weapon name: SideWinder
"its not an illegal round, its skill!" -unnamed awoken gunslinger
[b]Appearance: a gun metal grey revolver with a slightly larger, rounded barrel with small engravings of snake scales on the cylinder and barrel. the hammer is jet back and slightly sharp and the grip is textured with black, grey and white scales resembling that of a rattlesnake[/b]
Solar/primary/handcannon
fire rate: 120
impact: 3 headshots kill in crucible
kick: high
reload speed: medium shotgun reload speed equivalent
mag: 5 shots
intrinsic perk: old fashioned cylinders: load one round at a time, firing cancels the reload animation
exotic perk: rattlesnake rounds: when a shot lands and deals precision damage, the bullet will remain inside the target for 2.5 seconds, if another enemy is within 10 meters of that target, the round will eject from the original target and his the second for the damage of a normal bodyshot
catalyst: 250 precision kills: increased range, kill tracker and ricochet round hits the second target for a precision hit, then bounces to a third target within 10 meters of the second target, dealing body shot damage
balancing: [b]whilst in crucible[/b] all ricochet rounds will deal body shot damage, not pericsson damage due to catalyst
edit: i meant for the balance to only effect crucible game play, fixing that real quick
edit 2: i forgot to add visuals, adding those now, also rewritting the favor text
English
#destiny2
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1 AntwortenYou need to get laid dude
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It’s a very interesting idea at that it kids reminds me of Le Monarque with damage leaping capabilities in a sense would be a very interesting weapon
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Bearbeitet von --KNIGHT--: 9/25/2020 9:32:57 AMIt should be made a 140, and the bullet hits every person in the vicinity one by one (no timer) with decreasing damage per person (So first hit does full damage, next does half, then quarter) It should be a Veist handcannon, and I think the name 'headhunter' goes well with it
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Bad why well here is why 1- its 120 rpm 2-felweniter exists 3- the weapons has 5 shots 4- high recoil The base status sucks but the perk is amazing
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Eh, sounds boring.
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3 AntwortenBearbeitet von Demon_XXVII: 9/24/2020 3:21:07 AMPrecision 👍 How about [b]SnakeBite Rounds[/b] that tear through the 1st target and embed venomous ‘fangs’ into the faces of any opponents standing nearby (range increases on catalyst too) Stacks to increase multiples/secondary target acquisitions
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1 AntwortenI want this one
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That sounds really cool, I just think that for a 120 rpm it should be able to 1 head 2 body ya know?
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1 Antworten3 headshots for a 120 sounds a bit slow. I think maybe 1 headshot 2 body.
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Sounds like it'd be pretty fun.
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Cool idea for an exotic perk. The latent homing effect seems ok, but the damage dealt would have to be commensurate to the effort (and factored by primary ammo). Outbreak Prime and Malfeasance are both analogs to this type of effect. The siva swarms in PvP can be nice for softening targets but aren’t reliable to proc like this is unless there are a lot of crits. So the “rattlesnake rounds” would need to do a lot less than typical body shot damage in a 110 damage archetype, and the subsequent damage to a third guardian would need to be less than that. I think it could be balanced out. The apparently glacial reload seems unnecessary, but I could see this starting at 7 rounds due to the exotic perk lethality. Maybe bumps to 8 or 9 upon mw.
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Sounds fun, but ridiculously overpowered.
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7 AntwortenI always find these made up exotics to be incredibly cringe worthy, especially the flavour text bits. That perk also sounds incredibly op.
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5 AntwortenHmm interesting