JavaScript is required to use Bungie.net

#Gaming

2/24/2013 2:51:55 AM
33

Can someone explain why people think Reach is a better overall game than Halo 4?

Yes, I'm aware that Reach has a superior forge in terms of creation tools... but give me some actual solid reasons why Reach is better than Halo 4. Yes, Halo Reach has firefight. Those two things aren't the backbone of the franchise though. What makes the Halo Reach campaign better? What makes the Halo Reach MP better? I'm not seeing it. Halo 4 has a better core than Reach aside from minor issues like flinching. So, Reach fanboys, how do you justify your hate for Halo 4 and your love for Reach?
English
#Gaming

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Halo Reach allows more "freedom" in terms of Custom Games and Forge. Halo 4 has a strong campaign and stronger multiplayer unlike Reach. I guess they're about even in my book. But I, for one, enjoy Halo 4 more than Reach.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • I'm going to go off now and be "That Guy" and say they both suck.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • I like both games. Each one was different, and I like them just the same.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Here's the fanboy logic when it comes to a game franchise; Old Game (Nostalgic, awesome!) -> Previous game (Better!) -> Current game (Shit) -> New Game (Omg awesome)

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

    8 Antworten
    • Things I preferred in Reach MM over Halo 4: - Respawn timers. - Gametypes like Headhunter, Stockpile, etc. - Weapon placements on the map. - Weapons didn't disappear 10 seconds after being dropped. - I preferred Reach's initial loadouts over Halo 4's custom loadouts. - Reach's Banshee is way better in my opinion. - I liked having the ability to drop the flag, instead of accidentally walking over it and being forced to carry it until you die in Halo 4. Those were some of the main reasons I preferred Halo Reach over Halo 4.

      Sprache des Beitrags:

       

      Bearbeiten
      Vorschau

      Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      1 Antworten
      • So much change for the sake of change. So many changes that make you wonder "what the hell did the guy giving the green light to this smoked". Even tho lolReach had some change, it still had the Halo feel to it. H4 ? Generic FPS game. I think I played less than 10 games since the new year and the only "decent" thing in SpOps is the cutscenes. Outside of that, SpOps is shit. No replay value what-so-ever unless you want to cR farm.

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      • I am obviously out of the loop, because I haven't heard such a statement. Reach is probably the worse Halo game to date in both story and gameplay.

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      • Throughout the Halo series, Bungie created the story inspired by and to mirror European mythology. It felt more... inspired. I don't think Halo 4 was bad but it just seems 343 needs more focus on what they're truly trying to pursue. I feel like the series won't be HORRIBLE, it just won't be... as good.

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      • The campaign was so awful. No variety in it at all, the Promethean were not fun to fight whatsoever, AND IT ENDS IN A BLOODY QUICKTIME EVENT. Seriously, I assumed the entire game there was going to be an epic boss fight (al la Halo 2). The story was beyond me too. I felt quite captivated and attached to the noble team and what not in reach, and MC, Sargent Johnson and Arbitor felt like a true bad-asses in 3, but despite attempts to make mc more 'human' and more of a relationship with cortana in 4, it was executed very poorly. The campaign was also shockingly short, as with allot of games these days. Spartan ops, You can't loose no matter what. I didn't bother after doing the 1st 2 episodes solo legendary, simply constantly re-spawning and jumping into battle not bothered if I died since there's no punishment if I did. Not to mention playing in the same handful of environments with a sudden unlimited wraths/scorpions handed to you on a plate making it so easy it just screams casual. Ugh. Firefight had more re-playability. Multiplayer, all the new feature just make it feel so un-halo like, I can't play it at all without getting very bored, very very quickly. I felt the forged maps on reach weren't much to look at, they certainly were interesting layouts to play on. Reach had its problems, Armour lock was the most frustrating thing in existence, but now enemies can kill you in less than a few second with an ar, grenades are so weak they aren't worth it and the perk/loadout system is well, CoD.

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      • With regards to multiplayer, they went full CoD. Limiting loadout weapons and AA's allowed Reach's map designers to better control gameplay. By opening the floodgates [i]and[/i] adding perks and ordnance, 343i broke the back of the core gameplay. Furthermore, many of the perks seem to operate on a broken window fallacy, where certain player traits are diminished just so that perks can fix them. My thoughts about the campaign are (even) more subjective. While the gameplay was only repetitive and bland, the story was downright awful. The awkwardness of the Chief-Cortana relationship is probably best summarized by the cringeworthy "she said that to me once" line. The apathy characters had about being in seemingly profound and mysterious events destroyed any sense of immersion the player might have had; after all, we experience the story through the characters, and their reactions guide our own. And the cheesiness of the villain and his evil plot seemed to be torn out of a Bond film. [i]Hi, my name is Ugly Deep Voice Who Uses Big Words, and I'm here to use a space gun to turn you into digital dust, with the help of my fancy suit and force powers. Pay no attention to the holographic history professor who might turn you into Neo[/i].

