Totally disagree. Other than the final bosses HP this is an amazing and very accessible dungeon. If you’re having trouble watch videos for strategies and consider making changes to your load out. There are lots of videos about good loadouts for Destiny 2 and season of the deep.
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“Amazing and very accessible” sure as a 3 man activity i think its a great difficulty, cool dungeon to run, however, solo, trying to flawless, with the 700,000 moths that either hit like a marshmallow, or DECIDE TO NUKE YOU FOR MORE DMG THAN A NOVA BOMB CAN EVER PRAY OF DOING, its pretty much down to wether or not a moth decides to be angry at you, and unless you’re some savant able to perfectly balance the amount of ads in a room with how many moths so they dont agro to you, this dungeon solo fawless is so beyond me its unreal, i love second boss room, heck i even love final boss room, but wiping 3-4 times to a single moth alone while i’m trying to clear ads or just not able to have 360’ vision around me at all times is just not fun, if they removed the moths aside from the one’s boss spawns, dungeon would be a 10/10 no question, For perspective on what i mean by inconsistent moth dmg, i either take barely any dmg, or a moth 1 times me, my last wipe i was placing a stag rift, have arc on, amplified so artifact dmg resist, plus the surrounded fragment from arc for dmg resist, plus 2 arc resist mods, full hp, all enemies blinded so none of them were hitting me i was also behind cover, 100 resilience of course, and this random moth decides to agro, run at me, and before i could even get my rift down he flies around my cover and 1 shots me, it is NOT a fun mechanic, at all, i would rather deal with supplicants since their damage is manageable and you know they’re coming, or even the backpacks in Duality, because there IS SOME counterplay besides sit 400 meters back and plink with a scout for 30 minutes to clear a room.
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Just say you’re bad and move on. Skill issue
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https://youtu.be/95tv4aCsl_0 Yea skill issue, aside from sitting back with a scout explain the counterplay here chief.
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Shoot the moth when it first appears? Wear arc damage reduction mods?
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2 arc dmg resist and 100 resil, plus amplified and the artifact dmg resist while amped plus the fragment from arc for resist, in the clip i sent still got 100-0’d
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You got hit by two maybe three. It’s annoying, but you could’ve shot both of them instead of running.
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Only got hit by the 1, cleared the one at the door the one close agro’d and regardless with THAT MUCH resist, 1 even 2 moths shouldnt 1 shot in a normal dungeon with no elemental threat.
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Watch again. There at least two on you from either side
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Like yea sure i could have played that safer i saw the moth and knew it was coming, and i rightfully figured i could tank one moth at full hp in a 1790 dumgeon with stacked resistances but again, moth damage is inconsistent asf and either tickles or deletes you.
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Bearbeitet von YATM: 5/30/2023 9:12:42 PMI hear ya. yeah it does feel inconsistent at times
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Thats really all im getting at, its not fun and when you have to juggle 100 possible insta wipes in every encounter at any given time its just artificial difficulty, like i watched a few streamers in their solo runs eat a moth like a marshmallow but i go and get hit by a moth and either 1/2 my hp gone or i just implode regardless of how many stat/mod/fragment/gear combos i have on. Either they address the moths potential damage and cap it or remove the moths entirely except from the final boss’ mechanic.
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Homie idk where you see a second one but i dont even see an indicator like you normally get with moths from the one that killed me. And again, even if 2 hit me which again i only see the one, ut 100% should not 1 shot from full hp with all the stacked resist i had in a normal difficulty dungeon.