Void 3.0 is a blatant reason as to why PVP needs a seperate sandbox that is GENERALIZED from PVE.
Invisible hunters
1 shot void grenades
perma-overshield titans
The list goes on and on.
Classes in PVP need to be normalized, and stats need to be baseline with no bonus'.
A fair, competitive crucible would have:
1. No archetype stat differentiation. (a 140hc would be a 140hc, and have the same stats as every other 140hc)
2. No armor mods.
3. No weapon perks outside of a BASELINE set of perks for each archetype.
4. Subclasses would be set to a baseline kit, (Example: Warlocks would have a choice of Healing or Empowering Rift without any added subclass bonus' or exotic perks effecting them)
This way, Balance changes of a single archetype would take minutes, not months, to apply and execute.
Bungie's biggest weakness is their inability to decide what to do with crucible.
Do we want a PVE crucible sandbox?
Or...
Do we want a TRUE balanced PVP sandbox?
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Bearbeitet von hate n payne: 3/14/2022 2:31:21 PMThe problem are the maps and the organization for them within their specific or recommended playlists based off size and numbers of players. Take a loot at every single sandbox change done in the game. There has never been anything to address the designs for the maps. No clutter or expansion in space changes. No additional maps being added but smaller ones. I mean what did they change with Vostok and Eternity. Nothing I saw that was substantial or noticeable. Just been weapons, exotics and subclass changes to shift a META in favor of a more competitive and linear experience versus a fun and engaging one. Combined Arms being removed was the initial indicator of them leading towards this cancerous cycle.