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      • Allow me to make an educated, albiet booze soaked look at this. Halo 4 felt Generic. IT looked Generic, to me at least. The story felt canned, the story felt cramped. The armor looked cheesy, the weapons looked the same, the Warthogs iconic sound was gone. The Mantis felt alien to the setting, the Infinfity was not explored enough. Captain Del Rio was an utterly flat charecter who got one scene in the whole game. the only charecter whop had depth to him was the random grunt at some point in the game, Other then that, everything felt wonderfully flat. Flatter then flat stanly. Flat stanly had more depth. the paper thin charecters gave my fingers cuts. The story was cheesy, We've heard it a million times before, blah blah aciant alien blah blah world is in danger. The ending was pulled right out of MAss Effect 3, which sucked alot. What game am I speaking of? Our hero is alone above the earth on an aciant alien space station, there is a huge beam of light in the middle, All of a sudden there is an aciant alien, the true bad guy behind it all...the room is a giant circle and a battle rages in space just beyond it's confines.. That sound like Halo 4..and MAss Effect 3. Therefore, Reach charecters were flat, but they had more depth then anyone in 4 did, Rerach armor looked good, I liked the curvy female spartans, I liked the story, I liked the locales and I loved the weapons, it felt like halo.

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      • halo 4 is not halo, the feel is not there I preordered 4 beat the campaign got to level 30 then gave up on it, when i get killed because someone shoots where i was seconds ago and kills me that’s it done, MP sucks because its COD if i wanted to play COD i would play COD, halo is lost, the campaign was amazing and the story was great 343 has done some cool things in game example pistol while carrying flag things like that etc. but they the lost the feel of halo, Spartans look so weird now and small you can’t tell if it’s a girl or guy no pregame chat, no swat maps, no forge. I am possible done with halo depending on the next one, I am glad bungie has opened its doors to let us in to destiny, funny how when i went back to reach there was maybe 2 3 thousand people playing now its 20,000 strong lol, looking forward the future of bungie and it looks amazing, good move on your part bungie and to the people who say bunige left for money, maybe you should think about who bungie is for ahhh maybe us gamers and I still believe bungie never sold out, by the way bungie first bungie game pathways into darkness loved it. bungie <3

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      • Halo 4's campaign was stupid and confusing to anyone who hasn't read the Halo books Halo Reach's campaign was just stupid

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

        1 Antworten
        • I admit, I don't play as much Halo as I did before now but I think Reach has its advantages. Halo 4 campaign feels like you're breezing through the levels and the story hasn't sunk into me.

          Sprache des Beitrags:

           

          Bearbeiten
          Vorschau

          Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

        • Multiplayer is hard to argue for me. I just like the overall feel of Reach much more. The maps were better overall. The standard Halo "search for weapons" was still around, which I prefer to the loadout/ordnance system of Halo 4. It just felt more like actual Halo. Also, 343 got rid of the Focus Rifle. Focus Rifle > Beam Rifle. Overall, it just felt better to me. Now, campaign... that's a different story. I can easily explain my reasoning here. Reach had a wonderful, foreboding atmosphere, and you were thrown into a more gritty story that you knew from the start wasn't going to end very well. There were so many exciting, memorable moments during the Reach campaign. The sniper mission in the dark, taking out ships orbiting Reach in the Sabre, Noble Six's last stand. I replayed Reach over and over because it was so exciting. Halo 4? Beyond the central characters and major plot points, I don't remember the problems very well. And therein lies its biggest problem: it is completely unmemorable. I remember maybe one or two moments from the campaign. I remember the big truck with the cannon and flying the ship through the Didact's ship. Other than that, it's all kind of a blur. The Forerunner-focused plot was pretty weak too. First off, being on a Forerunner planet means that almost every chapter starts off in some gorgeous location just to be funneled into the boring old blue and gray Forerunner architecture. Bleh. As for the actual plot, the Didact is incredibly underdeveloped as a villain. I never understood why he wanted humanity dead beyond "I don't like humans." The Forerunner that speaks with Master Chief is trying to cram what I've heard is an entire novel of Didact backstory into a 2 minute cutscene, after which I was just as confused as before. It's also mighty convenient that the Forerunner managed to pass on that genetic marker or whatever to exactly the right person. And then there's the ending. [spoiler]Halo 4 has, by far, the worst ending of the entire series. The fight with the Didact is not a fight. It's a damn quick-time event. That was lame. Is the Didact even dead? I don't know. We saw him fall off the bridge, but he speaks after the credits and we never see any definitive proof that he died. For that matter, the state of Cortana was also poorly explained. I gathered that she was stuck on the pieces of the Didact's ship. So... is she dead? Could she be pieced back together? Is she still rampant? Everybody kept saying how sad it was when Cortana died. Me? I was just left confused.[/spoiler]

          Sprache des Beitrags:

           

          Bearbeiten
          Vorschau

          Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

          1 Antworten
          • I like Halo 4 better than Reach even if it isn't where is should be yet. I think there is still potential for both Halo 4 and 343 Industries.

