Strikes in d2 have no incentive compared to d1’s. We need a loot table for strikes that’s grindable the way d1s was. Skeleton keys were a cool addition that allowed players to get the loot they wanted and kept them invest in farming for different roles. As for the strikes themselves, let’s be honesty every boss and can be killed in seconds. The exception being the bosses that have immune phases. I wanna enjoy strikes in destiny 2 but there needs to be an incentive and some level of challenge to them.
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Herioc strikes in D1 were literally casual perfection, used to just spend hours doing them going for specific loot, yet another thing that was better in D1...