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2/13/2020 10:50:22 PM
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THIS WEEK AT BUNGIE – 2/13/2020

[url=https://www.bungie.net/en/Explore/Detail/News/48727]This week at Bungie, we had to fix the timeline . . . again.[/url]
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#destiny2

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  • That is the worst idea ever. With that, I'll just keep the Affinity that drops with the armor, or just infuse it. Why waste all those materials? Why not just require some glimmer and cores? I don't understand this logic at all. I really wish we could see what happens at your meetings when you decide whats best for the game. It seems like everyone writes an idea and puts it in a hat and Luke Smith draws one out. Then he's like, "Sounds good to me."

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  • Still waiting for the TWAB where they announce the deletion of mountaintop. Rocket launcher/shotgun using special ammo. Most BS weapon ever.

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  • My 2 cents: the changes to armor affinity just makes the problem worse/unfun with those costs. Those cost numbers don't make for fun use of the new armor system at a reasonable cost. Having to carry around all the resources necessary to change affinity of an armor piece between two activities is way too high. Making that 4 or 5 armor pieces and you're looking at a system that only the grindiest people will use. On top of all that is the issue of then still needing, potentially, multiple sets of your favorite armors to be situational between activities. That's even more base resources to get all your gear to good energy levels,which is frankly boring to grind out. Finally, none of this resolves another issue with Armor 2.0: you can't get upgrade modules during the normal gameplay loop at whim. At least under Armor 1.0 I could upgrade things on the fly. Now I have to break my gameplay time to return to the tower to just spend enhancement cores on a single item. That's just an unnecessary step that reduces the amount of time I could be spending having fun playing the actual game.

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    • I was happy about the element swapping until I realized the cost. The cost should be nominal like glimmer and maybe an upgrade module. That's all. It's shouldn't be so punishing to adjust your favorite armor for a certain activity or loadout. Unfortunately, nothing about this is going to get me playing more.

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    • So rather than remove the affinity you want to charge us for it depending on how much we’ve already invested into armour already

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      • Just admit you were wrong and remove armour 2.0 from the game.

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        • Bearbeitet von ExiIelegend: 2/14/2020 3:58:25 PM
          You guys are masters of giving hope, and then ripping it away leaving the same feelings that were there to begin with. Why is it so wrong for people to just be able to switch the affinity at any level of the armor piece and it only cost maybe a handful of upgrade modules or enhancement cores, instead of every single upgrade material used to get to that level. You’re now introducing a real life luck stat of getting a high roll with a low level affinity on the armor from the get go. That way it won’t cost people a whole body, arm, and a leg just to swap the element.

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          • Bearbeitet von blade329: 2/14/2020 11:08:04 PM
            I would like to know when we are getting some better tools to deal with this awful maintenance. I don't know who made the decision to give us 3 blue loot drops for every freaking PvP match, but whoever it is needs their head examined. This is NOT a reward. Three blues and a couple of tokens is like throwing dirt on my carpet without having a vacuum cleaner available for me. Ever heard of Diablo 3? Division? They give us easy methods to mass label junk items so we can easily dismantle in one fell swoop. I think it's embarrassing that a AAA title like Destiny doesn't have basic tools for maintenance. While at the same time while flooding our menus with tons of useless junk. This is not acceptable.

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            • What a crock of shit again....Destiny 2 you are in a bad place at the moment....MW keeping me entertained...along with a shit ton of other games...check you next week...crimson days is lame...

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            • Kinda still have the problem of having to regrind for gear for better stat rolls, and the resources, but this armor change is good. I'll wait another two seasons before I play. Maybe you'll have something.

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              • that is quite the cost to change an elemental affinity. why not just remove it? is there a reason you are holding on to that idea?

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                • Bearbeitet von Fibby: 2/13/2020 11:05:20 PM
                  22
                  So a bunch of cores, prisms, ascendant shard(s), and an upgrade module to switch the affinity for the gear i’ve already masterworked.....? Not happy with that at all, while the feature is usefull for new drops, the cost of that is way too steep for my existing gear.

