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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
9/2/2024 2:18:36 AM
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You know what might get players back?

Put matchmaking for everything. Find a way for us to do raids or dungeons or whatever without a mic, with obvious and easy mechanics. Onslaught and coil are good examples, many people liked them, except for limited revives. More people will play. As it is, only 10% of people do raids, more or less. Because many players aren’t good enough period. Just let everyone do everything, with a scaling reward system like NFs, to get more rewards for harder difficulty. That’s what my 21 year old son thinks. He doesn’t like raiding because you need a mic. The game is pretty dead now, need to have different train of thought for upcoming content.
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  • What if........they just give all the previous expansions to the "free" players, we all know the main reason why most don't play is the buy-in. Especially if they are doing away with paid expansions, they might as well actually do something in good faith while constantly pushing the shop whenever they can.

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  • Sony is watching and will take over very soon.... bungie guys wont listen to noone .

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  • The game is no where near dead, 500 to 600 thousand daily players. Adding matchmaking to raids would fail, same as making them too easy. Currently Master raids are only done a handful of times by a player just to get the equipment (ship/sparrow/ghost shell) and no incentive would make them do it more given how tedious they are. Dungeons already dont require a mic (to be far half the raids dont either) Matchmaking is not a solution neither is removing the "requirement" for a mic as either way most players still wont raid. The only solution is to plug a mic in or find a compotent team that can do it with text chat. Matchmaking is not a solution to everything.

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    • I agree with most of your train of thought. I think having easy versions of the raids, just like they did in D1, with simpler versions of the mechanics would be a HUGE benefit to the game. Here’s some of my ideas. Warning long read ahead. For all new easy versions of the raids :- 1. No revive tokens, unlimited revives. Keep the wipe timer mechanic though just lengthen it where possible. 2. Extend or remove enrage timers. 3. Allow guardians to be overlevelled to the same or greater extent as was the case in normal raids until you Bungled it Bungo!! So you do more damage and take less damage. 4. Lower the light level to get in to 1900. 5. Lower enemy combatants numbers by 10% and no champions. 6. Fewer drops from successful encounter completions on easy is obvious, however, that would mean Bungo would have to make normal and master drops way more rewarding. Here’s some examples of how the easier mechanics might work for some encounters that I have the most experience with. [u]CE. The Abyss (on easy.)[/u] 1. The Chalice. Extend the timer when you gain the enlightened buff from 7? seconds to 10-12 seconds before you die with the Chalice, to allow sloppier exchanges. 2. Fix the preservation points for the chalice so they don’t wander. 3. Lower the damage from the Pendulums. 4. Extend the Engulfed in Darkness timer to 1:30 to allow for mistakes. [u]VoG Oracles[/u] 1. Oracles take less damage to destroy. 2. Only do 3, 4 and 5 oracles. Keep all the potential spawn points and the order mechanic the same but just two less rounds. [u]VoG Templar[/u] 1. Templar can only teleport to the middle, front left and front right. No rear teleports. 2. Make the Cleansing spot more forgiving in the timing or allow individual cleansing with no penalty. [u]RoN. Cataclysm.[/u] 1. Sweeping Terror and Field of light buff extended to 55 seconds and 30 seconds respectively. 2. Only need kill one Psion to spawn Tormentor. 3. Lower the number of connections needed by 1 or 2 for each of the four waves. Or keep them the same as the first wave (4?) Now I know that this would be a lot of work for an already buggy game. If I worked at Bungie I’d suggest starting with VoG and CE. Mainly because they already have examples of how to make these encounters easier from D1. Now with all that being said, I still think that communication is still going to be key for teaching even these simpler mechanics. This means a mic. I know there are many excellent deaf gamers out there and I’ve played with a few over the years. But they knew all the mechanics backwards, knew their roles and either communicated through text to speech software, had a keyboard for their console or were on pc. And finally, I’m still not sold on the matchmaking for raids. I think it’s a terrible idea, personally. Tl:dr I think that easier versions of the raids would help raid engagement, and possibly bring people back or at least get more people raiding. I dunno. Maybe I’m talking out of my rear end? I also doubt that Bungie in its current state would have the vision, desire or competency to implement these ideas, sadly.

