I'm at cap, so I'm working on loadouts... started on my hunter 4 AC kits (stasis, strand, arc, solar), a Falcon & Omni void kits, a universal Star eater kit, and a Frostees kit...
While doing this, it occurred to me that:
1. 10 loadout spots isn't enough for me 😅
but also...
2. Ability slot exotics just can't compete anymore - and I literally have no use for them anymore, not just on Hunter... every class.
It's "nice" to have an extra grenade, melee, or dodge charge... the simple analysis remains, it improves nothing except limited stacking use case instances... which I can't think of a single one anymore, I would have said "dbl dodge" for 1st prophecy boss solo... but there's 10 better ways to play that encounter now as a solo hunter... you can invis/heal the entire thing in less than 5 min solo, with AC/DC... or a number of better options.
Simply put, all extra ability slot exotics need to either be removed or updated and improved.
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#destiny2
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Are you kidding? Sixth coyote with void invisibility is by far one of the best setups I’ve ever made. It’s pretty much permanent invisibility if you use it right.
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idk running the sixth coyote with invis in trials allows me to run around the whole map to flank the enemy team.
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I've run Armamentarium for years on my Titan. I love having a second grenade n9 matter my class or abilities etc. The extra dodge exotic is nice for my Hunter too.
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Exotic weapon armor changes coming next season. We will see.
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1 AntwortenYea, they should be added to to improve the ability in some way.