I like the idea of selectable mods on exotics, and really appreciate that these exotics were fixed, as they were useless for so long. Appreciate how it was so substantially changed but still kept it’s unique team-play identity. Doesn't fix the game, but credit where credit is due.
Also, thanks for the upvotes! Glad to see something positive get a bit of attention, even if the game is somewhat suffering.
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1 AntwortenBearbeitet von Ferus Lux: 2/6/2021 8:47:32 AMMight get hate for this but... They're not NEARLY as complex and meaningful as Bungie thinks. I really wish we'd move away from the power facade of "fast reloads, handling and ability energy." They don't really matter in higher level content and i wish we could start getting things like "+25% Auto Rifle Damage" or bonus damage for your next super and/or grenade. Ways to ACTUALLY build around certain weapon types and make them Endgame viable. This IS a looter shooter after all. This isnt Diablo or Path of Exile and builds rarely matter. All you need to beat everything is LFG friendship and the current meta Heavy Weapon. If you had 0 in all stats for the Raid or Master Lost Sectors it wouldn't matter. If you had the slowest reloads and handling it wouldnt matter. The heavy ammo support doesnt even matter because the ammo finder mods work well enough. Either make meaningful synergy with real game changing effects or just give ability augmenting Exotics like Bakris, Icefall Mantle and Necrotic Grips which I used to trivialize the ad spam in Prophecy and get my brother a full Moonfang set easily. These are Ecotics with powerful and more tangible effects that make the game more exciting.