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Bearbeitet von V21075: 2/15/2021 9:49:37 PM
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Trials Thoughts from someone who tried it for the first time this weekend

Trials, well it finally pulled me in for the first time because the messenger was available for the bounty and of course for 3 wins, so I thought, why not give it a go, 3 wins, a bit of fun, sure, sounds good to me! Eh…no I was totally wrong, the mode is chronically half baked. No before I say anything else I am perfectly aware that it’s an end game mode, and is there for the best of the nest to duke it out and find out who is king of the lighthouse, but here’s the thing, I played trials in D1 every single week, got to the lighthouse just once, but loved the mode and weather I di well or dd terribly, it was fun and gave you the opportunity to earn some rewards, not pinnacle of course as they are – and always should be – lighthouse only rewards. So, what did I find about the experience? There were quite a few things that make the mode way more elitist than its D1 counterpart, first is the token system, no tokens for participation, what a ridiculous change that is, being farmed happens in trials for lower skilled players like me and I’m fine with that but to actually leave you with nothing not even a blue weapon drop for your participation makes no sense, yes I know there was a token farming thing at the start of Trials but as usual with Bungie the took a chainsaw to the token system and now it’s pretty much pointless to play as a lesser skilled player, you get nothing for it, if you were to get 2 tokens for each game you complete you’d still have to play 10 game to get 1 drop. Next up matchmaking, card based for the first 3 I believe, certainly at least the first 3, wow, that’s great lesser skilled players getting the 3-win reward, forget that! You are 90% sure to get a highly skilled team at the start of the game and never get more than maybe 2 wins at best, its terribly skewed and should be the opposite, it should be SBMM for the first 3 rounds or so and then go with card based from there. Overall, the experience made me feel that I will probably never return to the mode and although I’m sure I wont be missed the more people who turn their back on Trials the less likely that the mode will survive, the player count is already chronically low, I played against the same stacked team twice in 3 games 3 times over the weekend. Changes need to be made to entice players of lesser skill to try the mode and feel like, even if they will never get to the lighthouse, at least it would mean that the mode would relevant across the player base, more players is better for all players, hopefully bungie will se this and make some positive changes to make the mode an experience for everyone, in D1 they did that and the mode thrived, it can in D2 as well.
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  • Even the streamers and and top end players are finally giving up the "it's suppose to be for top tier players" mantra. Right now trials is not good for casual players or even those top tier players. For this list to thrive every type of player needs a reason to be in here grinding. Bungie is starting to get the hint and making loot taht ppl actually want be a part of that playlist, however, now they need to make it so that these types of wepons just have chances of dropping on a whim just for playing after every game.. This keeps the playlist healthy and everyone can grind. Lighthouse should be cosmetics and adepts.. thats it. Then everyone is happy.

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    • 3
      [quote]Trials, well it finally pulled me in for the first time because the messenger was available for the bounty and of course for 3 wins, so I thought, why not give it a go, 3 wins, a bit of fun, sure, sounds good to me! Eh…no I was totally wrong, the mode is chronically half baked. No before I say anything else I am perfectly aware that it’s an end game mode, and is there for the best of the nest to duke it out and find out who is king of the lighthouse, but here’s the thing, I played trials in D1 every single week, got to the lighthouse just once, but loved the mode and weather I di well or dd terribly, it was fun and gave you the opportunity to earn some rewards, not pinnacle of course as they are – and always should be – lighthouse only rewards. So, what did I find about the experience? There were quite a few things that make the mode way more elitist than its D1 counterpart, first is the token system, no tokens for participation, what a ridiculous change that is, being farmed happens in trials for lower skilled players like me and I’m fine with that but to actually leave you with nothing not even a blue weapon drop for your participation makes no sense, yes I know there was a token farming thing at the start of Trials but as usual with Bungie the took a chainsaw to the token system and now it’s pretty much pointless to play as a lesser skilled player, you get nothing for it, if you were to get 2 tokens for each game you complete you’d still have to play 10 game to get 1 drop. Next up matchmaking, card based for the first 3 I believe, certainly at least the first 3, wow, that’s great lesser skilled players getting the 3-win reward, forget that! You are 90% sure to get a highly skilled team at the start of the game and never get more than maybe 2 wins at best, its terribly skewed and should be the opposite, it should be SBMM for the first 3 rounds or so and then go with card based from there. Overall, the experience made me feel that I will probably never return to the mode and although I’m sure I wont be missed the more people who turn their back on Trials the less likely that the mode will survive, the player count is already chronically low, I played against the same stacked team twice in 3 games 3 times over the weekend. Changes need to be made to entice players of lesser skill to try the mode and feel like, even if they will never get to the lighthouse, at least it would mean that the mode would relevant across the player base, more players is better for all players, hopefully bungie will se this and make some positive changes to make the mode an experience for everyone, in D1 they did that and the mode thrived, it can in D2 as well.[/quote] Good post. True it’s end game but so are raids and grand masters. And literally anyone whose never done 1 can grab a team of randos who have never done them either and complete them, it may take hours but it will get done. End game=difficult for all players, not impossible for most. This superiority complex of the pvp community is getting ridiculous. Imagine if bungie based the difficulty for raids and GM on time spent in crucible vs. PVE. Scaling higher the closer ur time spent in pvp was to pve and reaching impossible difficulties to the point that enemy’s were 100 power level above you resulting in a full mag of izanagis to take out a single red bar. The pvp community would riot saying “it’s not fair” only for the pve community to tell them to “shut up its end game content, not everyone is meant to be able to do it”. I hate the “it’s end game” argument. If the roles were reversed this would be a completely different conversation. I feel like the pve community would actually have the pvp community’s back.