            Sprache des Beitrags:

             

            Bearbeiten
            Vorschau

            Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

          • Reach Fanboy here. I don't hate Halo 4, I just don't think it's as superior as Halo 4. That doesn't mean it's a bad game though. As for why I prefer Halo: Reach, it comes down to several factors. -As of right now, Firefight>Spartan Ops. It has more replayability. Plus you can customize it so you can have tons of different experiences. It's like combining multiplayer with campaign in the sense that it's quick matches, but against AI enemies that are not spartans. Personally, I hope both Firefight AND Spartan Ops return in Halo 5. -The whole UI. It seems whacked out in Halo 4. Personally, it feels like 343 switched everything around just for the sake of it. Even if they put in sub-menus, I don't get as to why they decided to flip it on its side. It's small things like that that can alienate dedicated fans. Yes, it's a stupid complaint, but the little things matter too. -The ranking system. It goes by INSANELY fast in Halo 4. I've barely played and I'm up at 77 right now. I've not used any of those Mountain Dew/Doritos codes either. A lot of incentive when playing a game is ranking up. Games like Reach took forever to rank up in. That long wait in between some of the upper ranks certainly kept me coming back. Even Halo 3 could take a while if you had a decent history in a certain playlist. -Forge. You already admitted it, but I'll say it anyways. It has better tools. Magnets could have been better if they were placed better on the objects. Sometimes it's because they are awkwardly placed so attaching them to different objects results in it being off center, other times it's because they were not placed in such a way that you could line up the same object correctly. Also, why did they get rid of Forge World in place of three smaller maps?! Some of my favorite maps in Reach took up almost the entirety of Forge World. And then their's the exclusion of the Falcon/Hornet. It almost makes sense, since 99% of the maps have little room to fly around in. -Custom Games. Another thing is that Custom game options are severely limited and destroy a lot of old game types. Why can't zombies pick up Weapons? Why did they get rid of the Custom Power Up? Why can't you change a lot of the load outs? So many things are missing or disfigured, you can't put together old game types. And Custom Games [i]were[/i] one of Halo's strongest attributes. -Maps. They feel cluttered. Playing in them makes me feel claustrophobic. It feels like most of them have no room around me. At least they're adding Forge maps and then the new DLC on Monday that will help remedy that. Still annoying though. -Vehicles. Yeah, they added the Mantis, and I like that. But the exclusion of things like a human flying vehicle and the Revenant are annoying. Just seems like they were cutting things left and right. -The sounds. What the HELL happened? The Warthog now sounds like a generic off road vehicle, the Ghosts sound got butchered, and things like the Fuel Rod Gun got trounced too. Sounds like the Warthogs engine have remained relatively untouched since CE. That's classic Halo they're messing with. A lot of iconic sounds have been changed. Some of them sound nice, but it doesn't sound like Halo. -Weapons. They added some good ones back (See Beam Rifle), but they also got rid of the Plasma Rifle, which is yet another classic thing that got axed. They should have had it go the route of the BR and had it returned as another option to the current iteration of the Covenant Assault Rifle. And the lack of Brute weaponry is disheartening. Yes they don't appear in the game, but they could have at least thrown in the Spiker. The only reason the Hammer got added was because it was essential to Grif Ball. -Loadouts. Why would they let you spawn with a plasma pistol and plasma grenade?! Vehicles are not the game changer they used to be now. *WeepsManlyTears* Taking down a Wraith is so easy now. And I'm not sure what is up with the armor mods. Halo Multiplayer was so simple and streamlined. They just complicated the whole process. -Campaign. I get they wanted to let you see the emotional side of Chief, but things got awkward a few times when Cortana was around. Not "Oh no she didn't!" awkward, more like "Uh... yeah... okay whatever you say." kind of awkward. Beyond that I didn't have many gripes with the campaign. I still liked Reach's more though because I enjoy a tale of sacrifice. That's just my opinion though. -Making power weapons visible from anywhere on the map. I fail to see the point of this. Play the map a few times and you'll learn where they are on your own. At this point it just feels like more unnecessary clutter on my HUD. -The Spartans. They seem a bit to lean. When you think about a Halo Spartan, you think about a big hulking warrior. They almost seem feminine in a sense. -The Armor. A lot of it looks alike, even more so than Reach. Also, it seems to organic compared to what Human Hardware generally is like in the Halo Universe. Forerunners have a lot of stuff shaped "Geometrically", the Covenant have their very organic "Curvy" feel, and the Humans have their angled armor that looks rough and tough. Overall the Spartans need to bulk up and get some armor thats less curvy. It's not that bad, but it is noticeable. -Infinity Slayer. I like it. But it seems like it should be a special game type that occasionally comes up in a general Slayer Playlist, rather than the standard for Slayer. -Axing of Game types. Why did they get rid of Assault? That was fun and a pretty big staple for Halo. And also Invasion. Yes Dominion is fun, but it's not the same. Invasion was more like an attack on a base, whereas Dominion is just all over the place. Personally, I'd like to see both return in Halo 5. The real reason for the exclusion of Invasion leads me to my next gripe... -The Exclusion of Elites. The Hell 343. The Hell. No, Seriously? No really, Seriously? What the Hell 343. What the Hell. It was just something that was a part of Halo. You could play as a Spartan or as an Elite. Even though it was more limited in Reach, it was still there. It helped get rid of Invasion, which was something that was generally agreed on as being a good thing, even by Halo 3 purists. Plus it makes making a lot of Machinimas a ton more difficult. Their are also a bunch of issues Machinima makers have with Halo 4, but I'm not going to dive into them any further here. -The Gap between Cortanas Front Teeth. It is COMPLETELY uncalled for, and I am deeply offended by this brash and uncalled for action by 343. Seriously, WTF? Anyways thats why I think Reach (And other Halos) are better than Halo 4. I'm sure I missed a few things, but it's late and I'm tired. Keep in mind that I didn't mention many good things about Halo 4, and that I still like it as a game. Reach>4.

