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ursprünglich gepostet in: We need new subclasses.
8/18/2025 5:59:47 AM
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Hive magic.... It's been in the game for years It's definitely darkness based we've had entire seasons revolve around it and have actively been trained and have used hive energies and taken energies off and on for years... It's an easy pick... Corruption.. poison.. blight.. class effects done... Supers could use hive runes to summon allies or create prisons to trap them or utilize a nightmare to haunt them and create a reverse turret that attaches to an enemy and attacks them and everyone around them or actively drains health and ability energy from targets.... HIVE/TAKEN SUBCLASS WHEN!!!!
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  • That's what Strand was originally. Different name, differently named abilities, differently named mechanics... but it was reworked into Strand when it wasn't ready for Witch Queen. Threadlings were Worms, Unravel was Poison, you get the idea.

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  • I can see that but why did they do a strand thing when they could have easily just made that a seasonal gimmick and then gave us a real subclass that made sense... I mean it's been how long now and we still don't know what the hell the veil is... The whole deep sight thing was a temporary thing... strand could have been a very temporary thing and then we could have had you know real stuff added to the actual subclasses... Probably would have made more sense that way

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  • Because they already put in the work trying to get Hive Energy into our subclasses and didn't want to waste it. They probably also knew they needed something big to make people care about Lightfall and a "new Subclass" is a good way to make people want to log in and check it out, even when the expansion around it is complete garbage. It almost didn't even work considering the reception of the expansion.

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