Hi there!
Can you please clarify on the issue you are experiencing?
English
-
Bearbeitet von Mizzenn: 3/8/2024 1:28:45 AMSo ever since checkmate released and now with the new update on March 5th, because the body shot damage was nerfed across the board, 140 rpm hand cannons with explosive payload and sunshot can no longer get a 3 tap on high resilience players. It was acknowledged as an unintended issue that was being investigated in the TWID from 01/09/24, but since then there has been no mention of it as far as I have seen. I’m just wondering if it’s still being looked at cause it’s been nearly 2 months since the last mention of it
-
I am unable to locate the TWID for the date you are referring to. Can you please provide a link to it?
-
Hey sorry for the late response I had a busy evening. Also it seems I was mistaken it wasn’t acknowledged in a TWID but it was acknowledged in a patch notes article on 01/09/24, you can see that winter has linked it below. Just curious if it’s still being looked at cause I’ve seen no mention of it since
-
I do not have any additional information outside of the information provided in the release notes. Please continue to monitor the weekly blog posts for updates on this and other information!
-
Bearbeitet von WinterSolstice: 3/8/2024 1:32:50 AMhttps://www.bungie.net/7/en/News/article/destiny2_update_7305 Weapon Balance Hand Cannons Note: It is a known issue that Adaptive Hand Cannons with Explosive Payload are resiliency gated for killing in 3 Critical Hits. This is not an intended change and will be corrected in the future.