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This crap has to stop. Maybe then people will realize too team balancing needs fixing as well, something completely irrelevant to matchmaking
Key things I have to constantly reiterate to people about how this works:
Player pools are not divided like how they were when it was Control vs Classic Mix, not the same, that is not providing a choice as either playlist is at the mercy of the other's popularity.
As a priority system, you still can match with people that fit [b]your[/b] criteria. This does not mean being matched with people who chose the same thing as you.
This doesn't target one group at the expense of another like how a strict CB/SBMM setting does in a casual level playlist.
You don't have a Classic Mix and a Control playlist, thus having more players in one place, more players in a playlist = better functionality. Low player counts are no worse of a problem than they are now.
Queue times do not increase, if anything, they decrease, there are more people to choose from
Why this is good:
NO. MORE. FIGHTING. No more of this git gud, or learn to fight at your own level BS cycle that has been going on for YEARS. Everyone has their reasons for wanting what they want, overgeneralizing with something like everyone who prefers CBMM is a sweaty tryhard that wants to pubstomp the weak out of the game is absurd. The notion that one side is selfish and not the other is hypocritical, as desiring either side alone carries inherent selfishness.
EVERYBODY WINS! Why would you not want something everyone can benefit from? I've come to believe through my mass efforts to get this idea through people's heads and [i]START POSTING ABOUT IT INSTEAD OF THE SAME CRAP WE SEE NOW THAT GOES NOWHERE[/i] that no one cares, which is so sad. I have a comment from my last try at this that summarizes the problem here (afraid to say name cause of some other possible hidden CoC policy I'm unaware of that might get used against me):
[quote]I think the problem here is that your proposed solution is too rational.
By not picking any preference, matching would be strictly first-in-first-out...in other words, very fast. Restricting by connection or skill would slow it down as those would try to be matched.
Everybody who wants the current CBMM would pick "Connection". Everyone who wants the previous SBMM would pick "Skill". Anybody who wants both would be able to get that, too.
Everybody wins, nobody loses. Queue times are short for people who want that, and connections are good for people who want that, and people who want to match against players of similar skill get that, too.
So, of course, everybody downvoted you. This basically means that [b]nobody cares about other players...only themselves.[/b][/quote]
English
#destiny2
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5 AntwortenI get that you are trying to have the best for everybody, but its not going to happen. If you can't see that this is all the design of what Bungie wants, I am not sure what to tell you. This is marketing, plain and simple. Streamers are free advertisement. If people watching see streamers racking up 50+ kills a match, and doing it easily, its better advertisement. More people are intrigued by the game, and more likely to buy it, or its expansions. If people see a really good player, which most streamers are, having a rough time racking up 10 kills against another good player, the intrigue is much less. Now, once those intrigued by the streams make a decision to buy the game, Bungie has to consider keeping them intrigued. Most new players are not going to do well in the CBMM playlists, and will loose interest. While Bungie may keep the matchmaking CBMM for awhile after the new DLC drops, I believe it will change back to SBMM to keep the new players interests. How I back this opinion. The last few seasons were SBMM except classic mix. Classic mix gave the CBMM crowd a "mix" of casual game types with connection as its first priority. When Bungie switched to CBMM, instead of giving the SBMM crowd a mix of casual game types, they left the least prefered game types with SBMM, and no casual games at all. This way they can say they left the SBMM crowd with an option, knowing full well those options are really not much in the way of options. Even though they want SBMM, most will endure, at least for awhile, the casual game modes with CBMM simply because they are more prefered game types. This in turn, keeps a steady feed of lower players for the streamers to farm, which results in better advertisement for Bungie. There is one other very important difference between the matchmaking you are pushing for, and what we have in Destiny. Halo had dedicated servers, so what you want, worked. I have a very hard time believing that Halo matchmaking will work without dedicated servers.
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2 AntwortenYour argument is rational but the low life POS sweaty cowards who get of on farming blueberries will never ever allow it will
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2 AntwortenPretty sure that was introduced after Bungie sold Halo to Microsoft.
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22 AntwortenBungie did this previously. The average players opted for SBMM leaving the sweaty players to play each other. Guys like MTashed didnt get to meme out and cried until Bungie changed the matchmaking.
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Social SLAYER!!
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Just like in Halo it worked out great, to have the option to pick what MM you want would stop all complaining, because we the players have a choice, it's disturbing however to see some of the replies in this forum. People actually think we had this in Destiny already? I'm lost for words on those individuals.
