JavaScript is required to use Bungie.net

#Gaming

Bearbeitet von BasedLove: 7/24/2013 2:31:00 PM
42

Reach had the worst maps in the Halo series.

ForgeWorld - Remake map geometrys were just pasted together and given a bland color scheme. Exploit and HLG spots. Pieces do even line up properly in ForgeWorlds default maps. Boneyard - Taken from campaign. Numerous exploit and HLG spot throughout the maps. Unbalanced in BTB. Bland visuals. Spire - Taken from campaign. More exploit and HLG spots. Unbalanced in BTB. Bland visuals. Zealot - Taken from campaign, but designed for multiplayer. Gimmick low gravity. Camping spot in low gravity area. Countdown - Taken from campaign, but designed for multiplayer. Most camping friendly map ever in a Halo game. Bland visuals. Boardwalk - Taken from campaign. The design is just shit. Exploit and HLG spots. Bland visuals. Unbalanced in BTB. Reflection - Remake forced into campaign. Exploit and HLG spots. Camping friendly. Unbalanced in most gametypes. Anchor 9 - Too small. Gimmick low gravity area. Exploit and HLG spots. Camping friendly. Tempest - Exploit and HLG spots. Breakpoint - Exploit and HLG spots. Banshee Banshee Banshee Banshee Banshee Banshee Banshee Banshe and Banshee. Bungie totally dropped the ball on the Reach. The only good maps were the Anniversary maps which looked better visually and played better making them more in line with previous Halo maps.
English
#Gaming

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon