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Bearbeitet von No Kings: 1/12/2023 2:23:30 PM
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Bungie, please don't listen to the PvP streamer gods' whining about skill based matchmaking

Those PvP streamers who are complaining about SBMM are whining because with it, they can't jump into a quick play map and easily own it and then post videos about how dominant they are against players, like me, who are far less skilled at PvP. I've seen many videos where they claim that's not the case. That's BS. Awhile back I saw one of these PvP gods showing a pre SBMM quick play match where he went something like 50-0 and got some super rare medal for it. Would he have been able to do that if the players he was up against were at or near his same level? Not an efffin chance. There was another vid from a PvP god showing his first match with Vex Mythoclast where he shredded the opposing team and got nearly 50 kills. Would he have been able to do that against players at or near his skill level? Not an effin chance. No effin way. For players like that, connection base matchmaking is a little like me dropping down to the Cosmodrome to farm kills to get a deepsight weapon done. Practically everything is a one shot kill. That's what the PvP god streamers want from quickplay. They want to own the map against far less skilled players than they are. They don't want to work for their kills. They just want to dominate with ease. When SBMM was changed to connection based MM, half the matches were mercied and there was almost always one or two players who were way better than everyone else who would routinely finish with 40+ kills. Everyone else on the map was just cannon fodder. That may be great for that one guy, but hardly fun for everyone else. SBMM has its problems, sure. Creating Crucible is like herding cats, an always chaotic work in progress. But even with SBMM's problems, it's working and I'm playing Crucible again and I can hold my own with the other players on it who are at or near my skill level. Matches are finishing closer. They're not being mercied anywhere near as often. I'm having fun in Crucible again. I hated the connection MM Crucible where all I was was cannon fodder for PvP junkies. Streamers speak with much louder voices than we do. Their whines get noticed by the devs more than the average players. They have more influence. This whining about SBMM from streamers is likely being heard by you, Bungie. You get rid of it, I'll be done with Crucible again. I'm not at all interested in being a bullet sponge for some streamer who wants to own every quick play map and make videos about how effing wonderful they are. And fine, troll me if ya want with some insipid "git gud" BS. I don't give a rat's a__.

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  • I find it cringey when a streamer or content creator openly says it's too sweaty playing against players as skilled as themselves. Saying I used to drop 50 kills in a match, now it's more like 20 and I have to try hard with each encounter.... like no way... it's so unfair to play against a similar skill level and you can't say you got another 50 streak in every match. Guess what, all your 50 kill streak games were against low skill players and you're ruining their experience. Time to test your skill bucko and step up to your own division. On the other hand, the average player is playing against average players and actually starting to enjoy themselves.

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    • Since they leaned into SBMM, I’ve enjoyed Crucible so much more. I was away at the start of Seraph, so I’m still leveling. Otherwise, I’d be in comp and QP a lot more. I really enjoy the new game modes, too, and I [b]hated[/b] rift in D1. I find PVP way less laggy. I mean, it’s not perfect. Lag still happens, a lot of net limiters in the wild, and I can’t stand macros. There are still matches where it’s obvious one team is handicapped, but I think that’s the point. The current balancing is stretching everyone’s skill-band. Just because it’s annoying sometimes doesn’t mean it’s not balanced. Bungie is doing what they can, putting in thought, taking a risk or two here and there. It’s promising either way.

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    • Waaaaaaah streamer this Waaaaaaaaaaah streamer that Still slobbin all over them like always about EVERY single thing 🤣. Go get help.

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      • my experience i lose , get spawn farmed me bad pvp get around trading killls UNTIL game: this guy is good, let's pair him with bad players against flawless trials players ....bad at pvp, back to trading kills on pvp maps. it's a cycle of being a little better than average new lights, then losing against skilled players. i just want to enjoy mayhem instead, but i need bounties for the bright dust

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      • It's not that people want SBMM gone completely. It's that Quickplay is supposed to be PvP for people who don't really care to sweat. It would be akin to playing old school Halo where there was a Social Playlist and a Ranked Playlist. In social, you might end up against someone who stomps you, or you might have close games. In Ranked, every match was going to be one where you had to try your heart out. One playlist you went to have fun, the other you went to prove yourself. As it stands now in Destiny, you have no method for the former. Worse yet, less skilled players won't improve when fighting other less skilled players. This would NORMALLY be fixed with a ranking system, but since this game's ranking system also looks at KD instead of actual rank primarily, there's not any avenue for improvement.

