[quote]Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class.
Just randomly giving hunters extra stats for no reason is so strange.
I know someone is going to read this and say "BuT hUnTeRs ArE tHe MoBiLiTy ClAsS." And to that i say, but titans are the resilience class, and warlocks are the recovery class. Why do they not get an advantage in their respective identities? And just to be clear, I'm not advocating each class having an advantage at base. I'm advocating just making all the bases of mobility, resilience, and health being the same on all classes.
You can't just level everything out and then just say "let's give hunters the advantage over every other class." Aren't hunters already the most played characters? Doesn't Bungie want to to encourage people to be drawn to all the characters as evenly as possible?
I don't know. I just find it so strange when people play favorites[/quote]
Titans have more melee damage
Warlocks have more melee range
Hunters have slightly higher base walking speed and jump height.
Sounds like they should do more of these.
English
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Bearbeitet von neonsox42: 6/11/2025 11:20:06 PMTitan yes, warlock no. They removed warlock base melee range when they originally normalized all the melee abilities for PvP back in Witch Queen
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[quote]Titan yes, warlock no. They removed this when they originally normalized all the melee abilities for PvP back in Witch Queen[/quote] Yeah, you’re right. Spaced out. Should still add more differences or rather intrinsic bonuses for the classes. Like how strand warlock gets to leech threadlings passively.