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10/28/2022 5:02:26 PM
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omni set the precedent for why gyrfalcon's is also overtuned

Omnioculus, the hunter chestpiece giving you damage resistance while invisible, used to be insane in PvP but the resist was nerfed pretty significantly and its in an OK spot now, still a top choice but not as hard to counter. Now Gyrfalcon's hauberk, a hunter chestpiece giving you extra damage after emerging from invisibility, has quickly become the top pick meta choice since it got re-enabled last week, for hopefully obvious reasons. Radar manipulation in a game where radar is this important is strong on its own. Just the ability to make yourself an unknown presence until you are on your enemy's screen while meanwhile you can see them the whole time is very good. When you throw damage modifications, both to what you deal and what you recieve, on top of that inherent strength, problems arise. Omnioculus made this logic clear and I would argue that gyrfalcon is significantly worse because you dont have to stay invisible to have the benefit. If you go invisible and then jump on someone on a flank with a pulse rifle or up close around a corner with an smg or sidearm, they stand absolutely no chance; They dont see you, and when they see you for the first time you are already shooting them with extra damage leaving little time to react. This makes the meta even more passive than it already was before. People are afraid to push anything because the normal sense of awareness that you get from the radar is removed, suddenly PvP becomes a literal horror game where at any given time someone can jump around a corner with a drang that kills you in five shots, an SMG that kills you faster than a MP5 in a cod game, or a high impact pulse doing over 40 to the head per bullet. Yes I am aware that you can play around it, you can listen to audio cues, you can beat people who use it. But similar to when One eyed mask was as strong as it was, you have to go so far out of your way to counter it that the flow of games is destroyed and there is so semblance of fun anymore, for anyone. Before you say I am just complaining because I cant win with a hand cannon and a shotgun or whatever your argument is, I have this in response: I am able to beat people who use gyrfalcon. The top of the skill bracket are not the ones being hurt by this meta. It is the people in the middle and at the bottom who do not have the game sense, the awareness, the predictive ability to counter invis and know how to play around something like this. For me it is annoying but I can handle it, might lose a game to it now and then. Casual, even somewhat above average players will never even come close to beating a team of good players with Gyrfalcon, the gap is astoundingly wide. Those are the people most affected by a meta this.
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  • Dont spread misinformation, Invis still shows up on radar. It flashes like crouching does. By your own logic crouching is actually a really overpowered ability as it allows you to “manipulate the radar” when you really aren’t. Its not as if you are showing up in the wrong direction your direction is still shown just flashing

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    • Bearbeitet von THE GRIND IS REAL: 10/29/2022 1:30:52 PM
      Lol just same for a bunch of warlocks wearing boot of the ensembler or a bunch of titans using overshields and citan ramparts see what I'm getting at? good teams will always beat bad teams ,teams that work together normally win together its all out the synegy

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      • Bearbeitet von A_mo: 10/29/2022 11:47:32 AM
        Anything to make up for the fact that they're no longer the mobility class unless they have stompees on and even then they're tied with the tank character this season. They know what they did to hunters with all these movement changes in the last two seasons.

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        • It's alright at best. It decreases TTK of a few weapons, but other than that it's having a mobile empower rift for 3 seconds. The only reason people want to complain is that they see people that use invis and immediately want to cry about it. If Lorentz and Arbalest actually get nerfed then this goes to a B Tier exotic

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        • Just gonna copy paste this to all threads about hunters, invis and Gyrfalcon: Never met a good player who let these things stop them from getting a 40 kill game. Stop nerfing stuff. Start adapting like all the decent players do.

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        • Drang normally kills in 4 shots though. Also. Gyrfalcon gives the same buff as empower rift. Which warlocks also camp with everywhere since season 1. So the only thing that changed is...hunters can now do what warlocks have been able to do for years. So i am just saying. If gyrfalcons damage buff needs a nerf...then so does empower rift. Its only fair.

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          • Bearbeitet von livin like larry: 10/30/2022 4:26:48 PM
            So many angry gamers in the replies LOL. After a quick look, seems like most of them struggle in pvp, and are relying on invis/that chest piece way too much. Unfortunately, this is a common theme with bungie. They release things unbalanced, and then nerf. The following season, the cycle repeats. I just don’t understand why they cannot just release things strong, but balanced. At the end of the day, it’s probably just business related. They probably want to release things in their oppressive state so as to sell seasons/expansions. That’s my guess. It’s just exhausting. Bungie was so proud in their pvp participation stats earlier in the season. Now I’d like to see their numbers 🤔 Funny how they’ve been completely silent on that front.

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          • Did you just compare gyrfalcon which makes a couple weapons better in regards to ttk and the rest just get more forgiveness to OG oem ??? L M F A O

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            • I for one am happy to have something to abuse radars. People are WAY too over-reliant on radar and to be able to manipulate and abuse that over-reliance just makes me happy.

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              • It's not as strong as you think and neither is invis. I'm not a particularly good pvp player and I regularly kill invisible hunters as well as falcon users. The problem is not invisibility, the problem is that the name has become a point blank focused pvp game where you're kinda pushed into close range engagements or team shooting. Bungie's philosophy is that "we don't want you to win the engagement just because you're the first person to land a hit". Problem is that IS how engagements are decided, the first person who gets shot is usually the person who dies, at either rate they are out of the fight. So what has Bungie's philosophy lead to? People dancing left and right at range because ranged weapons are massively underpowered across all activities, and people relying on shotguns, side arms, smgs, and occasionally fusion rifles because they have a quick enough time to kill it usually closes the gap so people don't have time to dance. There are a lot of problems with Bungie's meta. Invisibility being frustrating is a symptom, not the cause.