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      • This is exactly why they don’t like it.

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      • oh honestly I hope the streamers get defunded and find real jobs.

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      • Bearbeitet von NerfPaladins06: 1/12/2023 3:58:47 PM
        I wonder how many people would still lie about sbmm causing them lag and long matchmaking times if we lived in an alternate reality where the internet scanned your brain and your true sincerety was front and center. Between me not experiencing lag / long matchmaking times whenever I play crucible, the fiasco where people complained about lag / long matchmaking times before loose sbmm was turned on, and seeing PLENTY of sweats bluntly admit they just want a relaxing sweat free crucible after a long day at work I need ZERO proof to know the majority of people just wanna win and hate real competition. They figure having to fight players even the slightest bit better than them is torture and when noobs experience the same they just need to GIT GUD because they just complain no matter what. Hypocrites think they got high enough on the GIT GUD totem pole that they earned the right to curb stomp.

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        • Bearbeitet von FataLVisioN_Oo: 1/13/2023 2:20:53 AM
          Comp - challenge Trials - challenge Iron banner - challenge QuickPlay - should be casual 👍 Unsure how this is a difficult concept Would be like every PvE activity being a master raid. People would get mad they don't have a space to chill 🤙

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          • I always hate discussions about SBMM because no one ever seems to bring up team balancing. The real issue is when you consistently have games that are dramatically one sided. I think most people would be fine with lobbies having a wide range of skill levels, so long as the actual teams are balanced. And people always jump to blaming the matchmaking rather than the more obvious things. Oh you're upset that you can't compete with off meta loadouts? That sounds like a sandbox issue, not a matchmaking problem. You to relax in PvP? What does that even mean!? It's a competitive mode! If you want to chill out and not try so hard, don't expect to pop off and farm kills???

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          • I'm pretty much a PVE main that dabbles in occasional PVP. I mainly play when Trials has a weapon I feel will supplement my PVE toolbox, or maybe has a really cool design like the new Hand Cannon. I am in a clan of old buds that are pure PVP sweats. When I play with these guys in competitive, there is almost no comparison on the skill gap. I have like zero chance against these guys. That's mostly an experience issue bc they just have SO much more PVP time that I do. I never see these players on my own, and I really never should. I think SBMM really is important and need to stay. I also think it should be implemented in Trials. However, I do think it should be less strict. A little wider range would make it fun for those PVP crazy mfs more often as well. They definitely shouldn't be facing players far below them ever, but they shouldn't have to ALWAYS have to face sweat beards with like exactly the same ELO. Maybe they need to look at basing it on another stat or widening the range a little bit. I think this is an extremely fair take, and going too far one way or the other is kind of booty

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            • I'm with you. I've been saying for two years the cbmm crucible was getting worse and worse. It got to where people who just wanted to have fun and use different weapons were just screwed. It's super disingenuous for the streamers and top 2%ers to say they "just want a casual match" and completely ignore the fact that because of them the bottom 90% can NEVER have a casual match. This last Iron Banner felt like D1 Y3 crucible. I enjoyed the hell out of it for a pretty good amount of time. The streamers say "this way nobody gets casual games", but that's just not true. If I have a bad game with sbmm I just leave MM after it's over and let the algorithm figure out it needs to decrease my bracket. Funny thing is, no matter what I only average breaking even over time. Regardless of sbmm or cbmm. However, I have a much better time with sbmm. As far as the "but muh latency" argument I have two things to say... There is little to no difference in latency between sbmm and cbmm(as the last two years have proven) and perhaps most importantly... Latency will not make you do better in pvp. A person with a high latency connection has no aim assist, target acquisition, bullet magnetism, or whatever. That person's guns always feel slick and it's almost impossible to hit anything and if they do it doesn't register, and to them everyone else is skipping around the screen. Everyone else actually sees them go through a door and they die BEFORE THEY EVEN KNOW THEY WENT THROUGH THE DOOR. Now with p2p it's the connection between two people that can be slow. It might be physical distance between players, or one end might have a bottleneck. No matter who you are or how much you pay for internet, there will be slow service sometimes. All this "I pay for the best so I know it isn't me" doesn't mean anything. Considering how many gamers just play over Wi-Fi instead of plugging in, it's safe to say the bottleneck may just be on your end if you're seeing shenanigans. Maybe the fact that your entire house is streaming Netflix while you play games might have something to do with it.

