Remember last time the dev lead tried to face an overload minotaur?
We all know what these turds will come up with.
They can't even code a decent difficulty without forcing your light level under enemies'.
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Tried to face an Overload Mino [i]with Le Monarch, after Le Mon was given intrinsic anti-Overload[/i]. I watched it, he kept stunning it, then just leaving it alone; it was like he fully did not realise that it could regen..... I like Joe Blackburn for a lot of reasons, but that day he demonstrated that he fundamentally did not know how the endgame systems he was in charge of actually worked. And I fully expect Tyson Green knows far less, given how much less willing to talk about the game he is....
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The fact Le Monarque is arguably one of the best overload stuns in the game and it hit so hard back then as well goes to show how little he actually knew.
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What's even funnier is the one time TG actually decided to come out from the shadows and talk about Destiny prior to the launch of Renegades, he said that EoF was too innovative.... Like, what...?
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Bearbeitet von ForeverLaxx: 12/22/2025 7:18:22 AM[quote]he said that EoF was too innovative[/quote] Yeah, he shuffled the blame off him and his team to the playerbase by claiming that the players "just aren't ready" for what they were doing to Destiny; that it was too much all at once. No real admission that any of it was truly a mistake, just that it was only too many things changing at once being at fault and the players not liking such a drastic, radical shift to a focus on metrics over content. If that doesn't tell you everything you need to know about him, I don't know what else will.
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But, ask him about Diablo....