button. It is OP, very few things counter it and the ones that do counter it, you end of dying along with them anyway, which isnt fair.
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  • So how do I counter your Titan super? That's not OP at all.

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  • After playing all class, i can say that all classes are OP in some way or alnother, meaning they are balanced

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  • Supers shouldn't counter other supers? Also, long hallways are pretty fatal for blade dancers.

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  • 0
    Just to be clear I have no issues with bladedancer, but as a voidwalker warlock I need to clarify that it is quite easy to be killed before nova bomb goes off. Happens all the time.

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  • It really isn't OP, because it is completely avoidable if you have the smarts and adaptability. I haven't used the arc blade since I tried it for awhile, I liked my golden gun better. I've been killed by a bladedancer about 3 times (I think), that's how long it took to figure out how to counter it, run when you hear a hunters super activate. Ever since then, I have never been killed by a bladedancer.

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  • Supers in general are used to counter other supers. That's how things work. That aside i've been gunned down plenty of times in arc blade. If you think it's OP then you're just bad. end of. I frequent rumble and per super use i get one maybe 2 kills because arc blade doesn't last long. In control i get 3 or 4 maybe on B flag. But that's because they are bunched up. Any super could do that. The only benefit of blade dancer and hunter is you can move to a different room to kill someone. Whoopie. You still get roughly the same amount of kills on average as any other super. Both my warlock friends made hunters to try and use blade dancer because they too thought it looked OP. After them using it for a few days they have since changed that view. It only looks OP. It doesn't get any more damage reduction then any other super mid use. (bar golden gun which has none.) If you think it's OP go use it for a few days and come tell use how it went and how many kills you averaged per use. I'm certainly not the best player but i have been using this thing since launch. I get killed plenty of times in it. The only place i rain is cqc and even then a defender titan with a shotty or just a shotty in general has a chance at stopping me. It's MUCH harder to drop a warlock or titan mid super that's in your face.

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  • Blah blah blah. There is no countering a super. Arc blade is fine. Stop complaining.

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  • It doesn't bother me. If I have my super ready I just use that or hopefully you catch the player unaware and nail them when they are turned the other way. It's a super. I know my Titan super can be pretty deadly if there are a bunch of players grouped up so it's all fair.

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  • Just remember the 5 Ds . . . 1. DODGE 2. DUCK 3. DIP 4. DIVE 5. DODGE

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  • It's not. You just can't handle the mad swag of hunter...

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  • It's just like any other super, sometimes I've died to it, then other times I see them coming and just use my fist of havoc, problem solved

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  • I think all classes are pretty even. Some had advantages as well as disadvantages. The Arc Blade shield has saved many guardians. But honestly, you know that shield lasts as long as a hive thrall in the Loot Cave. I should know.

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  • Hmm so instead of trying to have a constructive discussion about arcblade, you generalize all hunters before you even start the post. And you wonder why no hunters are willing to have a discussion about reasonable tweaks to arcblade.

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  • Stop bitching :D because your class doesnt have a op super

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  • So using your super to stop another super isn't balanced? Arc blade cannot stop the Warlocks void bomb or the Titans smash. You tell me how that makes sense.

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  • It sucks on large maps

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  • Have you tried jumping. This isn't Cod. I can make a blade dancer waste their super chasing me.

