This Week In Destiny:
⚔ PvP Strike Team Update
🛡 Artifice Armor coming to Competitive
⭕ Centered Reticle on consoles in 7.3.5
🎮 Updated controller and radar settings in 7.3.5
⚙ Prophecy dungeon weapons refresh
📰 [url=https://www.bungie.net/7/en/News/article/this-week-in-destiny-02-22-24]Read the full TWID here.[/url]
English
#destiny2
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2 AntwortenWhen are we gonna get a community manager who’s good at pvp?
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NGL I might have to give trials a chance, we'll have to see what the health increases do to pvp but I love the change in game modes, need more variety that isn't reliant on meta. The no abilities game mode looks cool too.
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8 AntwortenHonestly? Crying about Wishender is pathetic. If you hear it being drawn, which you can from across the map nearly, don't peek the lane. Same with snipers, if you do you deserve to get hit. This nerf makes it no better than most legendaries, you're taking away literally the one interesting thing about. The PVP strike team is so pathetically out of touch it's astounding, it's so blatantly obvious you lot have never played outside of a sandbox in your lives bc you'd get steamrolled. I'd be surprised if Guardian Games doesn't go to Hunters this year, bc I feel like they're gonna go class by class so it's "fair for everyone 🥺🥺🥺🥺🥺🥺". Overall, this is another lackluster cluster of changes that's only gonna improve things for sweats and people who can't look up/aim, and stomping everyone who wants to play casually. This all sounds like a setup for an SMG/scout camping meta and it's gonna be really annoying.
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Why did y'all think strand and stasis where a good subclass whoever had that idea fire them. I can't even have fun playing pvp anymore because of those idiotic subclasses
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2 Antworten
Jet Set WillyIt’s all going concording to plan 😂🤣 - alt
Can we rename the TWID to TWINNE ? [spoiler]This week in nerfs ‘n’ eververse[/spoiler] -
3 AntwortenJust to let you guys know... Bungie had the crown jewel (has the crown jewel) with destiny 2 but Bungie is choosing not to focus 100% on the game and this is killing the game. The community numbers are dwindling so badly but you guys just seem like you do not care!
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4 AntwortenBearbeitet von IMG0635_JPG: 3/5/2024 9:41:25 AMBungie no, no, no! Trials of Osiris is dying more and more, and you say you're going to improved rewards for teams? For what? [b]We need to urgently change the game model, making it attractive specifically for teams.[/b] I would suggest this: - Remove solo and duo matchmaking! [i](Clarification, it is possible to play solo and duo, but in the general pool)[/i] - Improve the in-game LFG so that it would be easier to check the achievements of the joining player (his kd in Trials, seasonal kd, number of flawless all time tickets, etc.). - At the start matches also show the achievements of opponents (kd and other things, so that you don't have to check them on trailsreports). - Make it impossible to exit the game, but allow players to offer "Surrender as a team"! - Improve matchmaking so that there are more equal games on the ticket from game 1-5. - Bring back the Flawless Pool, with the condition that flawless players can only play with those with 5 or more wins on the ticket, or with closers. - Prohibit closing Trials repeatedly on the same ticket. - If a flawless player decides to change teams and help another team, mark him at the start of the roll as closed. - Make the double drop from the chest on a permanent basis, so that the loot justifies the time invested in the game! These are my personal wishes. I'm solo player, generally, but I don't like the current game as it is!
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4 AntwortenBlah, blah, blah!! Bullet registration/aim asst is still horribly unpredictable and we here at bungie continue to ignore the elephant in the room.
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3 AntwortenThis from the PVP strike teams sound good, but I am interpreting the data very differently. "As the average skill of our players has crept up over the years, the weapons’ sandbox has not grown alongside it." I read as we have and continue to drive new and less skilled players out of PVP the only players left are those with higher skill sets. It is not because all the players have gotten that much better, But because the less skilled players leave after they discover the mode is for crap. "Special ammo: Special ammo after initial spawn will be earned through kills or the completion of objectives." This is also part of the problem. It shows bungie really does not understand that idea of new players getting killed so fast they sometime do not get a shot off. You don't get rewarded for deaths and because they do not get kills, they get punished with a lack of special ammo. As a player who on average does not get many kills in a match, I would get no special drops. I would work through my special and then I would be out the rest of the match. Thereby punishing me and removing any chance I have of using special to get a kill. Which I never found easy but managed to accomplish once in a while.
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2 AntwortenInstead investing into actual new content, Bungie spent money into making hoverboard, a new type of -blam!- that sells in eververse.
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2 AntwortenBearbeitet von PandaPapa146: 2/23/2024 4:14:26 PM***snipped and reposted *** I do Trials when there’s a weapon I don’t have. I grab a card and accumulate 7 wins over time; mostly to earn engrams to get a piece of armour - the bits we all like! I’m an old tortoise…0.3% since way back. My aim is not to go flawless - as that’s just ridiculous, it’s to play the game…as best I can, and even have some good ones along the way - which I do, now and then. If I really wanted to go to the Lighthouse - there are many ways available…we all know it, too! But, that’s not my aim. FWIW: I won a streamer raffle in D1 and got a nice carry; I did contribute heartily, and earned my ticket. And it was nice to go there! What I really want is a fair scrap against players slightly above and below me, so a fair and balanced teams can duke it out on a level playing field. I would also like a lighthouse visit for simply accumulating 7wins regardless of losses along the way. It’s not rocket science! Comp: I do this occasionally…but the points lost for losing vs. Points gained for winning, make it a no-no! The real issues with Trials / PvP = P2P / lag / latency / sus players / paid carries / blatant cheats / etc. ❌❌❌❌❌❌❌ 🙄Until these are sorted, it’s just lipstick on a gorilla. Ease springs! 🫡 Edited for clarity
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9 AntwortenYou are getting swallowed up by Sony. Can't wait.
