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4/6/2021 6:28:21 AM
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Trials needs a soft rank system!

Isn't it pretty demoralizing to your fireteam on a streak in trials when you're trying to help them with flawless, but on game 3, and 5+ you face players with like 100 flawlesses? This is why a soft rank system should be implemented, and you should be matching players around how many flawlesses you got, say you got 0, you'd match some teams with 1-10 flawlesses, etc. It wouldn't harm much of the game, and if anything it might even incentivize more players to join in on the playlist when they know they wont get completely stomped in their first few games. Thanks for listening to my ted talk.

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  • [quote]Isn't it pretty demoralizing to your fireteam on a streak in trials when you're trying to help them with flawless, but on game 3, and 5+ you face players with like 100 flawlesses? This is why a soft rank system should be implemented, and you should be matching players around how many flawlesses you got, say you got 0, you'd match some teams with 1-10 flawlesses, etc. It wouldn't harm much of the game, and if anything it might even incentivize more players to join in on the playlist when they know they wont get completely stomped in their first few games. Thanks for listening to my ted talk.[/quote] Meh, players who enter need thicker skin and realize at the end of the day, it’s just a video game.

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    • IMO flawless should never be made easier, however I'm all for making the standard weekly rewards more obtainable for the more casual guardians

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      • That would just encourage every team to run as stacked as possible. You cant do carries going up against a team of 2.5kds 7 games in a row

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        • Honestly i really don’t know im still new to trials of Osiris so i don’t have much experience yet

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        • No. This just means that over time it becomes easier for people to get flawless, making it less and less of an achievement.

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          • Bearbeitet von Erijian: 4/6/2021 8:11:33 PM
            Makes me sad to see people advocating for systems that punish you for being good at the game.

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            • No. If you implement any system that matches players on a skill basis vs. a card basis, you lessen the experience of Trials that is by design an Elimination style tournament. It should be equally difficult for all players to reach the Lighthouse. Let's say you implement the system and people play Trials consistently for the next few months as the system gathers data. You will eventually end up with a system where S-tier teams play S-tier teams exclusively while D-tier teams play D-tier teams exclusively, this ultimately results in players reaching the same goal of the Lighthouse without putting in the same skill. And what you need to consider is that this hurts the game not only for the avid Trials players, but also casual players that want to play with friends. I will say with confidence that I'm not the greatest Trials player, but have a couple friends that will carry me from time to time. We usually have to reset our cards a number of times given that it is effectively a 2v3 against sweatier teams. If we had to go against these types of teams every single game, my chances of being able to go flawless are effectively reduced to zero, and this is an issue for anyone that wants to help others in the same way. What this ultimately does is encourage recovs even more, which is detrimental to the game mode overall. The system needs to remain card based, the problem is that the player population in Trials is very low. The only way to solve this is with more loot/rewards. Offer more normal Trials loot to the casual player and offer more flawless loot to the hardcore Trials players.

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              • if you ask me, i do like the concept of your idea but i also see people disagree. while yes it is true some people will hate that they get loot and others can get it easier by that but my issue is why, since it would not affect them if they already got alot of flawlesses. my way of thinking is this if they like it how it is then they like it for one reason only being able to stomp since if they did it while fighting new people and not as experienced players and dont like the idea of them being able to get weapons like them to make it easier. and this is just a bit of my personalilty i HATE getting killed with weapons i cant get my hands on and it not because i think it op or anything like that, i hate being unable to get it and i dont mind challenges i mean i got thorn solo so i basically went though hell and to see people can buy it from the thing sucks so if a soft rank system did get placed into it, i would not mind since it will only get harder and harder each time they do it, meaning more practise more teamwork everything and it does not sound broken in the sense since it would not harm people who play the game competitively since they wont run into them and the new players can get a taste of the gold before getting thown into the deep end.

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              • It's about time they implement a simple mechanic to trials. When you go flawless for the week on an account you then get moved to a flawless bracket vs other flawless players. I have been matched vs teams of 300 plus flawless runs combined in games 1 and 2, I've never been flawless in D2. That should never happen. I'm a decent player and have been matched vs absolutely horrible trash players, that should never happen either. Trials needs some help. We have beat some teams full of flawless runs and yes it feels good but 8 times out of 10 it's a stomp. Nothing to learn in a stomping.

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              • Yes. They had an effective rank system in Halo series (I think 2 or 3). You would go up or down in your ranks depending on your play and match against similarly ranked players. If one player was higher it would default to the higher rank. But it would be good for the freelance mode coming.

