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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
2/25/2020 2:10:05 PM
33

Most raid bosses need ranged weapons

The “players shouldn’t be able to do damage at a safe distance” thing in the latest TWAB is a pretty pathetic excuse for nerfing a balanced class of weapon. Especially when boss stomp spam plagued the game and its bosses. Calus requires range on plates. Argos requires a huge amount of range due to his placement. Val owns homing missiles and stomps so close damage is not recommended. Kali and shuro are actually close enough for good shotgun/sword damage. Morgeth owns stomps and a nearby wall, melee is almost always suicide. Riven is the other boss thats always in close range for damage phases. Insurrection is usually set up in a way that gives 1 group close range damage while the other 2 must use range for DPS. While galhran is close enough for something like fusions, he has a barrier blocking him from melee so maximum shotgun and sword damage goes down heavily. Consecrated mind literally runs away requiring you to use range. Sanctified mind is literally in a lake full of radiolarian fluid, no way you can do this boss without range. The vast majority of bosses either require ranged weaponry, or you to be suicidal for damage. The nerf would make sense if raid bosses actually gave you chances for close DPS, but its just not like that. And if your nerfing things based on strike bosses that are always close-mid range and own smaller HP bars than actual endgame content, your balancing team is pretty stupid.
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