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                  • Bearbeitet von U17575342: 2/14/2020 12:57:02 AM
                    So if I'm understanding correctly, if I want to change The element on my masterworked Helm of Saint 14, it'll cost me an upgrade module [b][u]AND[/u][/b] 6 enhancement prisms [b][u]AND[/u][/b] 3 ascendant shards [b][u]AND[/u][/b] whatever glimmer? You'll be making that element a permanent unlock, right? The only way to justify such a troll cost. Obviously, I'm not expecting a reply to a request on clarity involving a severe materials cost. I'll just sit back and watch as the wildly predictable happens - people spend it and it ends up being a one-time move, which is a massive rip-off. You cannot say you're listening to the community and then introduce lockouts only sweats and 15-hr a day streamers have the materials to unlock. "I need to change my MW exotic to solar let's just run a dozen 980 ordeals first" lmao Bungie is trippin on hard acid if they think players will accept this. Edit: "but what's to stop me from unlocking all three elements at 1 energy for super cheap??" Easy, the affinity is only unlocked at that current energy level.

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                    • Why make mods in the first place if A, you’re going to restrict us or B, you’re afraid of builds being too potent? It’s an RPG lite RPG, heavily limited and shouldn’t have been done in the first place.

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                      • No no no no no! We don’t want to be able to change element affinity, we don’t want the bloody affinities AT ALL. Jesus h Christ. This is what you guys took out of all the negative feedback on the hated armour 2.0 system? Unbelievable. Good lord I’m glad that I have not wasted the effort to masterwork a single piece of armour.

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                      • #SeasonOfDisasterRecovery

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                      • I’m not understanding why people are complaining about the affinity change. If you need Arc, and you have solar and void pieces, there are a finite number of scenarios that may ensue. 1) you wait for a good arc piece, and then pay to upgrade. 2) you change the affinity of existing piece, pay to upgrade, and then pay... oh my! It’s actually worse than folks are complaining about. Changing affinity may actually cost double! One for the changed piece and one for its replacement. The only way it equates to the materials cost of getting the piece you want from rng, is if you have two of the same, [b]existing[/b] affinities already fully upgraded. wow.

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                      • Bearbeitet von mja calg: 2/14/2020 3:37:44 AM
                        So another non solution, just to try and force us to grind 2x the materials for our armour? They may have well said, you can change your Affinity, but you have lose all your Energy progress on it and it resets to energy level 1.

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                        1 Antworten
                        • 27
                          Why must every solution screw over the player? do you hate us? So we can switch affinities but the cost is ridiculous over priced. Another bad move in long line of BAD MOVES

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                          • This week at Bungie we continue to screw the pooch again. Nothing surprises me anymore. It's consistently been a shit show.

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                            • Bearbeitet von Soul_Eater_42: 2/14/2020 2:53:05 AM
                              It's great that we'll be able to change the Affinity on our armor, but f[i]u[/i]cking hell, the absurd cost to change it on a fully Masterworked piece of armor just gives me one more reason why I don't Masterwork any of my armor. Haven't done it in Year 2, and still won't in Year 3, until you actually make it worthwhile. The current Masterwork system in Armor 2.0 is just as bland and pointless (if not more) as it was in Y2. Step your game up. Stop with the mediocrity already. Bring some real, quality improvements to the game. Masterworking our armor should actually be meaningful; it should be rewarding. There should be additional Mod Slots and Energy points that we can unlock on them through Masterworks. The Energy cost of Mods should decrease on an armor piece once it's fully upgraded. We should be granted the ability to reallocate Stats on our armor when they're upgraded. Give us [i]SOMETHING[/i]!

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                              • Bearbeitet von CookieNiki: 2/13/2020 11:24:34 PM
                                [quote]Changing an armor Affinity type will cost 1 Upgrade Module. If your armor is already upgraded to a higher energy level, the cost will be the total upgrade materials necessary to reach that energy value plus 1 Upgrade Module. [/quote] Doubling the cost on materials to change the affinity of a leveled up piece of armor? What a stupid idea!