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      • [quote]Put matchmaking for everything. Find a way for us to do raids or dungeons or whatever without a mic, with obvious and easy mechanics. Onslaught and coil are good examples, many people liked them, except for limited revives. More people will play. As it is, only 10% of people do raids, more or less. Because many players aren’t good enough period. Just let everyone do everything, with a scaling reward system like NFs, to get more rewards for harder difficulty. That’s what my 21 year old son thinks. He doesn’t like raiding because you need a mic. The game is pretty dead now, need to have different train of thought for upcoming content.[/quote] Quality of life changes. 1. All nightfall adept weapons are able to be purchased every week as long as you have 10 adept tokens. Same with trials. You shouldn't have to wait until the week that specific weapon drops. Also, tokens should be maxed out at 30 and should go to the postmaster. 2. Trade ascendant shards for alloys, even exchange. Cut the costs of shards, alloys, and prisms. 4. This a big one... let us distribute the stats on an armor piece. If I get a 70 stat armor piece, I can use all 70 for intellect if I want. Or 30, 30, 10. Get it. Let us decide. 5. Get rid of stupid ships unless we actually shoot enemies with them. The entire "I'm in orbit look at my ship" has worn out it's welcome. 6. Old prophecy weapons we can enhance but not warlord's ruin?!?! Every weapon is enhanceable... even on exotics. Yes, I want enhanced destabilizing rounds on choir of one. Also my old palindrome...enhanceable. 7. Respawn timer needs to be 6 seconds or less in none pvp activities. It's minor but annoying, especially in dungeons. 8. This a big one. Actually, it's one of my main points. Once you beat a master boss like nezarec ect, that entire week you have access to buy adepts from the chest even on normal. 9. Have Xur have artiface armor more often and...Buy spoils from Xur!!!!!!! 10. More buffs and less nerfs. The game is nearly dead. Just look at the fireteam finder section. Sad. Reverse anarchy, div, winterbite, ect. And make gally a beast again. Shax would shake his head if he knew gally was being used as a support rocker launcher...lmao. It's meant to be a dps monster.

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        • [quote]Put matchmaking for everything. Find a way for us to do raids or dungeons or whatever without a mic, with obvious and easy mechanics. Onslaught and coil are good examples, many people liked them, except for limited revives. More people will play. As it is, only 10% of people do raids, more or less. Because many players aren’t good enough period. Just let everyone do everything, with a scaling reward system like NFs, to get more rewards for harder difficulty. That’s what my 21 year old son thinks. He doesn’t like raiding because you need a mic. The game is pretty dead now, need to have different train of thought for upcoming content.[/quote] You can already do dungeons without a mic. Removing mechanics from raids makes them no longer raids. That’s not even close to the actual raiding statistic.

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          • I love how 99% of the players went from timers are BS to the top 1% saying timers are the best thing ever. Timers are artificial difficulty Salvations Edge would still be the hardest raid with timers removed.

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          • Warframe does this and does it really well - you get four options: 1) Purely solo 2) Public matchmaking 3) Private matchmaking (friends and clan) 4) Invite only And this is for ALL content in the game I can't see anything in this that would upset anyone by not allowing for 'tailored' groups or make anyone feel left out, so not doing it really comes down to a competency issue...

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            34 Antworten
            • Bungie needs to stop making game they want to play and start making a customers want to play.

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              • [quote]Find a way for us to do raids or dungeons or whatever without a mic, with obvious and easy mechanics.[/quote] That would make raids and dungeons absolutely pointless.

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                • [quote]need to have different train of thought for upcoming content.[/quote] What upcoming content?

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                • Bearbeitet von Yosemite Sam: 9/2/2024 2:03:34 PM
                  The only activities I see being an issue are the raids and GMs, but there was never any reason not to have it for everything else. It's one of the main issues this game has had for a decade and part of the reason why the player base dropped off as fast as it did. [spoiler]Oh, let's also actually show how bright this business actually is that it's comical at this point that they thought falsely advertising the game to be a "F2P game" was a good idea. A lie by the way that has many paywalls because actual F2P games have never had any paywalls, not even a subscription is required to play actual F2P games. On top of that for a few years, this business allowed every planet to be patrolled but this bright business made the new destination a paywall thinking that was an intelligent move for a game that was losing its player base. What do you really say to such a stupid decision like that that came from this business? That alone is a huge part of the reason the player base dropped off.[/spoiler] Anyway, not having MM was one of the dumbest decisions this business has ever made for a live-service game. Just the difficulty change that they made that is way out of place in this game literally showed they never really knew WTH they were doing and that's because they relied on their streamer buddies. That last part is the main reason why there isn't MM where there always should have been that would have kept a much larger player base than the game has now.

