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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von Obi-Wan_Ginobili: 12/1/2025 5:49:13 PM
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Content for everyone and not just raiders

Going forward, can you not do 2 versions of a raid and 2 contest weekends? Instead, just do 1 raid and then use the freed up resources to give the players a new strike and pvp map instead. Raids only benefit a select few. Strikes and pvp maps benefit 100% of players. Please don't forget about the normal players going forward. There are a lot of us, we just aren't as vocal

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  • Raids just need to be simplifed more. The whole current reward system for them is sort of designed around replaying it multiple times but with feats that make it harder but most people can barely do a normal raid let alone -40 + less revives + only 2 damage phases + encounter challenges just to get T5 gear. I think going forward reward wise it should just be: Normal raid - T3 with a chance of T4 with encounter challenges guaranteeing a T4 with a chance at T5. Epic Raid - T4 with a chance of T5 with encounter challenges guaranteeing a T5 and also dropping 2-3 items from the chest to make it worthwhile over just farming normal. But the way it currently works is that the raid team is its own thing so cutting the epic raid wouldn't really get us an extra strike or crucible map.

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  • [quote] Please don't forget about the normal players going forward. [/quote] Forgotten before Lightfall.

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  • This right here. This is one of the best reasons I heard about content for every one, not just the 0.5% of the players that sweat for a world first. Then again BungLe where never the ones to listen to the vast majority of their player base and look where it got them now....................................

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    • Bearbeitet von Obelix: 12/1/2025 8:35:16 PM
      Fully agree, Raids takes too much money for the numbers of players engaging. And the Day1 race is just a big marketing event, I’m a bit tired of seeing my money spent so streamers can get views, while the rest of the game still need a lot of love.

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      • Bearbeitet von S7arLord87: 12/2/2025 10:45:27 AM
        Raids are one of the things that make Destiny, Destiny but investing the majority of the resources into an activity that the minority of the playerbase will engage with can't be good for business

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        • Bearbeitet von Ferus Lux: 12/1/2025 10:16:35 PM
          Raids stopped being cool after Deep Stone Crypt. Theyre all just symbol reading and dumping on a boss that's just watching from the back ground posing no immediate threat--Rhulk being the only exception, that guy was awesome. They're basically just gooning like Cell against the Z fighters, until you mess up. Once Bungie sees the Dungeon played more than the Raid yet again maybe they'll stop wasting resources on an outdated formula. Everything done in Raids could be be streamlined to be equally as challenging for 3 players and the Ultimatum Dungeons proved this.

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          • Raids are for everyone, just because you’re too entitled to play it doesn’t mean it’s not available to you.

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            • Bearbeitet von Shugen, Cursed to Sloth: 12/3/2025 11:26:09 PM
              I don’t mean to come off as hostile, but this post is just insane ragebait. You have an issue with raiders getting good content when raiding and R.A.D content is pretty much the thing that defines destiny. Just an absurd concept to me. Raiding is the one activity that generates the most interest in the game, both passively just by existing inside of destiny which is appealing to players from games that also have raids, and actively when 40% of gaurdians log on and race to beat the new raid on day 1 under a set of conditions like contest and going in blind and after major sandbox changes from the expansion’s launch. It’s the pinnacle of destiny, yet you think that they should be sidelined in favor of….strikes. Really?? I really don’t get some people’s fixation on strikes. Strikes were cool and all, back in d1, but some people like to pretend they were the greatest thing ever and I just don’t get that. We just got a strike in Heresy act 3 and it had a completely unremarkable impact. On the Episode, the game, everything. On one occasion bungie gave us 3 battlegrounds (which are basically strikes) in episode echoes and nobody bothered playeing them. Mostly because the crafting weapons ruined the grind for episode echoes. But yeah, all around terrible idea, and wild to see so many people praising it

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            • No. They need to devote all their resources into an activity that like 3% of the playerbase cares about anymore. And I want nothing but puzzles and platforming from puzzle to puzzle. No shooting. How else will Datto get what he wants, realize nobody else wants what he wants and then cry about how his views have dropped and then blame you? C'mon. Common sense here.

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              • This game only has a select few, and it's not the raiders dude. Portal, and all it comes with, was designed specifically for you normies, and it's destroying the game, even for normies. Give better feedback than "mrr mrr raids" it's 4 days out of 365, and the other 361 suck anyway. It's not because of raids.

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              • I’ll explain why you’re on the short end of the stick. The Destiny raid team is a separate section of their dev team. They don’t do anything else except build raids and dungeons. Knowing this, you have to look at how Bungie tried to cut corners in all areas. They downsized their dev team to work on different games. So they knew that if they wanted Destiny to have a longer lifespan, they had to do a lot of compartmentalization. This led to working in small teams with specific tasks — a seasonal team, a story team, a raid team, and an Eververse team. This way they could get rid of a PvP team, strike team, gambit team, community events, QA, and promotion teams (and essentially this one hurts you). This way they could ship a model that would keep all their revenue up, squeezing the most out of you, the playerbase. And if you have anything to complain about, they can say, “We gave you a raid, a story, seasonal content,” and you would have to acknowledge, “Yeah, I got a lot.” But within that content is just a reused cycle of old material (approximately 40% at least). You re-pay for it again and again: old weapons, old destinations, old missions, old raids, etc., all under the pretext that it’s “so much new content.” Now why no new PvP? It’s simple — it’s not monetizable. Why no new strikes? Simple — they won’t bring in enough revenue for Bungie to keep their spending up. You need to be funneled into spending, spending, spending. This all comes down to their promotion strategy, and that is what’s hurting you. They use content creators as their main source of promotion. And what do content creators want? Banger raid content, 24-hour raid completion races — raids for the 1% of Destiny players. And to please these content creators, they need raids that satisfy their needs. In other words, you don’t matter. How can you tell? Less than 4% of players raid these days, yet these raid/dungeon developers and those content creators are so tied into the promotion ecosystem that Bungie has only one option: keep doing what they’re doing. Restructuring away from this core investment — especially in a dying game — would be suicidal. So they have to keep doing it: telling you you don’t matter. At least, your wishlist doesn’t. They want you to play the campaign, keep quiet, and buy stuff in Eververse so everyone at Bungie can have a six-figure salary. How can you tell? There were 14 new exotic ghosts this season, yet no new strike or PvP maps. There are two types of raids and dungeons produced for this 4% of the playerbase. The numbers are laughable. But Bungie is quietly saying: please buy new ornaments and keep quiet.

