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Bearbeitet von Spvrinna: 7/25/2013 4:25:02 AM
43

How "343 Industries" can improve.

[i]First things first:[/i] Fire [i]Neil Davidge[/i]. His work with the original Halo 4 soundtrack was, quite honestly, sub-par. With only 1 or 2 good compositions (117 and Arrival), he is obviously not the right guy to continue making the soundtrack for these games. Solution: Hire [i]Tom Salta[/i] or [i]Kazuma Jinnouchi[/i] (or both) to create a wonderful and memorable soundtrack. Now that that is out of the way, here comes the good stuff. [b]Note: If you feel that something is left out, please tell me so, and I will add it in. I will not add things like "make the armour better looking" or "change the sounds of the weapons". Although those may be valid points, they are relative to the person speaking. [/b] [u][b]Matchmaking[/b][/u] Split the Playlists in two: [u]Ranked[/u] and [u]Socia[/u]l. Ranked playlists have [u]skill based matches[/u], a [u]visible skill rank[/u], a [i]visible skill rank for each game mode[/i], give you EXP towards your Progressive Rank (IE: Spartan Rank) for armour unlocks. The amount of EXP changes depending on [u]you and your team's performance[/u], select few armours that are prestigious to obtain, and select differences for competitive play. Differences include (but are not limited to): No[i] sprint[/i] No [i]Armour Abilities[/i] (Either equipment, or nothing. Like Halo 3) No [i]flinch[/i] (when you're being shot while zoomed in, your player should be put out of zoom) No [i]random ordnance[/i] or [i]personal ordnance[/i] No [i]Personal Load-outs[/i] (choose from select few IE: DMR, BR or AR) A [i]visible rank[/i] (1-50, with 50 being the highest IE: Halo 2/3) [u][b]Playlists: Ranked[/b][/u] [i]Team Slayer[/i] ("BR Starts" variant, "DMR Starts" variant, "Classic" variant (AR starts), "Precision starts (IE: DMR, BR, Carbine, LR) [i]Team Swat [/i](Load-outs include: DMR and BR) [i]Team Objective[/i] (KOTH, Oddball, Team Regicide, Extraction, CTF One Flag, CTF Two flag, Assault) [i]Rumble Pit[/i] (FFA, Regicide) [i]Objective FFA [/i](Oddball, KOTH) [i]Big Team Skirmish [/i](Invasion (NEEDS to return, play as Forerunner Warriors (not Promtheans)), BTB, Big Team CTF, Dominion, Extraction) [u][b]Social [/b][/u] Social Playlists have an EXP based progression system (similar to Reach and 4) that allows you to unlock the majority of the Armour. While the Ranked Playlist gives you different amount of EXP depending on you and your team's performance, Social Playlists give you a set number of EXP depending on your Progressive Rank (IE Spartan Rank). This encourages players to play Ranked Playlists in order to progress faster through the Progressive Ranks. Social Playlists do not have a skill rank, nor do they affect the skill rank you have earned in Ranked Playlists. There are differences to the Social Playlists, that include (but are not limited to): [i]Default Sprint[/i] (ala, Halo 4) [i]Personal Loud-outs[/i] [i]Personal Ordnance[/i] (in select game modes) [u][b]Social: Playlists[/b][/u] [i]Team Slayer[/i] (With BR, DMR, and other, starts) [i]Team Swat[/i] [i]FFA[/i] (Objective game modes, IE: Oddball, KOTH) [i]Grifball[/i] [i]Ricochet[/i] [i]Flood [/i](Infection too; make it work, 343.) [i]Action Sack[/i] (Self explanatory) [u][b]Campaign[/b][/u] Basically, don't -blam!- up. Make it great. Make sure its engaging and fun. Also, Chief should be able to Sprint as default. Instead of making Spartan Ops and Campaign separate, join the two. Make an initial Campaign, and add weekly missions that add upon the previous week. Play as Master Chief in these missions. Make every mission as long or longer than a standard Campaign Mission, and include a cut scene before and after the mission. Skulls and difficulty changers should be included. Also, include some awesome Easter eggs. Not the Bull shit ones we got in H4. Make skulls fun to find (not like this Terminal BS) and if you include Terminals, they should be watchable in-game. Not on Waypoint. I felt like Halo 4 didn't do a very good job of storytelling because it assumed you knew what was going on and expected you to watch the terminals. [u][b]Theatre Mode[/b][/u] Make parties able to watch clips and videos all together. Allow for multiple clips from different videos to be compressed into one file (IE: montage). Allow Campaign and "Extra Mode" (IE Firefight or Spartan Ops) to be recorded. Upload to YouTube, with commentary. [u][b]Custom Games [/b][/u] Build upon Reach's customization. I want to be able to make the Red team wear Pink and Baby Blue FOTUS armour with a yellow visor. [u][b]Forge Mode[/b][/u] Make every map forge-able. Including non-forge maps. That way, we could use that map as a canvass (IE, I want to use "Abandon" from Halo 4 to recreate "Guardian" from Halo 3, but there's no room. Delete everything on map.) Include weather system, night and day settings, plus forge world sized maps with different environments (IE Erosion, but bigger). No height limit. Forge underwater. Keep the magnets tool, add an Undo and Redo button, re-add precision forging. DLC map packs should come with free Armour and Weapons skins (meaning that, even if you dont buy the DLC, you get free armour and weapon skins.) For every DLC, it should include: 1 Remake 1 BTB sized map 1 4v4 sized map New Armour *free New Weapon skins *free Forge world *free Should cost us 800-1200 MS points
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#Gaming #Halo4

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