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              • Bearbeitet von The Rat King: 10/30/2022 4:44:19 AM
                I think Glydriieknlon(I ain’t gonna figure out how to spell it) isn’t all that annoying and even in trials last week I didn’t see it much. Granted I was playing freelance but still. That being said you make some good points and I think it’s decency in PvE is why it will be above Khepris Sting. Khepri is obviously good but if people don’t find it all that useful in PvE then they forget it exists for PvP. Like Omni is excellent in PvE and a viable option for PvP so I don’t see it going away anytime soon compared to other exotics. (This is true for both Titan and Warlock as well which is part of why I think Warlock has less noticeable options for PvP because the excellent PvE exotics are generally specifically good only in PvE content). Edit: I don’t know why you’re getting downvoted so heavily?

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                • Skill issue.

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                • Invis flashes on your radar it doesn’t remove you, its the same as crouching so i guess crouching should be changed as well ig

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                • Remove invisibility from PvP and the crutches suddenly disappear.

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                  • Bearbeitet von Eatz: 10/29/2022 1:44:48 PM
                    It really does blow my mind that they literally SEE the description for what the exotic can do, and they’re like “yeah that sounds balanced and shouldn’t pose any problems going forward.” THEY DON’T PLAY THEIR OWN GAME. Edit: Calling it right now, Gyrfalcon gets nerfed in lightfall, betting my most used gun.

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                    • 3
                      My experience is pretty simple. Just invis Hunters? Not a huge problem. I can play around that. Now a stack of invis Stompee Hunters traversing the map [i]really[/i] fast while off radar and throwing manipulating smokes? With an LFR on top? That's a no. Those things mesh way too well together, and there's ongoing debates about whether or not each piece of those "builds" is overturned on their own. Like, those pieces are A LOT by themselves. Together with near 100% uptime is oppressive. You have to play well above the enemy's level to play around that, something they're doing almost braindead. Absolutely mind-boggling how it got this had.

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                    • Destiny PvP is all about rewarding the player for doing the absolute bare minimum, its hilarious.

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                    • Hey Guardian. I haven't played PvP during the Omni Meta so I don't know how broken it was, but just yesterday [i](few hours ago)[/i] I decided to make a new Hunter -out of boredom- and tried it in PvP. I used a very simple set up: Gemini Jaster, 100 Resilience, 90 Mobility, a Pulse and a Sniper. No particular Mods or whatever [i](except Utility Kickstarter on the Cloack)[/i], my objective was to simply try Invisibility throught Aspects and see how often I couldl active it and how efficient it was. This was suggested to me by other Guardians to learn how Invisilibity works and how to deal with it in a thread I opened few days ago aking how to counter Invisibility. On Control, I've been literally [i]amazed[/i] of how easy is to play in this way. Invisibility grants so many advantages and is so easy to activate. You just need to dodge and opponents can't see you on the radar anymore, if they don't hear you -maybe because there are ather sounds around- you can easily sneak upon them, flank them. That half split second of advantage you gain before they can see you grants you that extra shot that means almost always win a gunfight. On the distance, with the right light-background condition, they can easily miss you. You have two ways to become Invisible: Dodge -with recharge super fast- and the Smoke/Air Dive which can make your entire team invisible for like 10 seconds. Just the ease to turn a corner when you know an enemy is approaching and he/she has no idea that you are there, just that means a won gunfight nine times out of ten. I'm a main Titan and I'm sure that enhanced Storm Nades, Juggernaut and probably mobility throuht Shoulder Charge for Strikers will be nerfed and I'm absolutely fine with this. 100%. But I would be very surprised if Bungie won't tweak Invisibility too for Hunters.

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                    • Hunters should not be able to see through walls. Titans should not ohk without peregrines. Warlocks teleport melee is to strong/fast to be shut down without a shotgun. That’s is all that needs looking at ability wise. Pulse have to much range and no recoil. Fore runner should start with 3 bullets only. Bow hot swap needs a timer delay. Side arms need range nerf. 140s need smaller hit box. Fusions should not ohk over 8 meters. Snipers need the red light back. Lfr need more build up time. That is all

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                      • It's the usual bungo's pay2win strategy. 1) buy the newest dlc, 2) get an OP exotic, 3) become a crucible chad. After a while it's gonna get nerfed, and the cycle starts again.

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                      • Bearbeitet von hate n payne: 10/29/2022 11:40:39 AM
                        Thats Bungie favoritism. Never address what is already in the game but continues to break the game or reduce the potential of diversity with new content that changes the focus on what needs to be fixed from the core. Bungie logic. Keep telling players that the Hunter is the true class for Destiny with the Titan being second due to it having resemblance to Halo Spartan. The Warlock is simply there to give players a “Mage” option without the “Mage” powers.

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                      • All exotics need a nerf they should enhance gun play or an ability slightly…. Damage boosts for free are just bad lazy design

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                        • The moment Gyrfalcon hit the stand, I told all of my friends: "This is Bungie's "We'll give you something to cry about" exotic."

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                        • Invis is a crutch. Hauberk is a crutch. Arby and Lorentz too. I just described half of the crucible. Bungie doesn’t seem to care. Bungie sunsets weapons under the guise of power creep and then layers even more power after that. The crucible is broken. And I’m not sure disabling Arby and Lorentz can fix it anymore.

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                          • (PvP only) Invis needs to eliminate radar for the user and break on jump.

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                            • I honestly don’t care about either aforementioned exotics. You guys want them? Take them. Just give us Hunters something better that isn’t just another invis-tied thing. Better yet, they ought to take a season off from making exotics in order to retune and reperk older unused ones. Mechaneer’s Tricksleeves, Ahamkara Grasps, Dragon’s Shadow and I imagine ones from the other classes too.

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