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ursprünglich gepostet in: Zero Hour mission Legend enemies on Normal
5/15/2024 5:34:20 PM
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JD
JD

No the normal enemies are in legend not the other way.
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  • Even when you go into whisper normal all of the enemies are normal and that's 1810 same if you go to a mission that is 1810 all of the enemies are regular there's no instance in destiny 2 where the enemies are 1810 and there's a sword above their head a sword indicates that they're higher level and they're almost immune to your damage!!! A veteran destiny 2 player would know that

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  • How can you say incorrect when I literally finished the mission yesterday?? Yesterday there were literally 50 post that mentioned that all of the enemies on normal 0 hour were above 1810 power. Ever since the warmind DLC that's how the enemies are when the enemies have a sword above their head that means that the enemy is 20 to 30 levels above your level. 0 hour normal the recommended is 1810 legend is 1830...

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  • Bearbeitet von JD: 5/15/2024 5:59:18 PM
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    If the enemy has a sword above their head they are at least 10 levels above you. Normal and legend felt easy so wasn’t really an issue. What’s the problem though I don’t get it? Was it too hard on normal? You get like 40 minutes.

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  • It's not about if it's an issue or not get your ego out of your -blam!- -blam!-. This is about that the mission is bugged if the mission is 1810 the enemy should not have a -blam!- sort above their head you moron. You sweaty players you guys act like you're so high and mighty self-titled people that when there's an issue you say oh you don't like the issue then you have a skill problem. Literally told you I already did the mission I have the pattern for outbreak I'm just trying to agree with people in the community this is a community game grow the -blam!- up.

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  • Enemies are immune when they are 50+ power above you. Between 20-50 they have a red skull next to their health. At 10-20 is a red sword. Anything else shows their faction icon which is black. The power delta is affected by individual power level points and not in stacks. https://www.reddit.com/r/DestinyTheGame/comments/9edyg0/power_level_questions/#:~:text=Enemies%20are%20immune%20when%20they,points%20and%20not%20in%20stacks.

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  • Bearbeitet von JD: 5/15/2024 6:04:18 PM
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    I know this what’s your point I don’t get it? They prob made zero hour normal enemies to be 10 above you by default like neomuna patrol. So it didn’t feel like a push over.

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  • Bearbeitet von The-IIID-Emp1r3: 5/15/2024 6:40:15 PM
    [quote]I know this what’s your point I don’t get it? They prob made zero hour normal enemies to be 10 above you by default like neomuna patrol. So it didn’t feel like a push over.[/quote] Bruhhh enemies in Whisper were normal, same with EVERY other prior exotic mission, stop saying something so ridiculously illogical. Hard mode exists for a reason and like prior exotic missions it only gets harder if people are with you (they did it for WQ / LF campaigns on legendary too, making solo or two-man optimal because 3 players makes it absurd)

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  • So please -blam!- off maybe stay off drugs -blam!-

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  • What's my point you literally said the words that the sword means 10 levels above you when it's 20 levels above you that's my point. My bloody point that I have been trying to tell you for the last 5 minutes maybe you have some kind of brain disorder. Is that normal the level is 1810 there is no modifier like mentle makes your level below Like the kind of thing we see with legendary campaigns. All I can tell you do is have a nice day maybe get some professional help because people trying to get bungee to be aware of an issue and you're trying to cause drama you clearly have a lot of problems really

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  • Bearbeitet von JD: 5/15/2024 6:14:01 PM
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    And please explain to me how you know the enemies are 20 above you? Cause I did normal and there’s no damn way those enemies were 20 above. That is my question that’s not making sense. How do you know they’re 20 above just cause of a sword icon when a sword icon starts at -10 lol. You’re the one that needs professional help cause you’re making no sense lmao. “Insanely difficult to defeat” 😂 SKILL ISSUE

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  • [quote]And please explain to me how you know the enemies are 20 above you? Cause I did normal and there’s no damn way those enemies were 20 above. That is my question that’s not making sense. How do you know they’re 20 above just cause of a sword icon when a sword icon starts at -10 lol. You’re the one that needs professional help cause you’re making no sense lmao. “Insanely difficult to defeat” 😂 SKILL ISSUE[/quote] Yknow bungie can hard code enemies that look normal to always be highly op without indication, they did this with the Malfeasance mission where it didn't matter if you were on par with the req power level to do it OR if you were way over leveled than what the mission node says it is, enemies were hard coded to always be ridiculously stronger, like i'm saying "primary ammo can't break elemental shields except guns that match them which pop instantly" Why else was Arbalest a must have back in og 0Hour? Because it was better to run it than anything else because not only was it meant for breaking shields but also had a short time damage buff against enemies with a broken shield.

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  • 1
    I know but there’s no way those enemies were -20 they were -10 at most. Literally put on Thunderlord and you can shred everything then swap to something else when you get to the boss.

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  • Bearbeitet von The-IIID-Emp1r3: 5/15/2024 7:16:33 PM
    [quote]I know but there’s no way those enemies were -20 they were -10 at most. Literally put on Thunderlord and you can shred everything then swap to something else when you get to the boss.[/quote] -20 would mean mission would be 1830 (we're 1810 so) and enemies 20 above us, but if enemies are 10 above us instead then we'd need to be 1820 base power (nonartifact, just base) But in this case if power level doesn't matter and enemies are the same across two different difficulties that means bungo intentionally hard coded them to be a set amount of power above us at all times in both, rather than what they did with Whisper and prior missions. Doubt this has a solo flawless triumph, i won't attempt it unlike the ones i got from prior missions (Whisper, Starcrossed *did that one solo flawless on legend because modifiers buff your weapons unlike normal mode*, Seraph Shield etc)

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  • That has never been the case dude and plus there is no modifier active where the enemies are 10 levels above you. Even when you do a master Lost sector and the enemies are 1840 they do not have a sword above their head

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  • Bearbeitet von JD: 5/15/2024 6:01:36 PM
    1
    Maybe they made it like neomuna patrol so it felt somewhat challenging even on normal.

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  • 1
    They have no sword because they aren’t 10 levels above you if you’re at least 1831 I think it is they won’t have a sword in Lost sectors.

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