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            • I 100% agree with this. So many people in this thread are saying SBMM brought more lag despite the amount of lag not changing at all since the reintroduction of SBMM. They're just salty that they can't artificially pad out their KDs anymore and actually have to work for their wins. They also don't like how people can now see they're not as good at pvp as they acted like they were because they can't bully more casual players anymore. So I really hope Bungie doesn't listen to the very small but very loud minority when it comes to SBMM. UNless they want Crucible participation to plummet again.

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              • You're always going to see people complain about SBMM because it forces people to the realization that they aren't as good as they think they are. Usually the kind of people who think your stat numbers in a game reflect your personal self-worth in real life. PvP is competitive, and there is not supposed to be any "easy games". There is no competition if you're not playing people at your own skill level.

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                • Waaaaaaah streamer this Waaaaaaaaaaah streamer that Still slobbin all over them like always about EVERY single thing 🤣. Go get help.

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                • TLDR: SBMM Is better and I enjoy it. I find this entire conversation funny when the answer is obvious that sbmm is better for the majority of the audience. Think about it and imagine if the audince was big enough to support both options for the same game mode at once. Eventually everyone would choose sbmm except for those who don't know any better. Day 1. Even split, everyone's connection roughly the same(big pools). Day two most of people who got stomped(significantly affects enjoyment) switch to sbmm, and those that were in sbmm who couldn't stomp enough(smaller number) go to cbmm. At end of day two sbmm got a lot bigger and lower skilled and cbmm got smaller and more skilled. This continues until cbmm pool continues to shrink(removing any connection advantages) and skill level continues to rise as more average players become the bottom of the barrel before realizing they don't need this to be a job to compete. In the end the top tier players would also give up on cbmm as they are left to only play with themselves and instantly scare off anyone new to the mode. The lesson is that yes cbmm works when presented as the only option, and yes the top tier will have lots of fun at everyone else expense. The lowest tier is always going to suffer, due to lag or getting stomped. Will they learn anything getting stomped? No. Does anyone learn from lag, also no but if the middle 60 are playing more because for most people playing others either slightly better or slightly worse is more fun, then overall less lag. The only people who won't have a better time, are those which don't enjoy competition. You can recognize these players as they are the ones saying "you just want easier matches too!" You will never hear them mention competition except as a negative and "fun" or "relaxed" are just code words for pub stomp, or only fun for them. Maybe i am blessed to just be average or slightly below with desire for real competition because i have had no lag, and almost every game was close where when i did well i had success and when i played poorly i suffered. Sure i would like to be so much better that it's almost hard to lose, but I have a job, family, and am too old to get gud. So i will enjoy my time in the minor leagues with others like me. Maybe i can even get my old friends to join me if they can forget what it was like last time they played (cbmm).