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    • Console trials is so free how could you not win 3 games that mind blowing...

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    • Trials is only for streamers and the top 1%. I’ve never played a single game and never will. No point when you know you’ll never get to the lighthouse, let alone 3 wins. I know the playlist is better off without someone like me playing it. 1 less person that cloud screw up legitimate players.

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      • Trials of Ostasis is a nightmare. It should be SBMM in the earlier cards, definitely the first 3 like you said. My team, we’re not gods but we’re not bad either, and we got to 2 wins consistently, suddenly faced unstoppable teams and were squashed in seconds. 2 wins, 4 losses. Couldn’t get the 3rd. And this was like 10 cards. This Trials system is terrible and heavily favors the best players. This excuse that it’s “end game content” and shouldn’t be easy, well it’s not easy for anyone except the best players because they only face people they can roll through. How is that fair? How is that end game for them? Put then against their own skill group and f*ck their crying.

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        • There are ways to make Trials less shitty, and Bungie will flat out turn Trials off rather than admitting that they did a very poor job.

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        • Bearbeitet von an Ape with a d2 addiction: 2/16/2021 12:05:43 PM
          Best part? Folks were telling bungo to fix the severe lack of no win / low win participation rewards basically from week 1 since trials launched last year, saying the playlist would eventually die without reward incentive to perpetually play for the more casual audience. (Of course along with top performers having separate reward incentive to perform as well. Not mutually exclusive. Both were botched at launch.) They didn't, and so it did. Player count's been in steady decline ever since and the mode's already waist deep in the grave from the amount of players per weekend while the myriad problems a low player pool causes keep getting worse and worse. Arguing it's fine since "supposed to be hardcore mode" will only make the playerbase die that much faster. Temporary spikes from a new gun or crossplay being implemented wont solve the foundational issue and only delay the inevitable. You could say we called it.

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          • Welcome to the Club Would not be Surprised if they Sunset Trials It is Tremendously Un-Fun for 99% of the playerbase...

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            • imagine if you played like CSGO, rainbowsix siege or something like that and you are matched against globals... that is exactly what happends in that trash gamemode. Me and my friends played it half a year ago when the helmet was 5 wins we got to 5 wins with no lose (record for us) and we had mercy the next 4 mathes we lost 4-0 or 4-1 it was aids why the -blam!- should we play it.

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            • Bearbeitet von DredLaP: 2/17/2021 3:39:13 AM
              Dont feed the beast. A game mode that locks the lower 97% out, should fail. Let it. Its the only way things will change.

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            • Loot doesn't incentivize players if the core experience isn't fun to play. But elitist players only care about loot and complian about low population when casual players leave. Because there games are to sweaty. The matchmaking needs to be fixed for a more balanced experience.

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              • Only time Trials was ever remotely worth it was when Doctrine was a thing. I honestly don't understand the appeal of the game mode, I really don't. Going so hard for loot that is always high tier mediocre at best. Even Comp was a more worthwhile experience because of Forsaken Pinnacles.

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              • U said it yourself , Trials is a highly skilled environment for people who like endgame , pleeease stop complaining please. I am not very skilled but I still won my 3 or 4 games before the end lf the Trials this week .

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                • Alternate title: Player who's bad at pvp takes it out on the sweaty game-mode. Literally anyone that does research into the games you played this weekend can see where your argument fails. You want sbmm for the first 3 rounds? What difference would that make when you're queuing with players much better than you while you stop their ability to win by only contributing 7 kills across 18 games. Sbmm would not protect you from being slaughtered in that context because it would also take into account your team's skill.

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                  • I just jumped off a cliff a bunch and got a godly PvE messanger. Win win in my books. Give free wins and get loot

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                    • Bearbeitet von Maxwell: 2/17/2021 7:27:51 AM
                      Trials had a player count of almost 300k people during friday-monday (available data on destiny trials report). It's almost unbelievable that you were unable to match nothing but too tier players. There is a matchmaking issue where if you're in a fire team of all new console players it only matches you against other full new console fireteam. That makes the matchmaking much more sweaty and difficult. Other than that, if you couldn't find 3 wins when the playerbase was that high then I don't know what to tell you.

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                      • Because it’s not a competitive mode, it’s a underground black market for money

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                        • the fact that people need to jump off the map just to get the pulse rifle says a lot about the playlist.

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                          • Haven't tried trials since yr 2 d1 as I just dont have the skill but also because the gold tier bounty gave me a shitty game filter as the reward

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                          • My experience this weekend was hoping the other team was going to jump off the map. Players realized that you can just forfiet 10 matches and get the drop for the day. Its was actually kind of funny when two bad teams were in the match together which was rare. Our bad team would rush the other team in hopes they thought we were good and they would jump off. :)

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                            • Bearbeitet von Heydrith: 2/16/2021 9:37:45 AM
                              Man, this game looks like Destiny, but people behind it are different. Lazy, without any dev skills, blue hair do gooders bs spreaders.

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                              • trial of the cheaters and recoves

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                                • Me and a friend tried trials a month or two ago for a few weekenda. Both are fairly average pvp players... but we got stomped every match like we had never played pvp before. I gave up on it. It would be nice to get the good weapons it offers, but if it just makes me hate the game every time i go into it, it isnt really worth it.

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                                • Yep.

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                                • I've only played a little bit of Trials in D2, and it's bad. Worse than Trials of the Nine bad. Rewards are meaningless due to Sunsetting. So many cheaters that when you get killed, you don't even know if it was a legit kill or not. Loot from losing a match isn't worth it at all.

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                                • I am excited to jump off the map for that full set of Titan armor. Haha!

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                                  Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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