It’s time to update the enemies of destiny. Game design that worked a decade ago isn’t working now. Please do not destroy the last things the players love about this game, their builds, to make your ancient decade old game design work.
Please, act like real developers and do more enemy design beyond sliding light level up or down. Instead of killing what little investment ties your players to you.
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#destiny2
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4 AntwortenBeen saying this since D1. Enemy a.i. in this game is a big part of why we’ll continue getting nerfed year after year. It’s a tactic they often use to deflect the shortcomings of this game onto the players, but some of us know better. Bungie knows the enemies pose no real challenge because of how half-a**ed they’re designed, so instead we get forced to deal with things like Light Level throttling, 200% blast radius from Wizards, Knights, Hydras, 1000% increase aim assist from Fallen/Taken snipers, and damn near impossible enemy de-aggro unless you’re on Hunter (and even that sh*t isn’t 100% guaranteed). I hate Wyverns as much as anyone else, but AT LEAST they’re a actual threat, a annoying threat, but a legitimate one nonetheless. I always wanted them to descale the Panoptas Vex boss model from Curse of Osiris so it can be implemented as a new Vex enemy unit. Since it’s rare in this game that a boss has its own completely unique model. Most bosses are just enlarged ads with some decorations on top and a name change. But that’s wishful thinking, I gave up a long time.