Shatter dive is more easy to spam so I go with shatter dive. I laugh at anyone that says chaos reach or top tree dawn is frustrating to go against. I have no trouble with those classes, they are easy to shut down and countering chaos reach is as easy as staying near cover majority of the time. To this day I have no idea why players have a hard time countering top tree dawn, the player is a sitting duck when in the air, if you have any weapon with high caliber rounds, they literally cant touch you. If you simply move left and right then they will have a really hard time landing a shot on you. The secret to countering a flying warlock is again, stay near cover. The dash is no different than a hunter dodge and it doesn’t even break aim assist like hunters so its easy to track.
You cant counter shatter dive, even behind cover, the blast is AOE and deals massive damage. Even if you somehow managed to escape the freezing from the grenade, no jumping ability from warlocks or titans are able to escape the shatter dps. The only movement ability able to escape shatter dive is icarus dash lol.
Just FYI: when I say shatter dive, I’m actually talking about the shatter part of the stasis as a whole and not the actual air dive from the hunter.
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don’t you hate it when people say DPS instead of Damage?
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Sorry, its just shorter to write down.
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Then that’s shatter you are complaining about, not so much shatterdive itself.
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Thats why I had to make it clear on my FYI. Players think the dive is the issue but its the shatter mechanic that makes the shatter dive so busted.
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Yeah the shatter mechanic as a whole is really the issue. That much I’ll agree with.