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5 AntwortenBearbeitet von Uncle Fester: 2/29/2024 10:36:39 PMSo the Guardian games have ALWAYS been weighted so hunters can't win! Just a fact, not mad, but it is WHY i refuse to participate. No matter how hard I try Hunters will loose and that is just how Bungie wants it. This year they are doing this average per guardian who participated weighted by class. "In past Guardian Games, we measured class performance based on total Medallion score. Population imbalance has always been a hot issue with this scoring method, and we’ve always weighed these in the spirit of fairness. This year we’re taking a different approach. Each day, class scores will be measured by the average Medallion score of all players who’ve deposited a Medallion that day, separated by class of course. Our hope here is that this will make your contributions feel more meaningful and that the overall competition is less dependent on hard-to-understand population weighting or catch-up mechanics. " What I read is this is bit more confusing to the player and they will be less able to tell we are cheating on behalf of warlocks and titans. [u][b]Hunters will still loose![/b][/u] Bungie will never let hunters win, so WHY BOTHER! I challenge any Dev to to come here and argue their point that this new system is more fair and balanced than any of the old systems that made hunters loose.
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You lot are the most out of touch devs Ive ever seen. You lot should grow a pair like the devs of Hell Divers II and make this game fun again. Or are you lot just gona let those bosses of yours force you to destroy this game till Sony takes…..professional measures?
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1 Antworten[quote]We believe Destiny's PvP gameplay provides players with a unique experience that can stand on its own[/quote] I -blam!- dare you to spin it off on its own to survive.
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Looks like those few left in crucible or doing it for a living will enjoy the change I hope you aren’t expecting to bring back players with this though or you will be disappointed as you were with the earnings projections
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PLEASE let us get adept comp weapons after hitting ascendant. PLEASE!
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Nice job on making adept weapons more accessible.
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Next should be gm and master raid handouts plz
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Good twab, well done.
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Great TWID!
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11 AntwortenHot damn, pvp is alive and saved folks. I will give you guys credit when due.
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Please make everyone’s ranks visible in Comp. This will make the points won/lost much more intuitive. It will also help us play more tactically when matched against, or teamed with, players well outside our rank. Thanks for all the PvP info and communicating it on the forums.
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1 Antworten*** copied and edited from another post and moved to the right place *** Overall, the changes listed this week and last week finally give me a glimmer of hope that pvp is heading in the right direction. Hopefully, they result in the pvp population increasing, but as with everything......we'll see. The ability to adjust radar opacity is a huge win. Being able to see the radar on some maps is near impossible due to the way the lighting works, so hopefully, this change helps to address that issue. A couple of things that would be good to get some clarity on. 1) Matchmaking Systems Under the CBMM update it states, "46% of open skill matches started with skill deltas of more than 1000." Earlier in the TWID, it confirms, "At deltas larger than 1000, there will likely be one or more players who get few or no kills the entire game, while contributing double-digit deaths We can refer to this as the “stomp zone.” So, if I'm interpreting this right, 46% of games in CBMM playlists are stomps, which essentially means the outcome is decided before a bullet is even fired. Bungie didnt actually state what they'd ideally like the %'s to be or whether they were happy with outcome of the different matchmaking systems, but to have just under half of games decided before they even start, feels way too high, especially when the stated goal is to encourage and retain a higher player population. It also confirms matchmaking systems dont force a 1 k/d or 50% win ratio. I actually believe they arent intentionally designed to force these outcomes, but you see this alot from players that typically sit in the middle of the skill bell curve, so is it an unintentional outcome of matchmaking systems, the ineffecitve lobby balancing systems, a combination of the two, or just a pure coincidence? 2) Lobby Balancing Any clarity on which playlist(s) the different snake draft lobby balancer configurations are being tested? Lobby balancing feels even worse at the moment, but I can't decide on whether it's worse due to the low player population, something off with a test snake draft lobby balancer that's not working as intended, or something else. 3) Cheating / 3rd Party Hardware The only disappointing thing with the TWIDs was the lack of any comment on these subjects. Clarity on what you're doing to address these, or at the very least being seen to take action on combating cheating would go a huge way to retain players.
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You gotta run anti cheat on the top 3-5% of trials & comp players . There's literally instructional videos on YT that show how to use aim assist / anti recoil hardware devices to cheat on the game . So $80-100 bucks and an hour to set it up and boom ... you can have laser beam aim with no recoil and extra aim assist. You see these guys on PS and Xbox in the top 500 trials ELO that have 5.43+ kds and they're shooting ikelos smg like a complete laser beam from a mile away you know it's suspect as hell . At this point it would just be nice for you guys to show recognition of cheating issues and talk a little bit about things you plan to do to perhaps fix it in the future .
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10 AntwortenBearbeitet von Destiny2Team: 2/22/2024 10:55:52 PMTo clarify a few things on Passage of Persistence. Progress on this card, like all other passages, is reset weekly. When we said permanent in the TWID, we meant that those wins could not be removed by losses. Passage of Persistence has a trailing backstop which means even though losses remove wins, your passage will never drop below your furthest progress minus one. For example: - Get to 2 wins and you can’t drop below 1. - Get to 3 wins and you can’t drop below 2. - Get to 4 wins and you can’t drop below 3. - And so on.