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12/4/2022 9:23:53 PM
19

Solar 3.0 Warlock Needed Adjustments

Solar 3.0 Warlock has been around for about 2 seasons now, and I think it could use some adjustment. 1. Prior to 3.0, the bottom subclass tree let you solar explosions for ability kills. It would be great to see a fragment that would make it so any enemies who died of scorch would ignite. This would give back the *kaboom* part of solar Warlocks I enjoyed. If the ignition was based on the scorch damage getting the "final blow" it wouldn't be too horrible in pvp, and it would be more controlled in pve. If not this, then at least let it be what it originally was "ability kills generate a solar explosion/ingition" 2. Phoenix Dive currently has the same cool down as a rift, but far less utility. Before 3.0, it was a ~5 second cool down for about the same effect: but more than healing, it was about mobility. PD could use a reduction in base cool down. Otherwise, increase or decrease the utility. If it is going to have a long cool down, let it have utility to compete with a rift. If it is going to have a much shorter cool down (preferable), and you're worried about the healing spam, reduce it from 2 to 1 cure. 3. Well of Radiance was the "support class", and one of the best ways that was shown got taken away. Before 3.0 the middle tree on solar Warlock had added bonus that when one of your abilities benefitted an ally, you got reduced cool down. This would be great to see as a Fragment - if you want Warlocks to be a good support class, reward the support. Otherwise it gets stuck in the pitfall of feeling like a chore and 2nd string to other players. These are some of my thoughts on how to improve solar Warlocks: what are your thoughts on how solar 3.0 Warlocks could be improved?

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