Once unlocked from the artifact, they should be active on all applicable weapons. This would free up slots on arm pieces, further allowing us to play the way we want like loader mods
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Bearbeitet von STARKILLER2258: 2/19/2021 4:38:11 PMYeah they stuff all the mods on arms, as if we were Fallen vandals with arms to spare. A lot of good ideas here about the mods. Somebody below mentioned the artifact should be like a skill tree. Thats a very cool idea. Somebody else mentioned the seemingly haphazard approach to things, like why does this grenade only work on this subclass, or why this melee only works on that subclass, etc. Why does this mod cost 6 energy for this weapon, but this one costs 1 for that weapon, etc. I'm a classic car dude, and I swear sometimes playing this game is like having to fire up an old model T ford in winter with all the "primitive" conveniences. Tons of crap that don't make sense piled on top of each other.