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Makes the game feel arcadey. Too many activities that don’t have matchmaking. Time, scoring, and limited revives. Incomplete activities (dungeon layers) Not that any or all of those bother me. I engage with what I enjoy, like the new dungeon and LF. I think most of the negative takes come from a majority of the game not being loot relevant anymore. The portal has gotten some decent additions to it, but it’s been months; it launched unfinished, and remains unfinished.
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Cause it sucks. And I am serious.
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Bearbeitet von Rams: 1/19/2026 9:37:00 PMI think it boils down to two main arguments: 1: It makes majority of the content in the game useless. If it's not in the portal, then its loot just can't be as good because it won't have tiers. Which isn't really a problem with the portal itself, but is definitely coupled with it because they came at the same time. 2: You have to add so many modifiers for loot to even be worth doing the activity for. There should be varying difficulties of activities that give out top tier loot. I think a lot of people are burnt out from farming the portal activities because of the power grind in EoF. A side note is that the level/loot/tier system is really weird. Why should two people doing the same -50 content get wildly different reward tiers just based on their power level. If the difficulty is the same, the loot should be the same. This also came at the same time as the portal so it's usually lumped in with it. Edit: Another point is that it makes it so that the directory that we've been using since 2014 is borderline useless, they didn't need to stop using that menu. No one cares if it's bloated, it's part of the identity of the game.
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I Dunno, perhaps it just gets way to overshadowed by Portal 2? Portal was a fun little puzzle game but Portal 2 introduced even more mechanics that made the puzzles more enjoyable and had a very clever and interesting story that kept people engaged. I mean c'mon Cave Johnson and Weatly were great additions.
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It’s the ludicrous amount of modifiers to turn on to get best rewards. I honestly enjoy the fact that completions raise power. I do think that doing max difficulty activities ought to give a larger pay out. More rewards rather than just straight up power increases.
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1). No theming. Seriously what theme is the solo ? Like why is Fireteam ops, Pinnacle ops and Arena, separate when they are all 3 man activities ? 2). Only the first 3 ops in Fireteam ops has matchmaking on. 3). No matchmaking for Pinnacle ops. 4). It like Bungie ignores Gambit. 5). Quick play only going up to Master. 6). Not in a playlist, so you have to open up the Portal and then the activity list and then select the activity that you want to play. 7). Constant champions. Probably more thing that is bad with it. Just can't think about all of them at the moment.
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I dont really hate Portal, I just feel that there is no real incentive to actually play it. 2 armor sets, and a handful of weapons each season is not enough to play it extensively. By the 3rd week in, the only thing left to really play are the Vanguard Alerts. There should be more weapons, and specific ways to get them tied to the activities. OLD loot pools for those activities ported into the Portal should be updated and returned. (Onslaught, dungeon encounters, seasonal arenas, etc). I want to use some of my older weapons, but they have been powercrept, and cant be used in Avant Garde... so please reissue them and let me get an updated version. Feature some of these older weapons each day in specific portal activities... My biggest gripe with portal is honestly the rotating mods. Some days I look at the mod options, and all activities in portal are not worth touching. Same with the Vanguard Alert, which I try to solo each week. When there are bad mods which have little to no synergy with builds that I want to use, I have no interest in playing.
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1 AntwortenWhen we opened Destiny it use to feel like opening the navigator in your space ship, looking at planets, ready to explore the universe. Now it feels like rolling down the window at Drive through. It killed the immersion. Not to mention sunsetting, lots of modifiers everywhere…
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I have no issues with the portal
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I don’t really hate the portal that much, the UI is whatever since you won’t really stare at it most of the time. What I personally dislike is the lack of activity variety, I hate that only some are activities have mm daily. The playlist ops would be better if they hey had random loot + higher difficulties for better gear/xp gains.
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Bearbeitet von Nerd_Herd: 1/19/2026 5:36:31 PMMany good points here about it invalidating the rest of the game, I just want to further add something to that point. Destiny at it's core is suppose to be [i] game [/i], and as such its [b]immersion[/b] is an important factor. Some people, not many, do not need immersion. They are also likely the kind of people who can play chess, mine sweeper or sudoku all day and think of it as fun. The rest of us like to be immersed in a fictional world and do things that are congruent with that fantasy, i.e., games serve as escapism. The Portal severs that immersion completely and turns Destiny into a chore simulator, a much more "efficient" chore simulator to be sure, but one all the same. ---- Having to constantly fiddle with all the different modifiers before every op, every day as the modifiers changein order to get the "good" rewards simply breaks your immerison. You are no longer the paracausal wielding Guardian stalking through the bowels of an enemy stronghold to assassinate a high value target. You are simply player number #2301 trying to game the system to get the best outcome. Every single time. For every single poorly designed /optimised portal activity. And what is the point of getting the loot? Simply to run through the tread mill again for the same outcome.
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For me its not the protal, but whats not "in" the portal. Bungie: Use this portal to access the games activities and get relevant loot. Me: (Looks around) Why didn't you put the game in here?
