Its really unlike any other game I’ve played. In destiny people seem to mystify things like raids or trials or gms with some elitist attitude like only the “best” should be able to play.
People push against things like matchmaking for stuff which would be an objectively good idea with a voice chat fix like...team game with no way to make a team ok. I think even d1 had an easier system.
There’s a lot of stuff a lot of people are missing that make this game a lot more complicated then it needs to be.
Trials is just pvp it isn’t some big thing. Anyone can play.
Raids are just a long strike with mechanics. Just because someone doesn’t want to have to get there phone and discord just to play a free game doesn’t make you better.
Do better as a community and make things less scary and maybe save this hemmoraging player base and hopefully bungie does too if they realize casual players will bring them money too.
But I also wanna know why??? Why do people get so defensive when raid matchmaking is brought up or making trials a fair mode???
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#destiny2
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i think at this point for raids it's players would like to be able to run all 3 characters through a raid in 2.5-3 hours. rather than spend 3-4 hrs guiding new player(s) and not even complete a raid. just a guess. i just started playing again for the first time in a couple years and would like to run the raids at some point but have not had much luck in LFG. but i remember running leviathan in an experienced group would take 45min to an hour for a completion. where if i would guide new players we would spend 3-4 hours and often times wouldn't complete the raid. this is why i'm not sure raid matchmaking would work. the encounters take teamwork, communication and an understanding obviously of what to do. Trials should absolutely have matching though. really pointless to lock that behind LFG.
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5 AntwortenRaids are very far from gatekeeping. They're easy if people want to put the effort into learning them. What you're referring to in terms of raids is the sheer refusal of some to pick up their phone and use lfg. That's laziness on their part, not someone keeping them out of an activity out of some misplaced self righteousness. In terms of GM and Trials, there are methods of getting the actual gear. No one is keeping you from 1330 NF or completing the weekly gimme bounty for trials. If you want the (adept) words on the end of your gun name -which provides marginal benefits and a sense of 'look at me' prestige- then you should have to try to complete that difficult activity. If they were putting some crazy game changing exotic behind thes activities then I would agree with you, but they haven't.
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12 AntwortenI disagree. Raids take time, no one is obligated to carry other people. That’s just entitlement. Trails is the very top tier pvp mode. Where you can and will face off against the best. Watering it down negates the very purpose it was made for. You can whine about players but Bungie is the one who left Guided Games hanging, not us.
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How exactly are you experiencing gatekeeping if you're in a Clan? Your Clan members won't play with you?
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To be fair Trials and GMs at least are supposed to be ENDGAME activities, you shouldn't have matchmaking for them. If you can't succeed in them that's okay and you simply just need to improve. Raids are interesting. I understand not wanting to teach but right now if you don't have 20+ clears LFG groups just don't want you. There is a lack of people willing to sherpa and I get that. Why would you want to make a raid harder than it needs to be just because of one person. Easier to get someone who knows what they are doing than to try and teach someone.
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Clearly you have not tried to do a raid with a team who do not have mics.
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Have you ever played another MMO ? I mean, let's be honest here, D2 matchmaking is the minimum of the minimum. You would need to add a couple more options, at least more than in Guided games. Also the game does a really poor job at setting the gatekeep standards. So players have to do it themselves, and as usual it's messed up. Bungie is trying way too hard to keep D2 mysterious to the point of being obscure. Instead of pages and pages of Lore. There should be pages to give some quick guidelines of every of the game activities. There's something wrong when the first thing people ask you is if you watched a video of youtube to know what to do.
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3 AntwortenMatchmaking in raids is a no for several reasons The whole point of Trials is no matchmaking so that it encourages premade teams with extreme synergy. You're not supposed to be playing with anyone random in the first place. And GMs is much the same thing as raids but to a slightly lesser extent It'd be a waste of resources and everyone's time. Why? The only people in there who would actually get anything done are the people who already learned what to do this way and thats assuming most the fireteam is in the same boat. Majority of blueberries would not listen nor want to listen to whats being taught, there's high risk of them just leaving like with LFG raids, and then there's just the high chance of any other factor that would make it a poor experience based on what you're looking for. At least with LFG you can pick and choose and if someone slips in you dont like, kick them and bring in someone else. Definitely better than matchmaking and dare I say it the people on LFG would be better than the people in matchmaking. Now as for gatekeeping trials....(not in terms of no matchmaking but the people who get more than 3 flawlesses a week and just stay in all weekend and poor matchmaking) yea its a problem. Needs to be addressed. I'd love to actually get the flawlesses I know I can get (cant tell you how many times I hit five then get gatekeeped or can't even start playing because all the gilded flawlesses are farming the first 3 games) but the playlist is so sparsely populated because of this issue it goes from sure Im working for it but its manageable to gone immediately. Like I've got 6 flawlesses and two people in tow who have none, any teams with flawlesses we run into should have no more than myself combined. Its that simple.
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1 AntwortenGo ahead make everything accessible in matchmaking. It's not going to change anything that much. Most harder objectives will be a miserable time, over 90% of the time.
