I think avoid doing so for pvp. I once was able to activate x5 and went on a killing spree as it basically instantly kills anyone. However for pve that is a nice change though something they could do is that the weapon gives super energy and class energy on kill (Maybe every ability) like 10% per a kill in pve and 5% per a kill in pvp.
English
-
Bearbeitet von Justin68687112: 10/3/2023 3:51:57 AMYeah. I've gotten into lobbies where there was that one guy, who had his super 5-7 times, it's not fun. Being supered is already annoying but having one person happen to have their super every single time you see them is not fun. You get to a point where you are so mad cause you want to gun vs gun them not gun vs super but it won't happen cause everytime he is about to die he has a super to pop instead. Hell, he usually lost a gun battle against you, realized you're the only one on your team that is a challenge for him, so he just saves his super for when he sees you, that way he never dies from you, and your teammates can't kill him either cause they simply have no aim. Bad Juju does NOT need to charge super faster. One of the reasons I pointed out the above paragraph, is because if Bad Juju is good for super recharge in PVP, you will inevitably get people that charge their super off the garbage players, and use those supers to kill the players that can win battles again them. That kinda using lack of skill against skilled players will turn into games of an enemy that has zero deaths way more often. Depending on Bungie balancing teams more often has failed for 9 years so that isn't an option and the more unbalanced it is the more he has supers for the top players. On another note I do wish the super charged a bit faster overall. Having 1 super per game now puts alot of pressure on using it properly and makes for alot of regret if you have one bad super. Needs to be 2 supers more reliably.
-
Atm bad juju in pvp grants about 1% per a kill and I think in pve it's 1%, 1.5%, 2%, 2.5%, 3%, 4%. My idea was just adding an ability regen that grants class ability or every ability some energy.