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              • Its more people with 200 flawless reseting card to prevent people from getting 3 wins

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                • I dont think it would make much sense though 😅 Reaching flawless is nothing that every player should be easily able to achieve. Only matching bad players against bad player in trials would be like reducing the health pool of a raid boss only because the team didn't kill him after 50 tries. An activity has to have the same difficulty for everyone and you cant punish better players for being good by only matching them against better players.

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                  • They're already implementing Skill tiers in Trials. They announced it in the News section of the website a few weeks ago. Who knows exactly how it'll work though.

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                    • 2
                      It would harm the game. You'd be implementing skill brackets and forcing harder matches while simultaneously not increasing the loot incentive. You'd also devalue the flawless chest significantly. Going flawless would just get easier and easier as time went on. Terrible idea.

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                      • [quote]Isn't it pretty demoralizing to your fireteam on a streak in trials when you're trying to help them with flawless, but on game 3, and 5+ you face players with like 100 flawlesses? This is why a soft rank system should be implemented, and you should be matching players around how many flawlesses you got, say you got 0, you'd match some teams with 1-10 flawlesses, etc. It wouldn't harm much of the game, and if anything it might even incentivize more players to join in on the playlist when they know they wont get completely stomped in their first few games. Thanks for listening to my ted talk.[/quote] So you want the end game to be dumbed down.. you realize as a ftp game this would accomplish nothing! The carriers would simply run on alt accounts 0-10 flawless and have that much more of an easier time carrying people to the light house.. to get access to trials takes like a day... they just need to put trials back to the way it was in D1 where there was random loot drops. This incentivised the less skilled to play... while still keeping adept loot to chase! Lesser skilled will always have a hard time to get to the end of a card.. we dont need to dumb it down (not all deserve or need adept versions) but there should be more rewards to keep lesser skilled players in the playlist.. with the off chance they can make a run (I believe everyone can make it! With the right team chemistry and luck)

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                        • Learn to cheat better. That's really all trials is.

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                          • Yet another post asking for handouts and a ranking system😂😂. Just get better

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                            • Trials needs to be removed nuff said, I say this as a pvp player. Trials is not balanced, its not a good competitive mode and its full of exploits, cheaters and ddos. Why would anyone want to roll the dice every single time they get on trials? You guys are literally wasting your time constantly banging your heads in a wall. Destiny pvp doesn’t even have dedicated servers so the experience you get is not even a legit one. Destiny pvp has always been and will always be an arcade mode, the true content is the pve. I spend majority of my time on pvp but I wont deny the pve is the real bread and butter of this game.

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                            • Don’t even mind that. I love how after a couple wins the lag kicks in. Hopefully this problem because less obvious when xplay becomes a thing. Assuming we can play trails with just Xbox and ps. If they put pc in the mix am done with this game for sure.

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                              • Loot changes would help the match making. If you get loot for losing people who often lose will play for loot and they will then play eachother. Which will get them to 3 wins more often and probably even make them enjoy it to a degree. As was the case of D1.

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                                • Yeah, just give those high flawless count players a 30 minute queue and laggy matches. Great idea.

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                                  • Here's an idea that Bungie's tried with great success already: 1-50 rank system, you only play people within so many ranks and 50s can't search any lower than 40.

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                                    • Three Simple ideas 1) Trials Win rate matchmaking 2) Reward 3 tokens on loosing, and 5 on winning. 3) Remove Trials Cards. And for the Lighthouse? 1000 tokens give access.

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                                      • (Laughs in solo casual that wouldn't get into Crucible, let alone Trials, if his life depended on it) That first Iron Banner after Beyond Light just destroyed any enjoyment I found in PvP.

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                                      • I'm not a PvP dedicated player and I don't play Trials [i](except this week I did 'cos Seasonal Challenge)[/i], so I might say some BS here, but I think that Trials need a SBMM in order to make matches more fair. As the only real competitive endgame hardcore PvP Activity of the game, it is reasonable for me to implement a SBMM in this mode exactly as to keep CBMM in Quickplay, whici is instead a "quick mode" where you lose nothing even when you lose badly [i](you still get Valor Points, Rewards and Bounties Completion). [/i] However, Bungie for now is more focused into the Freelance Mode so, who knows?

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                                        • There’s apparently matchmaking changes next season. They mentioned that it’ll be easier to get to 5 wins or something like that, and there will be some sort of skill bracket system (I don’t remember which twab mentions this. Sorry). Honestly though, I literally don’t care. I’m not stepping into that playlist. Nothing will convince me to try trials. I’m honestly wasting my time and teammates patience and literally doing nothing productive and giving into false hope like a goddamn idiot. You are free to try it next season with whatever changes are coming, but I sure as hell am not going to play a single game. Never played trials. Never will. Most players playing it would agree with my choice, since they’ll never will have to deal with me ruining their experience anyway. Give me a goddamn reason to try.

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                                          Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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