It’s honestly wild how pulse rifles have been overwhelmingly dominant for months, even before the arrival of The Final Shape in Destiny 2.
They’ve basically owned every engagement band that should belong to other weapons:
• Out-ranging hand cannons
• Beaming scouts at mid-range
• Punishing SMGs before they can even close the gap
Between absurd consistency, low flinch taken, easy two or three-bursts, and maps that constantly favor lane-holding, pulses have felt like the default best choice, not a situational one. The meta’s been so pulse-centric that running anything else often feels like you’re handicapping yourself—especially in Trials and Comp.
At this point, it’s less “pulses are strong” and more “why wouldn’t you run one?”
English
#destiny2
-
Agreed. But not months, years.
-
5 AntwortenIt's a rifle, its supposed to out range handcannons Handcannons are meant to dominate low to mid ranges, but 120s are outranging scouts In my trials excursions this weekend, I died mostly to handcannons
-
I take whatever nerfs necessary if it mean getting rid of adagio on 120s.
-
I love how Hand cannons, Snipers and Shotguns dominated pvp for years and no one complained about that, but as soon as a new weapon showed up, it all of the sudden was the death of pvp.
-
1 Antwortenout-ranging hand cannons? hahah it would be worse if hand cannons out ranged ranged weapons lol geez
-
9 AntwortenGo play trials and count how many players use hand canons vs pulses. I'd say this weekend it was probably 3 to 1. The most used pulse I saw was Martlet likely because its the new toy.
-
Pulses are fun… you can run around with them and click heads easily…
-
4 AntwortenIn my humble opinion weapons are pretty balanced and in a good spot. Abilities on the other hand… But it’s Destiny and we need the space magic😁