            Sprache des Beitrags:

             

            Bearbeiten
            Vorschau

            Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

          • TBH, I hate Reach and Halo 4, but at least Reach was hated for it's absurdity. Halo 4 was strong for a development team that was thrown together and told "don't eff up our cash cow", but it is a subpar story and a repetitive and boring game. At least Team Snipers is back for a bit...and Grifball is better in 4 than Reach, but never as good as it was in 3.

            Sprache des Beitrags:

             

            Bearbeiten
            Vorschau

            Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

          • Bearbeitet von OmegaCircuit: 2/24/2013 5:56:10 AM
            Because lolReach came out just before Halo 4. It's a recurring pattern. And the lolReach campaign is definitely not better than Halo 4's campaign. Reach has the worst campaign of all the Halo games. It's a complete travesty.

            Sprache des Beitrags:

             

            Bearbeiten
            Vorschau

            Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

          • Better netcode Good connection filter Better matchmaking Better forged maps (they were better than anything seen on disc since Halo 3 actually) Better custom options ZBNS is significantly better in everyway gameplay wise. Better developer Significantly less glitches No boltshot Skill required to aim instead of the game aiming for you. Power weapons on map No perks No custom loadouts etc etc etc

            Sprache des Beitrags:

             

            Bearbeiten
            Vorschau

            Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            1 Antworten
            • Saying the last one was better than the current is a common thing on the Halo community.

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            • Bearbeitet von Flawless Cowboy: 2/24/2013 5:24:34 AM
              For one, Reach had the best models we will probably EVER see in a Halo game. Also it had brilliant enemy AI. Also, does the inexplicable Bungie Magic count as a point for Reach? I forgot weaponry on map. That was such an IDIOTIC mistake 343 made.

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            • Bearbeitet von Siffera: 2/24/2013 5:21:42 AM
              They both have bad Multiplayer. Halo 4 has a better Campaign Reach has better Forge. Reach has better Theater. Reach has better Customs. They both have bad maps. Reach had bad FF Halo 4 has bad Button Ops. Half-Life 3 confirmed.

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            • [quote][b]Seggi [/b]~*opinions*~[/quote] pretty much the answer to your question. as for me I like both games however, reach's look gave a Halo 2 atmosphere to me, idk why but i like it. it was probably the dirt war look than the shiny and clean look like in halo 3. What makes the Halo Reach campaign better? I like both, they expand the storyline in many ways. (always a 1+) What makes the Halo Reach MP better? I am the type of guy that just enjoy what the game delivers. the gameplay on both games are great.

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            • I can't quite put my finger on it, but I just enjoyed Reach more. I found the multiplayer fun, firefight was enjoyable (certainly more than Spartan Ops), Forge and Forge World were great, graphics were nice. My only complaint would have to be the story, but I wasn't too bothered with it even though there was quite a bit of retconning involved.

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            • ~*opinions*~

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            Es ist dir nicht gestattet, diesen Inhalt zu sehen.
            ;
            preload icon
            preload icon
            preload icon