[b]Feeling Lucky Punk?:[/b] A pistol that has a 50/50 chance of having an additional round in the magazine once the last bullet is fired. The additional round would deal increased damage.
[b]I'll be Back!:[/b] A powerful shotgun that switches with your secondary weapon once fired. The first round you shoot after switching to this weapon deals additional damage.
[b]The Gremlin:[/b] A semi-auto pistol. If you pick up pistol ammo between midnight and 6am it changes into an auto rifle and deals additional damage temporarily.
[b]Clever Girl:[/b] A rocket launcher that fires upwards like a javelin and crashes down on the target. Deals additional damage if the target was wielding a shotgun, or has the Hunter class.
[b]Must Go Faster!:[/b] An auto rifle whose fire rate increases as your health gets lower.
[b]1..2........:[/b] A sniper rifle that deals massive damage but has a slow load time and a 3 round magazine. If you empty the magazine it gives you an electric shock that stuns you.
Lol That was fun.
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The clever girl, do you mean a mortar of some kind?
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Essentially yes. :)
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I love the concept behind the Dirty Harry gun.. Could be really fun
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Creative.