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ursprünglich gepostet in: Dungeons
8/14/2021 11:39:14 PM
3
Definitely need more dungeons and on the note of solo, I get having the solo flawless be hard and what not and prioritizing the 3 man experience as thats what most would do but each dungeon has parts that are very VERY clearly made with ZERO care for solo runs and thats just criminal to do when putting solo flawless triumphs in for every dungeon. I definitely think the design team needs to pay more mind what they're doing in that regard, cause even some of the easy stuff solo is not fun whatsoever due to design. tl;dr solo dungeon experiences could be significantly better than what they are and should be
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  • I don’t understand what you mean by bad design. Solo flawless dungeon is supposed to be super hard, with only solo gm being harder. That way when you see that emblem you know what the person who has it went through. That’s why when you actually complete it, the feeling of pride you feel is so strong. I was literally fist pumping alone in my room when I completed prophecy, it took me so long and it was so hard. Happy I did them while warmind cells are still op. Must have been even easier with the taken and hive mods.

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  • Bad design like the fact that if enemies are being pricks in say Shattered Throne on Vorgeth you're not allowed to move for minutes at a time or you die. In a GM I understand that happening but in a dungeon that's just ridiculous. Nothing fun or challenging about that, just stupid and annoying that you can't play because you'll get pinned against the wall up at the ceiling cause the boss is a taken ogre. That's the only reason that encounter even poses problems in the first place and it's beyond annoying.

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  • Ok, I understand. It’s very hard, not impossible though. Very frustrating though.

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