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                • [quote]Those PvP streamers who are complaining about SBMM are whining because with it, they can't jump into a quick play map and easily own it and then post videos about how dominant they are against players, like me, who are far less skilled at PvP. I've seen many videos where they claim that's not the case. That's BS. Awhile back I saw one of these PvP gods showing a pre SBMM quick play match where he went something like 50-0 and got some super rare medal for it. Would he have been able to do that if the players he was up against were at or near his same level? Not an efffin chance. There was another vid from a PvP god showing his first match with Vex Mythoclast where he shredded the opposing team and got nearly 50 kills. Would he have been able to do that against players at or near his skill level? Not an effin chance. No effin way. For players like that, connection base matchmaking is a little like me dropping down to the Cosmodrome to farm kills to get a deepsight weapon done. Practically everything is a one shot kill. That's what the PvP god streamers want from quickplay. They want to own the map against far less skilled players than they are. They don't want to work for their kills. They just want to dominate with ease. When SBMM was changed to connection based MM, half the matches were mercied and there was almost always one or two players who were way better than everyone else who would routinely finish with 40+ kills. Everyone else on the map was just cannon fodder. That may be great for that one guy, but hardly fun for everyone else. SBMM has its problems, sure. Creating Crucible is like herding cats, an always chaotic work in progress. But even with SBMM's problems, it's working and I'm playing Crucible again and I can hold my own with the other players on it who are at or near my skill level. Matches are finishing closer. They're not being mercied anywhere near as often. I'm having fun in Crucible again. I hated the connection MM Crucible where all I was was cannon fodder for PvP junkies. Streamers speak with much louder voices than we do. Their whines get noticed by the devs more than the average players. They have more influence. This whining about SBMM from streamers is likely being heard by you, Bungie. You get rid of it, I'll be done with Crucible again. I'm not at all interested in being a bullet sponge for some streamer who wants to own every quick play map and make videos about how effing wonderful they are. And fine, troll me if ya want with some insipid "git gud" BS. I don't give a rat's a__.[/quote] Also, there's no way in hell people aren't using cheats to run up the scoreboard. I've watched some of these vids myself. Them: They're slightly off with their weapon reticle and kill the player in less than a second from a mile away. Me: I'm aiming straight down the sight within a few feet and I got the drop on them, they don't die and turn around and kill me. Like I said, there's no way in hell players are that good without cheating their asses off! Something ain't right. And it's not my connection, try again.

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                • Such a flawed logic Cbmm= fair and stable connections for all most of the time aka an even playing field Sbmm= creates higher latency thus resulting is disadvantages outside of any players skill

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                  30 Antworten
                  • If SBMM stays dedicated servers need to be implemented

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                  • The same people that made trials dead will do same with normal pvp noticed no penalty for leaving shows you everything . I'm still subscribed to a cheater just to see how long bungie allows it for ,so far it's been 2 years and he's still playing says enough

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                  • 1 bungie dont listen 2 people still play pvp 3 who cares anymore

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                  • Just have a section that plays “for fun”, with little to no skill considered, and a list that plays “for competition”, that matches based on skill levels. I don’t care either way, but I don’t think every pvp mode has to be centered around skill level. The true essence of a “quick play” mode should be to jump in with whoever, whenever, and play the game.

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                  • I am decent so I CAN provide feedbacks not like this pve nerds always wanting a circus is pvp. Competitive SHOULD BE SBMM, QUICKPLAY AND IRON BANNER SHOULD BE CBMM and trials SHOULD BE CARD BASE.

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                    • I only read the title Everyone should know by now that it doesn't matter whether it's SBMM or CBMM, because there will always be one side or the other that is not happy how things are going. It's part of the reason this business plays with it like a light switch. It's just a matter of time before they flip the switch again.

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                    • My connections have been objectively better since sbmm I'm a pvp sweat an I will admit that I play less now cuz I can't pub stomp I don't like the meta an a bunch of other reasons but I don't think it's a bad thing 100% of the ppl I play or played with who didn't like crucible b4 sbmm are having a much better time now connections are only bad at the high end an I'd rather the 1 % suffer than the 99% I still play trails an comp an have a good time there but tbh for me titans barricades an abilitys are what made me stop I can't compete when the other guy has more health than me can move around the map faster than me and can put me to 1 hp with almost any ability an when they can't they will just put up a wall I think the class an ability meta is the worst it's every been an ppl are blaming the state of things on sbmm but really it's scouts pulses oversheilds and high dmg ability spam that's making this slow meta at the high end unbearable going back to cbmm won't change anything for high end players it would just make the casuals cannon fodder

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                      • people seem to forget that pvp was not in a good spot at the end of this last CB era. sweats and casuals were both complaining about it. sweats: i keep getting potato teammates, i can't carry a whole team against a 6 stack stacks should vs stacks casuals: every other game is a mercy, and i'm getting matched against unbroken's all the time how can i learn and improve like this? SBMM helps alleviate both parties issues to an extent.

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