Every game thesedays and even good handful of years back is starting to evolve into "movement with hook" games and rarely is it done in a way it introduces a skill ceiling.
The only good grappling hook I can remember is the Titanfall 2 multiplayer one, preserving momentum and planning ahead let you do seriously cool stuff.
Ratchet and Clank has an iconic hook but there too it rarely went from linear jumping puzzle to dodging enemy swarms with it.
I just watched a video about DMC:Devil May Cry and it had a hook too, but it looks like the game wants you to chase combos but the hook looks like it takes the fun out of being near to dropping a combo.
Also in Halo Infinite it looks jarring, okay sure Mister Chef is basically a walking tank, conceptually him having a towing hook is logical, but in gameplay it just feeds short attention spans where people can't stay focused to walk 5 meters in thrilling gunfire to pick up a gun anymore.
"Give. Reward. Now" is feeling to be the new thing in game design people want.
Doomguy is sure to get his grappling hook innthe next installment of "git gud fps -blam!- the game"
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#Offtopic
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It's kind of overused at this point...
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1 AntwortenDoomslayer has the meat hook tho… [spoiler]Close enough lol[/spoiler]
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You could use the one in Zelda: TWW to lift treasure out of the sea. That was a good use for it.
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[quote]I just watched a video about DMC:Devil May Cry and it had a hook too, but it looks like the game wants you to chase combos [u]but the hook looks like it takes the fun out of being near to dropping a combo[/u][/quote]My brain can't process that bit, but anyways, the main purpose of the Angel pull / Demon grab was for traversing the levels and the occasional QTE - esque moment with a staggered enemy or boss (the later of which was overused on every boss sans Vergil). Its only real use during combat came from the fact the game moronically has no lock on (until the "definitive" edition) but on stronger enemies and higher difficulties, all it does is stagger.
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10 AntwortenI think that grappling hooks are a good idea, but often fall short. The only grapple hook that I like is the TF2 one, I love how you preserve your momentum. You don’t need to worry about the Halo Infinite grapple, the way it looks is that it is an equipment. Like an early bubble shield. The Apex Pathfinder grapple is sad, you move so slowly and you can’t really swing around. TF2 is such a good game, I wish it’s physics and concepts would be taken and actually implemented well into new games.
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1 AntwortenI liked the yo-yo in Lost Planet.
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Solid points but Grapple Hook make me happy
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1 AntwortenToo many grappling hooks, not enough Batropes and Batarangs.
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2 AntwortenYeah even a game I really like, ultra kill, has one. Granted it’s only really used in one mission so far for parkour but it really seems unnecessary. The only uses for parkour are limited to grappling to green orbs. The only other use I could come up with is grappling a stone face to get up close with the shotgun to get the parry bonus damage on it Most people who I see play don’t use it almost at all, except if they get knocked off an arena and don’t have dashes which is really rare. It’s still a great game though
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Monster Hunter has grappling hooks, but they can only attach to glowing yellow things attached to ceilings or to mount the monsters to damage them(assuming they’re bigger than you, which they almost always are) Batman: Arkham Knight has a grappling hook to get to any surface or boost your glide. Though to be fair, you can only glide from a high place and you have no other traversal abilities.
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2 AntwortenPathfinder has a grappling hook, don’t shame him.
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I like the new Rift feature in Ratchet and Clank: Rift Apart. It’s not really a grappling hook, but it’s a fast and reliable way to move across the battlefield quickly, and can even be used to startle enemies underneath it.
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2 Antworten[i]Tenchu[/i] made great use of the grappling hook.
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Sometimes they make sense, like in the newer Batman games, but a lot of the time they feel pointless and an unnecessary upgrade slot.
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2 AntwortenIt’s an overused feature yeah, most games aren’t even creative about using it. Infinite is like the last recent game I know about but halos been chasing trends or being like CoD for years and years now so I’m not surprised halos taking another feature like that.
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Doom guy already has a grappling hook.
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4 AntwortenMy favorite grappling hook was in Sakuna: Of Rice and Ruin. As far as platforming went, it was pretty standard. You know, latch onto a wall, get pulled to wall. Very creative. But, the grappling hook’s main purpose in this game wasn’t to assist in platforming, it was to assist in combat. Latching onto any enemy would trigger the game’s dodge, where you swing around the whole field behind the baddie. On top of that, though, there were several grapple-based attacks, ranging from a charge attack, pulling the enemies towards you, swinging them over your head and painfully into the ground, and inflicting status effects. There were probably more, too, it’s been a while. It was a blast, swinging around enemies, launching them into eachother, etc. The one in Risk of Rain 2 isn’t bad, either. It belongs to the Loader, who has no other movement abilities*, and is pretty slow, making effective grappling the only good way to get around. There’s also the one in Sundered, which was really fun—upgraded to uts eldritch form and every grapple also gave you an omni-directional air dash. Those are the only three I can really think of that I’ve enjoyed, though. Aside from that, grapples have never really appealed to me that much. At best it’s kinda just there, and at worst I usually find it annoying. I think the big issue is for a grappling hook to [i]really[/i] be fun, the character needs to be built around it. Sakuna’s grappling hook is her main weapon, your example of Titanfall had it as a key part of the moveset, and Loader as I mentioned has it as their only movement ability. In many games, like Ori & the Will of the Wisps, the grappling hook feels more like an afterthought. It’s not something they built the game around, it’s just something they put in ‘cause they’re popular. But eh, it’s whatever. Rarely is the addition of a grappling hook something I despise. Most of the time it’s just there, so, like, whatever. I want to play Sakuna now. I wish it had more of a post-game. [spoiler]*Loader [i]technically[/i] has a second movement ability in their charge punch, but it’s not very reliable.[/spoiler]
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1 AntwortenFrom what I've heard of people who played the game, Infinite's Grapple hook felt refreshing to use, compared to other games. I wouldn't know for myself, but I hope that's the case.