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8/29/2021 1:01:22 PM
18

Grappling hooks are starting to become lame

Every game thesedays and even good handful of years back is starting to evolve into "movement with hook" games and rarely is it done in a way it introduces a skill ceiling. The only good grappling hook I can remember is the Titanfall 2 multiplayer one, preserving momentum and planning ahead let you do seriously cool stuff. Ratchet and Clank has an iconic hook but there too it rarely went from linear jumping puzzle to dodging enemy swarms with it. I just watched a video about DMC:Devil May Cry and it had a hook too, but it looks like the game wants you to chase combos but the hook looks like it takes the fun out of being near to dropping a combo. Also in Halo Infinite it looks jarring, okay sure Mister Chef is basically a walking tank, conceptually him having a towing hook is logical, but in gameplay it just feeds short attention spans where people can't stay focused to walk 5 meters in thrilling gunfire to pick up a gun anymore. "Give. Reward. Now" is feeling to be the new thing in game design people want. Doomguy is sure to get his grappling hook innthe next installment of "git gud fps -blam!- the game"
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