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                • Bearbeitet von PandaPapa146: 12/2/2025 12:19:51 AM
                  In D1, we raided virtually nonstop. My best time ever was as a bubble T with ToM helping a rapidly expanding FL to drop Oryx, and complete the new Triumphs Year Book. 🥳 Then, they nerfed ToM…then came the Sunset debacle…then most of my FL virtually evaporated overnight…then I bounced - over to WF. Some time later…I returned to Destiny’s shores…but this time, my engagement with the game is very different and somewhat limited: I don’t do raids or dungeons or ridiculous quests anymore. I do* a lot of vanilla stuff with my vanilla builds, and that’s enough for me. The Neomuna Overtuna vibe that intensified at Lightfail is the biggest turnoff for this old tortoise. I have no issues with raising the ceiling all the way to the stars - for those vey few who crave such…but raising the floor, too, for the greater majority - * is just ridiculous. Just look at the numbers of those who do raid and do dungeons and continue to chase ludicrous RNG mcguffins. And then there’s the 70% Raid Cheaters Club. 🧐 Aside from all that, the time investment required to do a raid is just too much! Also, unless one is in an active Clan, which many, many Guardians are not, going to FTF to find a raid crew is not a healthy option either…☠️💩☠️ And Discord - though essential these days for effective Clan and ‘in game’ communications, ain’t everyone’s cup of tea. The D1 raid vibe was destroyed deliberately. The D2 Neomuna Overtuna vibe is working just as hard…😈💩😈 That is all. Ease Springs! 🖖👻 MTFBWY * autobot typos ✅

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                  • I will start out by admitting that (when the game is in a decent enough state to keep a clan alive) I am a raider. I've tried Contest, and find it terminally unfun, and have exactly 0 interest in watching CCs struggle through it (even now that they're required to actually you know, stream the raid, rather than a black screen/their cat/some elevator music) But even though I do engage in raids, I actually agree. I do want there to be more raids made, but the resource spend on it needs to be proportional. And even us raiders, we aren't in raids 100% of the time; most of us are in raids <10% of the time, because we run through with other experienced raiders and get our loot pretty quickly. So we need the rest of the game to also be fun and engaging, at least some of the time, be that Strikes, PvP, Seasonal Activities, whatever.

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                    • The story missions can go. Doing the campaign on 3 characters feels like a chore.

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                      • Wait till you find out the next mid dlc season is called pantheon. Yes they're bringing pantheon back again, & nothing else. So a full update & battle pass for a raid boss gauntlet, yikes

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                        • i actually miss when we had more creative narratives had good replayability especially in strikes even if they weren’t relevant liminality was probably the last one we have gotten before nessus revamp strike which i wont say was a let down but man i feel like im taking things for granted now idc if its not on the conqueror title triumphs but at least let me play other strikes actually in FT ops actually :( not the selected stuff (i actually liked corrupted) we at least had maybe 2 or 3 almost every expansion back in early days even before D2

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                        • Tiers. THAT is what I've been saying. Easy, normal and hard modes for raids, or for ANYTHING for that matter. I used to sherpa raids but I've noticed almost nobody in LFG doing it any more. It's the same reason the onboarding for this game is so atrocious, Bungo only caters to streamers and people that don't even have REAL jobs. I personally think Renegades will be the last chance this game ever gets, cuz these numbers SCREAM do or die and there's no safety net of players to fall back on this time.

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                          • Raiders get content once every 6 months. Stop crying development goes into a part of the game you dont play.

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                          • [quote]Going forward, can you not do 2 versions of a raid and 2 contest weekends? Instead, just do 1 raid and then use the freed up resources to give the players a new strike and pvp map instead. Raids only benefit a select few. Strikes and pvp maps benefit 100% of players. Please don't forget about the normal players going forward. There are a lot of us, we just aren't as vocal[/quote] They release less RaD content that they do non RaD content already…

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                          • Looks like everyone is excited for the new drop, there's still time to try and claw your way into Avalon,

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                          • Trust me… y’all are vocal enough

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                          • Bearbeitet von SailGREid-3: 12/1/2025 10:43:40 PM
                            If raids were not a thing the game would have died years ago. We already get one raid instead of two per year. A new strike is not going to save the casual experience but an epic raid will give many hours of gameplay to the people who engage with it.

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                            • Raids are the best content this game has to be fair though.

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                            • I don’t believe those “freed-up resources” would suffice to even pay for a handful of assets for said strike or pvp map. It's just different difficulties, not entirely different activities.

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                            • I feel like they designed The Portal with you in mind. Did you not get everything you just asked for in EOF?

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