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                                • Bearbeitet von Dragunov1987: 2/14/2020 4:23:32 AM
                                  Nice that we can change armor affinity. That cost? No. No way in hell. Bungie's (EXTREMELLY) flawed logic: Instead of losing time farming for armors with certain elemental affinities, you can spend the same (if not more) time farming for THE COST of REROLLING elemental affinities... HOW can you guys screw something so timple this bad?

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                                  • Affinity changes seem to be a step in the right direction, but I'm getting tired of steps. So many good things were scrapped for newer "better" features, and they're still not as good as we once had, just... Different. I wish you lot would come up with a genuinely good, fully baked, and competent system, instead of continually tweaking the horrendously flawed bases you keep creating. So many times you'll come out with a new system with such glaring flaws that it's clear that either you have no real gameplan for how these systems will work, or you are actively trying to suck fun out of the game, and only give us things we ask for out of spite. Neither option is good and both are extremely worrying. Same can be said of the seasonal mod system changes. I see a lot of confusion on the boards on how this will really work. Will it be limited to the handful of seasons you mentioned? Will there be an arbitrary limit placed on armor, so at max any piece can only handle one prior, the present, and one in the future, before they are relegated to the vault? What about raid and nightmare mods? What about the older mods? I feel, as I often do when I read these TWABs, that topics as important as these should be discussed in much more depth, with more clarity. Perhaps in a more open format like a stream with community interaction where you can demonstrate the changes in again and take questions, instead of the few sentences you chuck our way on Thursdays and then either ignore for a while, or chase your own tails spread across numerous Twitter posts and Reddit threads. Yet again, we need a place where ALL information, clarifications, announcements, and interactions can be accessed. It's exhausting chasing you lot across the web, just trying to learn about this game, particularly when we have a place here in the forums, on the app you pitched to us all those years ago as being the thing that would bring the game together. I know this place is like YouTube comments, and the trolls outnumber the genuine comments, but still... Use this place. Treat it kindly, and I'm sure you could turn it around. I understand there are limitations when it comes to development, and you've got an entire studio's worth of cooks in the kitchen, so it may be difficult to have a singular and cohesive direction. But I do not understand how you can be so painfully oblivious to the REAL feedback we've been giving, and continually come up with all these half measures, blatant begrudged adjustments, and retread ground we've been over time and time again, every time! We want to have fun, we're telling you these systems aren't fun. Stop creating edits to the flawed base, when the base is the problem. For instance, last week you told us about sword changes. Along with setting the homes of the speedrun community on fire, I've seen very little in the way of positivity about these changes. The changes ignore all the feedback we've been giving for years about swords in D2 and will not fix the base problems, instead they will add more complication and systems to a flawed base. This will not make us enjoy swords any more than we currently do and instead will just add another thing to complain about in the already flawed base when it inevitably does nothing but change things just for the sake of change instead of actual benefit. Original flaws like atrocious lunge range, hilariously bad targeting, poor damage, limited ammo, unjustifiable "heavy" placement, stomp attacks on every enemy larger than a dreg, etc, will not be addressed. But hey, let's limit heavy attacks, and make combat more interesting/engaging by letting people spam light attacks infinitely! Yay, thanks much Daddy Bungo! I don't want to hear that you and others think affinity is important because mUh pEeVeEpEe BaLaNcE, when you think it's quite alright to give us things like Crimson Doubles, Arc Battery, One eyed, Tonics, Exotic perks on legendary fusions, etc. I don't want to hear that you and others think we should have a hard limit on loot, and have to have our toys broken so we'll be interested in the new ones, when all those years ago you sold us on the dream of a journey, of becoming legend. Make it cool. Make it fun. Make it shiny. Make it sexy. We'll be here, we'll want it, we'll play, and most importantly, we'll buy.

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                                  • I left the game and this forum but I just had to come back and laugh at you for this. The entire cost of upgrading the armour +1 upgrade module. You are a joke.

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                                  • Well, The ability to switch is finally here, 6 months too late with a cost that’s too high so no one will use it... again. If you’re so afraid of people using too potent of OP builds, then why make mods in the first place? “Make a monster killing machine, but nothing too lethal”. I much preferred Forsaken armor stats with ornaments.

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