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                • You know what could also work that would make people want to learn stuff and be able to do stuff like raids that are match made, I think it should be progression based awards for matchmade activities not random drops. If I know what I’m getting and it benefits me I’m going to try my hardest to achieve that and so will everyone else. So for example for the first encounter you could make it a guaranteed Auto rifle drop with a random drop, I know people will leave once they have what they want but to rectify that issue you could make it so if you’ve (for example made it to the 3rd encounter that week) you can choose what encounter you’d like to start at prior the the 3rd encounter thus filling the void of when people leave the encounter you are on If anyone would like to add or give suggestions on how they would improve this system don’t be shy to reply heck even tell me why it wouldn’t work is an option

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                • it would be hilarious to see people try to figure out raid mechanics with random 6 people... lol i can see this being a hilarious experience of keyboard warriors typing to each other how to do it. It would be worth streaming watching the struggles.

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                  • What does matchmaking give the player that in game lfg and guided games cannot?

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                    • So add guided games that is already in the game? The matchmaking feature for raids that nobody uses?

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                      • [quote]Put matchmaking for everything. Find a way for us to do raids or dungeons or whatever without a mic, with obvious and easy mechanics. Onslaught and coil are good examples, many people liked them, except for limited revives. More people will play. As it is, only 10% of people do raids, more or less. Because many players aren’t good enough period. Just let everyone do everything, with a scaling reward system like NFs, to get more rewards for harder difficulty. That’s what my 21 year old son thinks. He doesn’t like raiding because you need a mic. The game is pretty dead now, need to have different train of thought for upcoming content.[/quote] So, easy mode? You want them to add an easy mode? Is that what I'm hearing right now?

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                        • [quote]Find a way for us to do raids or dungeons or whatever without a mic, with obvious and easy mechanics.[/quote] Lmao. No.

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                        • I raid without a mic tho... Yeah I sometimes get kicked but when they see I know what I'm doing it typically goes by fine.

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                          • I agree, Bungie should do this. It'll make for some interesting posts to read on the forum if nothing else.

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                            • This won’t fix anything.

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                            • What might get players back? not milk, nor Bungie.

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                            • Fairly good take Bud. I agree, mm for absolutely everything! Is some players think its asinine (pinched that from another post😜) then they can bypass using it and stick with pre-made. Addressing some of the regular comments Randoms cant deal with mechanics - we were/are all randoms at some point. If you don’t think it will work? Don’t use mm, but let others have the option. Cant even charge the ball in the lift. Yup, been with you and your mates, throw the ball at us why you kill everything and wonder why Raids could easily be tailored for introductory mode. Just done that asinine exotic mission and there were as many mechanics in that as in early raids. Good players are three manning them and even soloing. All that is required is to implement basic mechanics for the introductory raid, add another layer for standard then the -blam!- that is master raids.

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                            • Destiny 3.

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                            • Bearbeitet von ACROCANTHUS: 9/2/2024 5:10:28 PM
                              Raids and dungeons should not have matchmaking. They have mechanics that randoms will not be able to do. Match made teams STILL don't pass the ball in the corrupted nightfall. A strike that has been out for over half a decade. How are we going to expect them to complete even root of nightmares without being hard carried by maybe 2 or 3 good players. Making a lower difficulty version of raids would be a waste of time.

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                            • Ngl, it’s incredibly off putting seeing these “the game is dead, so” posts that ask for changes to foundational aspects of the game. Which would be back presumably when the game wasn’t ‘dead’. Even better, when the old as dirt “10% of players play the raid” statistic gets brought up with no other context. Like how many people who’ve beaten the game even bother to touch end game content in general. Or how many players only play Destiny for pvp (scary thought, I know). Or my favorite, how many players even beat the games they purchase in general.

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