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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von SCP-049: 11/28/2019 1:14:17 AM
64

GoS final boss fight is just bad and unenjoyable, STOP OVER-COMPLICATING RAIDS

The moment my clan gets divinity we are not touching this raid again. While the first 3 encounters are totally fine, the last one is just a massive mess and extremely tedious!!!! Who many mechanics must a fight have in order for it to be approved by datto ? 1) killing massive waves of mobs 2) not letting them pray to the relay 3) mobs have immune shields 4) you have to go to separate places to get motes from killing mobs 5) killing crits to spawn the portals 6) doing the same to bring people back 7) boss LITERALLY DELETING THE ARENA 8) you have to deal with the stupid tether to get to dps 9) dps is literally 5 seconds !!! 10) boss is almost only damaged by snipers (good luck console players) 11) try not to get one-shot by the Cyclops problems: 1) motes from gambit: really ?? Motes ?? Everybody knows how you can't pick them up but instead of fixing it you bring them to the raid? 2) MASSIVE frame rate drops in the middle of the encounter because of the unreasonable amount of events happening!! 3) why is dps so short ?? So you don't hear datto and gladd saying we just 2 manned one phased it with blue sidearms ?? These guys are going to do that even if the dps is just 0.5 seconds!! Why make the raid unreasonable for normal people ?? Most of my clan are adults that don't have the reactions needed to deal with all this shit despite us being very good raiders ... The season is almost over and we still can't kill this massive jerk!! STOP OVER-COMPLICATING RAIDS !!!! remember calus ? Update: So we did finish it now so that answers to everyone saying you guys aren't good enough. Still, the problems did persist untill the end with the frame rates and the tether bugs It's a mess
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