“Shoulder charge should OHK in PvP like it used to. You have to get in shotgun/fusion rifle range, high risk high reward. Hunters can throw knives across the map that one shot with very generous aim assist”
Man must never take off perrys
“Super tier system was a mistake. It forces certain classes to be chosen based on super tier. It also gives an unfair advantage. All supers should be in the same intellect system. The system only works with grenades because we share those. Supers have the ability to completely change a game”
It’s an unfair advantage that certain supers hard counter others
That’s why there are super tiers
English
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[quote]“Shoulder charge should OHK in PvP like it used to. You have to get in shotgun/fusion rifle range, high risk high reward. Hunters can throw knives across the map that one shot with very generous aim assist” [quote]Man must never take off perrys[/quote] Nah I try them on occasion but I don’t like having to fly in the air like a giant hippo for 5 seconds just for a shoulder charge. Can’t even slide shotgun into it anymore, but you can shotgun grapple melee. Doesn’t make sense [quote]It’s an unfair advantage that certain supers hard counter others That’s why there are super tiers[/quote] Hard countering supers is fine. Everything deserves a counter. But people are leaning toward subclasses just because of their super tiers. Bubble, well, Blade barrage and squall. Most games, those are the only supers that make it out if it’s a slow paced comp/trials game
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Yes bubble and well are the issues since 90% of supers in the game counter them
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Blade barrage and squall are still the first offensive supers on the field. Well and bubble are a little easier to play around/counter