Well we have a Titan - Hunter - Warlock sounds pretty fantasy to me so do we need a Healer? or Medic? I would expect to see this in a group to add a strategic element. A balanced group would be stronger. Could a Cleric buff the group or debuff the enemy? Even Borderlands has a healer in the Siren and that is an out and out shoot fest.
Would we want to see this class?
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As with some other people, I think healing will be a small part of the warlock. I doubt there will be a strong healer class in an FPS like this.
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I normally love a healing class, but in a FPS style game I think it isn't needed. Everyone just gets their own style of weapons/armor/powers and goes nuts with it. All out dps fest. Keep yourself alive thru medpacks/evasion/tactical advancement. Do not tank...at all if possible (by that I mean just don't take damage lol).
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Way I see it is, each class can use "traveler-powers" why shouldn't each class have a support skill? For instance: Titan -> shield fortitude, Hunter -> evasion, Warlock -> cc Then allow casting on friendlies.. mayhaps
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Warlock could have a small healing "ability branch" ( assuming our characters are as customizable as Bungie says) But I agree with TravelerGuardian on most other points.[quote]Without a healing class, you are much more cautious and tactical. Imagine a tanked out titan with a healer warlock. They could just sit there and allow the titan to take all the damage and doing all the shooting while the warlock is constantly healing him. If you don't have a class that can heal you, you have to really think about what you're doing before taking on a situation.[/quote]
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I don't think any form of healing should be present in the game. Without a healing class, you are much more cautious and tactical. Imagine a tanked out titan with a healer warlock. They could just sit there and allow the titan to take all the damage and doing all the shooting while the warlock is constantly healing him. If you don't have a class that can heal you, you have to really think about what you're doing before taking on a situation.
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It's too specific to be a class. Titan: Heavy weaponry Hunter: Sniping and stealth Warlock: Magic-like power Cleric: Healing? It doesn't fit the analogy.
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2 AntwortenI am kind of hoping that there will be only the three classes that have been announced so that my group of six friends would be able to split up into groups of three to search areas like fireteams.
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It really comes down to how health will be handled in this game. If a shielding system similar to what we saw in Halo 2/3/4, where health is regenerated automatically, then I can't really see the point. However, if it works in a manner similar to CE/ODST/Reach, then a few healing spells could come in handy.
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4 AntwortenThe thing is as it will be a FPS why do we need a healer? Just avoid bullets as you are doing atm in Halo and you'll be ok . I would admit that a warlock could give some help but I don't want a proper healer in Destiny.
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4 AntwortenI would be down with this. It could be a subclass of warlock. As long as he can't heal himself. It would be neat if he could cast forward shields for intense firefights.
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1 AntwortenThis is a bigger question about where on the spectrum between RPG and FPS Destiny will fall. In a classic RPG you would see the Fighter, Cleric, Thief, and Mage archetypes but in an FPS the action is a bit diluted if you have to constantly run to the healer between firefights. I imagine Destiny will lie farther towards FPS (mostly because Bungie has already stated this), meaning we'll probably have regenerating shields like in Halo. However I would think it would be within the concept of the game as we know it so far to incorporate some healing abilities, maybe a Warlock power?
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2 AntwortenAt the moment I'm leaning towards believing in the existence of sub-classes below the main three rather than having four to seven main classes that you can choose from at the beginning of the game (for a variety of reasons, I can expound a bit if you were curious). So your Cleric Class would be best implemented as a sub-class of the Warlock Class. I'm not a big fan of the idea of a healing abillity. I'm still working off the assumption that the kill times in Destiny will be simillar to the kill times in Halo, but it just seems to me that the healing abillity would be entirely too binary. Either you have a healing abillity that only heals health that will end up being massively underpowered ("Why are you trying to heal me? I'll die in a headshot anyways if my shields are down...) and would really only be useful in non-competitive situations (and who would want a character who is useful only in PvE?) or you have a healing abillity that can increase the rate at which we regenerate shields which has the potential to be so powerful (remember the regenerator from Halo 3?) that it warps the metagame to the point where every squad needs a Cleric or else it can't compete against squads with clerics. It's something that would have to be super finely balanced, and honestly, it might be easier to focus on buffing and debuffing that doesn't affect combat so dramatically. Giving nearby allies a speed boost, or perhaps a group cloak, or some sort of smoke screen to obscure a particular line of sight, or something like a Bubble Shield... all of these are different powers that would work well in more of a supportive role.
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8 AntwortenBearbeitet von racejames: 4/14/2013 11:30:49 AMWell, that would make the realism 0%, it's already pretty unrealistic with the whole magic(Travelers powers). Creating a unit that could heal others and himself with magic would mean the direct end of the last bit of realism present in the game, which would just be unfortunate.
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I don't see why we need a healer. Why limit a classes ability when you can just give the Warlock (for example) all the powers and they have a choice on what they want to specialize in (theoretically).
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1 AntwortenSounds mostly like what the Warlock would undertake to me. This isn't WoW, where you have magic wielding classes with specific focuses, it's literally (we think) close combat, ranged, combat, magic combat.
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[url]http://www.bungie.net/en-us/Forum/Post?id=60157901[/url]
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4 AntwortenNo , We don't need a healing class, just let it be a sub or advanced class of the already present ones. Example of what you said would be like having a hunter as the main class and then having scout or ranger as another major class. There all basically the same. Why not have those be an advanced version of hunter?
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it would probably a branch kind of like the theory or idea titian becomes vanguard so warlock goes to cleric or necromancer
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4 AntwortenThere might be subclasses. Like the Titan is a main class but then the Vanguard class is a subclass. Or the Warlock could be made into a support class.
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I think there is a place for it in this game maybe not a healer but a support class i like the idea of needing unique skills from each class. Could have each class to have 3 sub classes or could be more classes to come.
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Probably a part of the Warlock. I'm assuming that there's more than "you are a warlock and do everything right away". There's likely more to it.
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5 Antworten^ That concept art as well as [url=http://www.gamereactor.eu/media/59/destiny_635961.jpg]this[/url] makes me think that the Warlock is going to have at least some defensive capabilities.
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I agree with Adept and Aloki, the warlock will probably have both offensive (damage) and defensive (shields/healing) magic.
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Bearbeitet von SupernovaXL: 4/9/2013 3:41:56 PMHmm. Possibly but I do think there is at least one class that has not been mentioned yet that Bungie is holding back. I would say that the very essence of a Warlock in fantasy lore would be a damage dealing class but there could be a split skill tree I guess. It could be possible that Titan-Hunter-Warlord are just starting classes that can be further defined through some kind of progressive perks or skill tree. Oh yeah Adept Invention I think you will find that WoW is also close combat, ranged combat and magic combat and I would call the Warlock a magic wielding class. Remember that they are making this with Activision Blizzard :)
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I think it would be quite necessary for a group of people to have some form of medic or another. And Adept Invention seems to have the right idea in that that task would fall onto the Warlocks. Maybe they have a setup where they can heal their friends.