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2 AntwortenBungie has shown with Destiny 2 we aren't allowed to have choices, just illusion of choice.
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3 AntwortenIs there a large enough pool of players for that to work, though?
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Great idea and it's obvious a fair few posters arguing against it don't understand what you are suggesting
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3 Antwortenyour mistake is thinking this is the same bungie that made halo.... its not! all the good people have left!
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1 Antwortenbut giving us a choice goes against their policy
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49 AntwortenOrrrr you can [u]GIT GUD[/u]? In case you don’t, we all started as a noob and worked our way up. Wah wah wah I expect handouts instead of working hard wah wah wah.
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yup, I think at this point, that would be the correct answer
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Bungee needs to do this!!
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Great idea and I agree! But maybe first Bungie could do something about cheating...
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Well spoken.
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Playing with ragey player is fun!
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3 AntwortenBearbeitet von Wes: 7/19/2020 5:00:08 AMGood post, but I don't think 90% of the poeple for these forums actually get what you're saying. They don't get the "playerbase isn't split" part. For you guys that don't get it, the system he's talking about evaluates skill and connection, but the priority is determined by the player. Think of it like this: Player A has a K/D of 2.0. Sets his criteria priority to CBMM. Player B has a K/D of 1.7. Set his criteria to SBMM. Say both players queue up. Since Player A favors connection, the system will first grab a large pool of players he has a strong connection to, and then make balanced teams from the remaining players close to his skill level [i]without sacrificing connection quality[/i]. The remaining players could be really close to Player A, or close to Player B, depending on connection quality. Player A may even match players identical to Player B if their preference is CBMM. Player A could easily match a 1.9, 1.8, 2.1, etc even if their settings were SBMM. So [i][b]his pool of players is not limited to the players that chose CBMM.[/b][/i] When Player B queues up, the system will find a large pool of players with skill levels very close to that of Player B. It will select the players with the best connection only [i]after it has evaluated skill levels[/i]. So odds are, he will never match Player A, but his connection quality may be lacking slightly in comparison. He could easily match a 1.7 or 1.8 that chose CBMM, while he certainly wouldn't match a 2.0 or higher. [b][i]His pool is not limited to the players that chose SBMM.[/i][/b] So essentially, it's the same player pool. No splitting. But the player gets to choose the order at which the system filters out players. Skill first or connection first. Since the system evaluates both, you generally end up with a system that's similar to a loose SBMM system in practice. Slightler wider skill gaps in matches without the lag of strict SBMM. (Destiny 2 hasn't tried a loose SBMM setting either.) The purpose of a system like this is to make lobbies with a decent range of skill and loadouts present without allowing major outliers inside of matches. It works. Although it works best with a very large playerbase. So if Bungie were to do something like this, they'd have to do it on the release of the next DLC or next gen consoles, but it has worked for other shooters. The biggest issue with a system like this is an issue impacts both SBMM and CBMM. And that is pre-made fireteams. Unless Bungie makes some changes about how lobby balancing and matching work together to make a decent match against a team, teams will still have a negative effect on the experience of the most common player - solos.
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To everyone below saying that this would leave all the high skill players playing against each other: 1. Read the post, op is not proposing two separate lists for cb /sb. 2. If the lists were split (which, again, is not the idea) and the majority of players were to choose SBMM, then that's because the majority of players want to play in a skill based list. This game might not be a democracy but nothing long term will be gained by Bungie ignoring the majority of the playerbase.
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2 AntwortenJust saying, maybe this feature is so uncommon in games since halo because it doesn’t work? I mean think about it it seems like a really good idea for matchmaking, like too good to be true, so maybe in halo it was a failed experiment. Maybe the option was there in the menu but they couldn’t get it to actually make a difference so they stopped doing it. It was so long ago and I don’t remember what the quality of matches was like so I don’t know if it appeared to work on the player’s end. Could be wrong but just a thought.
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1 AntwortenAdd rank system exactly same as original halo 3 I remember Bungie remove SBMM on halo 3 everything ruined
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Agreed 👍
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1 Antworten
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This is how matchmaking should work.
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12 AntwortenNot enough people play this game in order for that to be feasible.
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1 AntwortenWhen the community is distracted and at each others throats, it keeps some of the heat off of Bungie, and their BS.