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I do free carries every weekend in trials. One's inability to be good enough to accomplish a task does not constitute gatekeeping.
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Raids don't have matchmaking aside from guided games because you need to communicate with everyone else. Last thing any raid team wants is to randomly match up with someone without a mic or someone who just won't talk for whatever reason or someone who doesn't speak the predominant language of the group. The mechanics already throw enough things into play to make them challenging we really don't need any more complications thrown into so HomieMcHasNoMic can get some trash trustee from crypt. Trials does have traditional matchmaking because it's also a commitment. A commitment to the passage and your teammates. With matchmaking you'd basically have to match alongside players with the same exact passage state as you (i.e. 4 wins 1 loss) and against that same metric. Which would lead to either long queues or poor connections in matches or likely both. Current system does connection to keep things stable for both teams and kinda leans towards wins on passage tho that part can be strange given you can match against teams on their 6 win several times in a single passage. In short it's about commitment. It's barely gear related anymore and any gear preferences for teams are generally super easy to obtain like xeno and lament.
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9 AntwortenIt's called good players only want to play with good players. Because if a good player plays with a not so skilled player then the good player is punished with losing more games other than having a full team of good players which= more winning, which means people want to win more not loose. Losing makes you feel like crap, so that's why people are picky with the people they play with.
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2 AntwortenBearbeitet von aequus: 4/8/2021 9:10:11 PMPeople have been burned by players who join things like raids with no clue what they're doing wasting everyones time for instance, or players are short on time and want a clear as fast as possible with as little headaches as possible hence higher requirements on LFG, this isn't gatekeeping, its circumstance and preference. I don't LFG much in D2 so maybe its different, but in D1 I was always able to get into a raid. Trails is not just 'pvp' some ppl want to play and go flawless, and others want to just do bounties.. chose your team accordingly, again no gatekeeping. Why are ppl so quick to assume everything is gatekept? Generally curious. It exists, but ppl are quick to fall to this with regards to everything without thinking things through or looking in the mirror. I am in favor of making everything match made outside of raids.
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1 AntwortenI'm an average skill player, damn near middle of the road in all activities. But starting with beyond light and stasis, my pvp stats have plummeted. Here's my 2 cents: Gatekeeping will always occur when things of value are on the line. Its hard to prevent. But to rant about trials for a moment: Trials is a bad gamemode, not because I can no longer go flawless consistently, but because there is zero reason for me to stay in the mode past 3 wins/3 win bounty, 5 wins, and 7 wins. I can get to 7 wins often but what else is there to do after? Grind out bounties that give you a piddleshit amount of tokens? No thanks. There needs to be more "generics" that drop from the mode. In D1 while playing you had a chance of getting shaders, emblems, and reskined trials themed armor just by playing. Anything more than what we have now. Flawless has always been the end game of the mode. I get that.
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People saying raid matchmaking won't work because chances are 90% of those teams won't clear a raid. Same with trials. Also D2 vanilla was made for the casuals and it was the worst state this franchise has ever been in, so personally anything the does [u]not[/u] cater to f2p casuals I'm my mind, is a good thing
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1 AntwortenBearbeitet von Adcap: 4/8/2021 9:16:25 PM[b]Here is our wonderful Destiny Community hard at work showing its true colors with hand picked replies. This is just proving the OP's point[/b] - Get your head out of your ass, stop blaming everyone for your problems, be proactive and go get your loot. - I'm sorry I'm not wasting hours of my time to carry someone in a raid, if they don't really care themselves - Losing makes you feel like crap, so that's why people are picky with the people they play with - Clearly you have not tried to do a raid with a team who do not have mics - This thread has so many players with zero raid clears that we need to summon a Sherpa or two so everyone stops crying about the community “gatekeeping” them from activities - Destiny casuals are also the worst kinds of players. Most of them are not simply “casuals” they’re the kind of people who expect everyone to literally bend and cater to them - Other players allow their personal insecurities to keep them away - In fact, people who play video games extensively are generally jobless or taking refuge from the real world - Majority of blueberries would not listen nor want to listen to whats being taught, there's high risk of them just leaving like with LFG raids
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Do you only play shooters? Because the gatekeeping in D2 is far less than any MMO; -I straight up quit WoW because if you didn't clear the first raid of the expansion in the first month it was available, you could never get a group for another raid until the next expansion came out, at which point the cycle repeated. The gate key was an achievement, and each raid had one for its' first month; miss one and you were out of the raiding scene until next expansion. -Guild Wars 2 has a finder for everything; at the moment most groups want a minimum of ~20 (10 man) raid clears to do any 5-man content, on top of requiring specific classes and builds. -EVE is entirely gatekept by time played, in the form of realtime skill training, and the amount of money you can throw at the ship and fittings, because should that ship explode, everything on it goes with it, so you'd best have a pretty shiny fit for any PvP. And in that game, all 'end-game' PvE takes place in PvP enabled zones. Those are just the ones I've reached endgame