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5 AntwortenBad first impression. Tldr: eof power grind, touché, no endgame, menu fatigue, director looks better But It’s much better now than when it launched. It wasn’t as good as it is now when it launched, it was the ONLY way to level up- which was not only super slow (felt like 1-2 hours per level) but also necessary to get higher tier loot. The rewards modifiers made it very inconsistent what difficulty you needed so every 20 levels or so you would need to run things at -40 power with tons of negative modifiers to get any chance of increase, and later you could do 10 power things with no mods. Playing with other people with messed up their rewards or yours unless you were at the same level. Bonus engrams dropped below your power, so the vast majority of your loot was worthless. One of the highest score modifiers (touché) locked your loadout to only new gear and a few specific exotics- so you couldn’t use some of your favorite builds. Solo ops was the most efficient way to rank up, so a lot of people spent way too long in k1 or caldera. When farming, navigating through the menus to choose mods got really old very fast. None of the fireteam or pinnacle ops had matchmaking, even though a lot were strikes and things the were previously matchmade. Since the only way to get tiered gear was from the portal, it felt like all old content was irrelevant, especially raids and dungeons which should be where the Best gear is. Raid armor now had worse stats than keplar patrol. Grandmaster nightfalls were removed, further narrowing pve endgame into only portal ops, and conquests which could only be done once. Not once a week. Once. Also it just looks bad. It took a beautiful solar system and crammed it into a spreadsheet where things were no longer on a map on a planet, but instead in a box next to another box. And the Director tab was set to low saturation so it looked sad and depressing to try to incentivize people to use the portal (this has been mostly reverted). Also there was no new seasonal quests, so the time that would be spent playing a new season was directed into navigating menus to run old activities on repeat. Also the mods rotate so they’re not all avilable all the time, which seems to go against the idea of having customizable activities. There were also less activities, and they all gave less loot. Oh yeah also the scoring isn’t calculated the same for different activities, it was impossible to get A rank in some of them, and the score preview was not always reliable. And the solstice event changed from Bonfire bash to “just run more portal ops but there’s solar mods” at a time when people were already getting tired of it. Almost all of this has changed and been improved, I think it’s in a good spot rn, where it’s available but is not trying to be the main attraction of an expansion.
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Soulless, lifeless, screams of gatcha like forms of engagement.
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It has, IMHO, no character. It looks like it's a generic UI that was made for mobile games. The director has its own identity. It feels like Destiny. The potty looks like something a student built for a tec class assignment.
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1 AntwortenBearbeitet von Golden: 1/18/2026 5:47:43 AMBecause it basically makes the director useless. If the rest of the game was in the tiered system then thee portal would actually be decent.
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Sunsets 90% of the game besides EoF and renegades now that it came out. Older content is meaningless and if you didnt raid a lot or were behind, good luck finding groups for said content. IMO lfg and fireteam finder is a bit better now but damn, it was barren asf beginning EoF
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Its basically made the rest of the game completely useless
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It makes most of the game irrelevant
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[quote]Topic body[/quote] Because its monotonous?
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It's just not fun. Every higher difficulty is timer and locked loadouts. (How dare I want to run a movement loadout for traversal sections /s) It's boring and repetitive and even missions I love outside the portal are nothing but boring and tedious with all the pre set modifiers in the portal. I play old raids and dungeons instead. Much more enjoyable.
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Because I dont want every single activity to be a conglomeration of ridiculous modifiers that restrict build options & limit weapon choices... with champions, time restrictions, and limited revives, in a negative 30 delta... for every single activity... or else you get a "bad grade" & low tier loot. Once you hit 550, a typical activity in the portal is even more difficult than what a GM used to be before EoF. It was the epitome of "end game" content, but now every portal activity is at GM-level difficulty (or worse). Think of this: Raids are considered "end-game" content and therefore, only like 10% of players engage with Raids... but right now, Raids are significantly LESS difficult & LESS restricted than any activity in the portal at Master difficulty or higher. Why should we expect any more than 10% of people to bother with those portal activities?
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Bearbeitet von viiTactiiCZz: 1/18/2026 12:06:34 AMBecause it invalidated most content outside the Portal progression wise and Bungie are slow at porting things over. The raids/dungeons/strikes etc still exist in World, but why run them when they give untiered gear and offer no progression boost past the soft cap? A better idea I believe would've been more well received would've been taking the customization element of the Portal and merging it with the destination activities, then keeping the Portal as a hub of 'focused activities' that offer things like the daily focus/event hub/conquests etc. With that, you'd end up with all activities available in the world map as being customizable with modifiers, Bungie could do their own preset stuff like they do with Nightfalls, raids could have a teaching mode be customizable with the normal/Epic/Master not having it enabled etc.
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1 AntwortenThe portal feels spiritually anti everything destiny is about. It looks like something pulled out of fortnite or a mobile gacha game in a game that used to feel like it had a very carefully and tastefully crafted sense of mystery and exploration. Realistically the portal doesnt really subtract from the gameplay loop because all it is is a way to get you into activites, in fact its probably a net positive because it does make it easier to find activities if you dont know what you're doing. But even though it makes sense it FEELS corporate and cheap, like a design decision based on optimizing the time it takes to get people from orbit to an activity in a world built on vibe and atmosphere.
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For me it’s because it takes away from the ‘world’ of Destiny. It feels just like a level select screen and the game loses its soul through it. As a supplement or side thing it could work but without the world, the game just feels like a mobile game.
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because they have nothing better to do but complain