Not sure if this is a bug report or an intended behavior but its pretty un-intuitive how these features interact.
Currently all multi-elemental guns are only able to benefit from the elemental weapon surge mod that fits its displayed element at the time you go from 0 to 1 armor charge. And it keeps that buff active until you go back to 0. That means hardlight/borealis/dead messenger need to be on the "right" element at the right time and Two Tailed Fox and Conditional Finality can only reliably benefit from they're (quite arbitrarily chosen) "right" element (Void and Stasis).
Wich makes it really annoying for people who want to use these last two weapons in non-void/non-stasis builds. For example i mainly use a solar build but love using Two Tailed Fox. Wich either makes me equip multiple different surge mods or void surge mods that dont benefit my solar energy weapons.
Is this intended or not?
I would love to see all of these weapons work with all surges of the elements they can deal or that you can choose the "main" element of these guns in the perk selection. (would lessen the uniqueness of the weapons but it would make them so much easier to build for)
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1 AntwortenSurge mods only work for the element the surge mod specifies. As it should.