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  • Bearbeitet von Angel_Soren: 10/5/2014 10:56:34 PM
    Are you seriously basing your argument on the fact you can't kill a blade dancer using arc blade unless you use your Titan super? That is laughably pathetic. You basically told everyone who viewed your forum post "I suck at stopping arc blade. It's so OP" while the rest of us here are "This guy has no idea how bad Arc Blade really is". As a Blade Dancer I'll admit my super is pretty good but it lacks in a lot of different areas, so let me explain to you why Arc Blade isn't as OP as people claim it to be. Arc Blade begins with a second activation animation. Unlike Nova Bomb and Fist of Havoc, we are incredibly vulnerable upon activation and if you use the "Arc Blade gives a damage reduction buff" what good will a buff do for you when you can't move upon using it. Also unlike Nova Bomb and Fist of Havoc we have to work for the kill rather than aiming where we want to wreck our enemies. A normal Arc Blade will only last for 15 seconds given the user didn't attack with it. If the user continuously attacked with Arc Blade at the most they can get in 15 strikes with a pause for every 3 strikes lasting for 10 seconds, not counting the boost you get from the Mask of the Third Man helmet. Now that I've explained the basic mechanics. Let's move on to upgrades. Showstopper: One of the most commonly used upgrade. It allows you to damage all nearby enemies in a similar way a pulse grenade would, except that it happens immediately when activated and a much smaller radius. It's normally combo'd after a normal strike to make sure the enemy is really dead or clear off the ones nearby. however, the draw back is you can't move while showstopper is in action leaving you pretty vulnerable. This ability uses up about 3 strikes worth of super energy. Razor's Edge: Pretty much throwing your arc blade to kill people. It also uses up 3 strikes worth of super energy. The range it can be thrown is just a bit bigger than the radius of Fist of Havoc dive, however unlike Fist of Havoc the blast will only travel in one direction. The blast can also be avoided by jumping as it will only kill what it can hit. Vanishing: Another one of the most common upgrades. It replaces Razor's Edge and Showstopper. It turns you invisible for 10 seconds, however, the invisibility is interrupted when attacking or performing blink, double jump will keep you invisible though. Invisibility is only effective when standing still, you still however emit a blue aura signifying you're in Arc Blade, and also the invisibility becomes less prominent when running. To put it into perspective, a running Blade Dancer using Vanish while in Arc Blade is like a glass man with electricity emitting out of them, not very sneaky. The upside is you don't appear on radar. Passive Upgrades: Encore: When you a kill a target while Encore is active you regain super energy back. You receive about half a seconds worth of Arc Blade per each skill, enough for 2 extra strikes. Encore can be refilled with Showstopper and Razor's edge. Hungering Blade: This one should be the most used passive skill but for each Blade Dancer I've fought I rarely see one use this. Per each kill you regain health. This seems vague so let me clarify. whenever you kill your recover timer is set to zero meaning your health will recover as soon as you kill someone. Your health bar is then divided into 3 segments each segment recharging health, meaning you'r gaining health at 3 times normal rate. However, the downside is the healing process can be interrupted upon taking damage. this means hungering blade is rendered useless when fighting large groups and receiving damage periodically as it constantly interrupts the healing time. So out of all this what should you have gotten out of it. Unlike Nova Bomb and Fist of Havoc where you're pretty much guaranteed a kill so long as the enemy is in range, in fact I laugh at people who miss Nova Bombs and Fist of Havoc because of their lack of ability to gauge distances, Arc Blade users have to actually realize when to use our specials. For one it's never safe to activate your special in full view of people because of the animation. Secondly the killing doesn't happen until you actually hit someone. Because of these two reasons our special is actually more for situational instances instead of pulling it whenever we want to kill someone. Overall a lot of people think Arc Blade is OP because it's a one hit kill and can be used to attack up to 15 times, more or less given what you do with your Arc Blade. Unlike Nova Bomb and Fist of Havoc we actually have to plan out our attack, while Nova Bomb and Fist of Havoc are essentially "panic buttons" for when you run into a huge group of enemies or someone who got the drop on you. In all honesty if you allow yourself to be killed by Arc Blade it was either the person caught you off-guard or you simply didn't see it coming. However, if you take the time to listen for when an Arc Blade actives his/her special, yes we make a loud noise when we activate our special, you can easily take a few steps back and figure out how you want to deal with it.

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    25 Antworten
    • [b]i think it's very clear as to which supers need to be nerfed [/b] Warlock Nova Bomb counter: NA Titan Fists of Havoc counters: NA Titan Defender's Bubble counters: any other super or shotgun depending on Ward's buff Bladedancer's Arc Blade counters: shotguns, auto rifles at range, grenades, supers, or vehicles

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    • I don't think arc blade is OP and I don't use it. I have used only in one or two games of pvp. I don't see how so many people think It is so Overpowered compared to the other supers. What is overpowered is the fact that I have 4 golden gun bullets, but that's fine by me.

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    • So you want it nerfed so that your super is the only one able to kill groups of ppl. With my blade dancer I have to at least get close to them. Your titan smash on the other hand you just have to be in the area.

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    • #titanpanicbutton That's all. Thanks.

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    • 0
      The number of times I've activated arcblade only to have no one to kill. The number of times I've activated arcblade only to be shotgun-melee'd or one shot by arc smash or void blast or rocket to the face.

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    • But every super is supposed to be OP. That's what they're there for

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    • i dont see anything wrong with the blade. its a hunters ability and if you do it right on people who do not know how to counter then good for you. some people will feel its over powered and i think its the spark of a DUHHH hunter class. why dont u just side step and smack the gitch because that is how simple you can get a person out of it. Some hunters get you while some hunters become the prey. No i dont play hunter I play nova bomb double axion bolt warlock and while the blade is cute it is simple to get our of the way if your not forgetting about your abilities. be nible, be quick and out smart the hunter with a bomb or bolt fix.

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    • Gonna put that separately here so people can see it easily. About the "supers should be OP" argument: Same argument as always. There's a difference between OP as in "being able to quickly kill a dude or two" and OP as in "wipe the whole enemy team, starting from one end of the map crossing to the other". Geez.

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