in; I've tried a few Eastern RPGs that have transferred over (FF14, BDO etc) but never stuck with them. As to [i]why[/i] this gatekeeping happens, it's all to do with time investment vs rewards. No raid has guaranteed rewards worth more than an hour or two, especially for people who can only do a few hours per day maximum (due to work, study, family etc). Trials are the same, though you can take breaks between matches, and GMs are the worst, because should you fail at any point, you get nothing. -Raids are specifically designed to require coordination;p they [i][/i]are[i][/i] the endgame for people who want coordinated play. -Trials are not as reliant on coordination by design, but since they are entirely focused on victory, and a coordinated team will almost always stomp an uncoordinated team, communication is pretty key there as well. Coordinated play is best done as part of a clan; it's basically all they are for. I started D2 on the release of Forsaken, never raided, then quit before Shadowkeep. I returned for Beyond Light, with the intention to raid and dungeon and other endgame activities, so I joined a clan. I knew I had to join a clan to do such activities, so I did. I now have a Divinity, roughly know Garden, and know DSC almost well enough to teach others (it's literally just the terminal callouts in the first encounter I haven't got down). Frankly, being unwilling to even get on voice to coordinate for coordinated play just marks you as not actually wanting to coordinate; you don't actually want to play these modes properly, you just want the loot. Why should groups that want to get through and get their rewards have to carry someone that isn't willing to coordinate with them? Have you SEEN a GM run? Only a few builds are even viable, let alone optimal; it takes 2 shots from a red bar to end a Warlock (believe me, [i]I know[/i]), you HAVE to be revived by a teammate when you die, you have limited revives, and if you wipe your squad goes back to orbit. Even coordinated clan squads on voice comms constantly fail them. There are plenty of activities for people who don't want to fully coordinate, why can't those of us who do want a higher difficulty activity that requires serious group play and almost flawless execution have an activity? I personally dislike PvP and so avoid Trials; I don't feel any need to do it (or even Survival), even though I want the Adept weapons. But I don't think Trials should somehow be made easier; I actually think Raid Exotics should be added to the Lighthouse so that PvP mains that hate Raids aren't locked out of them.
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6 AntwortenHere is my take: There is not matchmaking for raids not because of elitist mentality but because you have no control over who is on your team. If you are consistently matched with people who cannot grasp the mechanics, it will be incredibly frustrating. People will leave and never be able to complete the raid. As far as trials is concerned, I feel that it’s fine to have a mode specifically geared towards highly competitive teams. People that practice and learn callouts. They have comprehensive strategies for each map and situation. That’s not a bad thing. If you want a similar experience with matchmaking, then solo queue comp. It’s basically the same game, just without the loot. I don’t like people that treat others poorly for not knowing raid mechanics or for not being crucible gods. I think that’s why it’s better to play with clan mates or lfg. At least with lfg, you can start a post asking for help learning. While the forums appear toxic, the actual community it wonderful. Plenty out there willing to teach and/or help. Don’t let the toxicity on the forums be a representation of the Destiny community.
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Bearbeitet von BloodS1ay3r: 4/9/2021 5:44:03 AMIts because human beings are insufferable petty, dumb sociopathic assholes, who get their jollys off in the digital world.
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D2 Y1 is why people don’t like casuals.
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Bearbeitet von The White Rabbit: 4/9/2021 3:05:27 AMElitism is a mental disease that is not exclusive to Destiny. In fact, you’d be hard pressed to find a game with a communal following to not have a few ‘l337’ individuals. It may just be my opinion but I believe it stems from a lack of fulfillment in life. Miserable person obtains shinys and makes others feel their anger and frustration, seeking the ultimate goal of a typical human being: validation.
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2 AntwortenBearbeitet von A high-value target: 4/9/2021 10:30:46 AMIt’s always been kinda that way. Raiders think they are beast but in reality they are only one YouTube raid guide video ahead of the ‘noob’. And trials is just for people that crutch on call outs and team shooting and essentially can’t run solo. So it won’t change.
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Us no lifers want something in life to feel top tier at. TLDR
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“gatekeeping” that feminine energy huh
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33 AntwortenBearbeitet von Hunter-Max99: 4/8/2021 12:15:56 PMTrials is the best example. In every post that has useful suggestions to improve trials and make it more enjoyable there are people that say it should be hard and only for the best of the best. Why? This is a video game and not a championship sport or a doctors degree. Content should be a challenging, but not undoable
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Bearbeitet von Entity: 4/8/2021 10:06:29 PMCause raid matchmaking would be a disaster as I promise you raids will still hardly ever get done, and people will always leave randomly, and others who have no clue will never want to learn and just get carried, all it'll do is cause casuals on the forums complaining about how hard the raid is, and making it easier. And for trials that'd be horrendous as all it'd do is make it easier for teams to go flawless, they'd simply wait till they don't match up against a team and back out every time they see the lobby fill up to quick. That and freelance would make going flawless not even an achievement anymore as it'll be like comp where it's just rng if you win cause your betting to get good teammates and ruins the point of trials, for everything to be on the line and to fight against another team to see which team is better. Last thing we need is more hand outs