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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
3/23/2020 12:36:55 AM
31

Your challenges aren't fun anymore.

I don't know when you added the seasonal mod system to the game as I took a really long break in playing, so my experience is with Season 9 and 10. Overload and Barrier enemies grind the fun to a halt. It goes from doing a challenging thing that you may be underpowered for that you were still accomplishing to a thing of tedium. The super duper hard nightfalls aren't even out and I don't even feel like doing thing. If they were in the game, if I was at the very tippy top of possible power with everything perfect for them, I wouldn't feel like doing them. It isn't a fun challenge. It isn't just a fun thing to do. The legendary lost sectors aren't fun. Throw in that you can essentially just wipe them clean with a frame and all you are doing is setting it off and staying out of the way. Clearing the bunker isn't fun. It's a chore you have to do to do something else. And that makes me look at reasons to play. To what, get max power? Why do I need to? You are just going to bump up the number again next season. My gear will be useless because you will optimize the system in a different direction to make me use weapons I really don't like using. Let me put this a different way. I want to feel powerful in this game. Not invincible, but powerful. I want to be dangerous to the enemy. If I am not careful, even on patrol, I can get smooshed. It doesn't happen often, but the feeling that I am essentially just as vulnerable as a dreg is stupid. Go into things 200+ below my current power level and I can get wrecked if I am not careful. Why should I need to be careful when going up against pawns? Going up against a barrier dude in a 1000 nightfall ordeal should not be me instantly wrecked. You say it's the burn, ok ok. Why do my guns not produce the same levels of destruction? Why does an anti-barrier SMG or sidearm not maul that barrier? Why do I have to pour magazines into someone far too often to trigger the perk? Look, I get it, you want to challenge players, which is great. I like being challenged, I like having to be conscious of whats happening and plan and know the strategies, but this is all just so tedious at this point. I've got a friend that is at the point where all he wants/needs is pinnacle gear and what that means is all he wants to do is the activities that reward that stuff and it's all just stuff that is artificially inflated challenge by requiring players to hamstring themselves with ineffective weapons for everything out of a special circumstance. Want an option idea? Don't make the mods required. Don't make me carry hard light solely because of match game. I don't NEED to carry it, but I do because it's better than everyone coordinating guns because you decided we needed one of each. These things should be beneficial to us playing. Something that makes the situation less tedious. Make these things perks, boons to the fight, not requirements. Maybe anti-barrier instantly rips the shields from an enemy. Maybe overload rounds short circuit the crap out of any kind of electrical enemies. Maybe unstoppable rounds stun all yellow bar enemies. The point is to make having these things advantageous to the journey. Otherwise I am going to end up doing what I did with the super duper version of the sundial. Ignore it completely. The second I looked at the modifiers and then the LFG where people wanted only specific subclasses and I noped out. It's not that I'm not a team player, but I didn't put up with that in D1 and I'm not going to bother in D2. You can do better Bungie.

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  • u never really get any stronger it just feels like “ ok u won’t die from 1 shot now cos ur this certain power level ” its a bit of a let down and kinda ruins that moment when u see a guardian at a super high level whose worked hard on gaining XP u should think “hell Yh this guy is gonna kick ass here comes the Calvary” then he gets one hit killed by boss stomp 😑

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