My god you cry babies...
Here's the stats for the meta straight from Charlemagne bot.
[quote]Top Weapons: Crucible
December 10 - December 17
Kinetic
1. Revoker
2. Arbalest
3. Dust Rock Blues
4. Spare Rations
5. The Last Word
6. Thorn
7. Crimson
8. Bygones
9. Ace of Spades
10. Randy's Throwing Knife
Energy
1. Not Forgotten
2. Luna's Howl
3. Mindbender's Ambition
4. Beloved
5. Symmetry
6. Erentil FR4
7. The Recluse
8. Lord of Wolves
9. Trust
10. Jötunn
Power
1. Hammerhead
2. The Wardcliff Coil
3. Play of the Game
4. Truth
5. Crooked Fang-4fr
6. The Colony
7. Roar of the Bear
8. Bad Omens
9. 21% Delirium
10. Edge Transit[/quote]
It's #6 in the energy slot. Maybe if you guys just... I dunno, tried a different playstyle other than Handcannon/Shotgun you'd have some success.
It's a you problem.
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Ye but i was killed by someone using it so it must be op!!!! It can't possibly be because of my bad placement or awareness!!!!
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Bearbeitet von KRoMXiTo: 12/18/2019 12:41:08 PMDamn crying-kids......... pathetic. Fusion rifles are ok. And I actually dont use them on pvp. There are better options
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https://destinytracker.com/destiny-2/profile/psn/RavenousLD3341/overview
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https://destinytracker.com/destiny-2/pgcr/5381655167 *yawn*
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Lmfao. Really? One good game devalues your average being horrible?
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Bearbeitet von RavenousLD3341: 12/19/2019 1:04:09 PMConsidering I haven't played the absolute shit PvP in this game in 2 years, then walk in and destroy another team on my first try..... yeah.
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It's called skill-based matchmaking.
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https://destinytracker.com/destiny-2/profile/psn/russellxsweat/overview Super weird.... I got 2x more kills than you seem to get in a survival match. I'll be doing this some more this season because I need Chaperone, and everyone is hassling me to get Recluse.
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Nope. Your average is 10 kills in Survival and mine is 10.7 The playlist stats are also bugged, hence why no matter who's stats you are looking at, it will say they've played exactly 105 matches of every playlist. AND my Glory is much higher than yours right now, hence I have harder games.
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Are those for all platforms, or just one? I can't remember the last time I was killed by most of these.
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The graphic really dosen't matter. It comes down to a more "personal" issue. Do you think a fusion rifle should be able to kill someone at a very far range? Personally I don't think so. A sniper rifle requires a more precise headshot to down a gaurdian. A hitscan fusion rifle requires 4 bolts to hit the body. These bolts have a lot of magnetism. Also let's put aside this myth that fusion rifles are "harder to use". There's a reason people used "cold fusion" medals for Randy's versus snipers or shotguns. Shotguns have a kill range of 8 meters. They can be countered effectively. Sidearms got a buff and are really good. Smg's are not as good. We have plenty of exotics that can work (Cerberus, TLW). Fusion rifles have a kill range of 35 meters towards the max. They can be countered but not effectively. You duck for cover as they charge up (pray that they don't have backup plan). And hope the bolts crazy magnetism doesn't stick on your foot. They are also hitscan so it's also up to the game if you die. I don't have a issue with hitscan in general, but putting it on a gun with crazy ease of use and magnetism sounds too generous. Plus in d1 they weren't hitscan and saladins vigil was still good.
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[quote]The graphic really dosen't matter. It comes down to a more "personal" issue. Do you think a fusion rifle should be able to kill someone at a very far range? Personally I don't think so. A sniper rifle requires a more precise headshot to down a gaurdian. A hitscan fusion rifle requires 4 bolts to hit the body. These bolts have a lot of magnetism. Also let's put aside this myth that fusion rifles are "harder to use". There's a reason people used "cold fusion" medals for Randy's versus snipers or shotguns. Shotguns have a kill range of 8 meters. They can be countered effectively. Sidearms got a buff and are really good. Smg's are not as good. We have plenty of exotics that can work (Cerberus, TLW). Fusion rifles have a kill range of 35 meters towards the max. They can be countered but not effectively. You duck for cover as they charge up (pray that they don't have backup plan). And hope the bolts crazy magnetism doesn't stick on your foot. They are also hitscan so it's also up to the game if you die. I don't have a issue with hitscan in general, but putting it on a gun with crazy ease of use and magnetism sounds too generous. Plus in d1 they weren't hitscan and saladins vigil was still good.[/quote]
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Fusions are easy to dodge dude..... But it is easier coming here to cry because you are getting killed in pvp, isnt it?
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[quote]The graphic really dosen't matter. It comes down to a more "personal" issue. Do you think a fusion rifle should be able to kill someone at a very far range? Personally I don't think so. A sniper rifle requires a more precise headshot to down a gaurdian. A hitscan fusion rifle requires 4 bolts to hit the body. These bolts have a lot of magnetism. Also let's put aside this myth that fusion rifles are "harder to use". There's a reason people used "cold fusion" medals for Randy's versus snipers or shotguns. Shotguns have a kill range of 8 meters. They can be countered effectively. Sidearms got a buff and are really good. Smg's are not as good. We have plenty of exotics that can work (Cerberus, TLW). Fusion rifles have a kill range of 35 meters towards the max. They can be countered but not effectively. You duck for cover as they charge up (pray that they don't have backup plan). And hope the bolts crazy magnetism doesn't stick on your foot. They are also hitscan so it's also up to the game if you die. I don't have a issue with hitscan in general, but putting it on a gun with crazy ease of use and magnetism sounds too generous. Plus in d1 they weren't hitscan and saladins vigil was still good.[/quote] Just so you know hitscan weapons do not have bullet magnetism. Hit scan weapons actually hit when the trigger is pulled. There is no travel time, and you can not dodge a hit scan weapons after the trigger is pulled. Fusions are projectile weapons.
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Hit scan weapons are absolutely affected by "bullet magnetism" hand cannon's, snipers, scouts, are all hit scan, and are the weapons most affected by it.
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No they’re not.
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[quote]No they’re not.[/quote] Sorry to burst your bubble but fusions, bows, grenades, skyburners oath, and rockets are all projectiles. Hitscans all instant hit when the trigger is pulled. It is easy to tell the difference.
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Fusion don’t have a travel time. Therefore hit scan. LUL
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[quote]Fusion don’t have a travel time. Therefore hit scan. LUL[/quote] Yes they do, have you ever used a fusion before? Just the fact that the person I first quoted said they could dodge them if they are next to cover proves that. Or, you could fire them at long range and watch things walk out of the path.
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Fusions are hits scan, and it's been confirmed by Bungie for 3 years now.
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[quote]Fusions are hits scan, and it's been confirmed by Bungie for 3 years now.[/quote] Link? I have seen things walk out of the path if you fire from a distance. That doesn't happen with hitscans.
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That happens because fusions work more like pulse rifles than shotguns, the bolts release quickly one after the other
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They never want to hear facts. They just want to make HC/Shotty(Sniper) the only viable loadout.
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Have you ever thought to consider that ppl dont like cheesy loadouts and actually like having fun?