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Bearbeitet von ShadBerzerker11: 10/28/2019 2:28:16 PM
216

New Raids are too mechanic heavy

D2 raids are/have become too mechanics heavy and any one thing could cause a wipe including glitches. It would be nice if we had an assortment of raids where some were less mechanics heavy. Not fun to bring new ppl in because everyone has to have the mechanics down 100%. For example, more raids like kings fall and wotm, less raids like gos and sos. Focused team mechanics and less sub teams doing different mechanics. Also the armor drop rate in GoS is terrible!

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  • and then there are the people who complained about king's fall having too many mechanics

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  • 2 first encounters fun and quite easy. Thirds... we wiped 2 hours, but it’s still was fine, some probs with eyes. 4th = omg, what a mess....... It’s really to much. Just a mess....

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    5 Antworten
    • Bearbeitet von ShadowWing48: 10/29/2019 4:50:26 AM
      You're playing a genre of game where "heavy" mechanics are meant to be common and "difficult". Just as an FYI, this is about as easy as it gets.

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    • I think they should make all the raids only require 4 people for the mechanics they want us to raid get rid of the six person requirement stupid absolutely nonsense to require six people in the entire game is centered around us three person fireteam

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      2 Antworten
      • Wrath of the Machine and Kings Fall were both mechanic heavy.

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      • EH?! Oryx is known to be one of the best mechanically heavy raids? WOTM was less so and more action based. I did enjoy that but I also enjoy mechanics. You dont even know what mechanics are unless you've beated Riven LEGIT. The symbols and the eyes and the co ordination. Jeez dont that on contest was fun AF.

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      • The only Raids that I like are VOG and Crota. It was fun and hilarious. Especially Crota alot of fun and make all type of player (High,Low Skilled) can have fun The first part...the lamp. We can just have 1 hunter run..the rest just joking around lost in the dark..or just mocking those who died fall to the hole or get grouch by thralls. We can try many scenario..like stick together with all using IB..or just any other silly weapons. All just for fun. During the final part...this is the part that the high skilled player feel appreciated..they will run the sword. This is kind of activities when the low skilled players can mix with high skilled players and all have fun. And the weapons were very good.. The KF still fun but..the weapons are sucks. Any D1 raid after that..bit too many un-forgiven mechanics. One single mistake by 1 player will wipe out whole progress. That make game not fun and too much stress. But in D1..almost all Raid weapons are good. In D2..the mechanics are too much and un-forgiven and the weapons are not good.. I don't do any D2 raid. I did all D1 raids every week and 3 characters. We just were having fun...even I already did 3 characters..I still play just to have fun and hearing many silly jokes during the raids. Except the last 2 D1 raids. Bungie should make the game fun for average players. Get rid the elitism and stop using streamers that play 24/7 as standard/reference. Most of us play video game for fun and we have real job and real life too. I did not buy shadowkeep..because I don't think i will do the raid and dungeon. Sad..:(

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        • GoS is not hard nor that complicated with mechanics. As a matter of fact the last boss fight is very reminiscent of VoG last boss fight. If all you “VoG is best” keyboard warriors cant see the similarity then you probably did VoG once or twice and just jump on the bandwagon.

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        • GOS is super easy. In fact none of the raids are really that hard. There are videos everywhere describing the encounters so there's no excuse to "not know what to do." Get a group of fellow noobs and figure it out. That's what people do. The bigger issue here is a lot of people refuse to think critically in raids. The rest of destiny is practically spoon fed to you and suddenly in a raid thought it required. Can't stand still, or afk during the encounter. In GOS i've had groups get hard stuck on the last boss over the dumbest shit. Sacrifices and Cyclopes. Or not making the portal in time. Yeah its a stickler encounter and you have to be on the ball, but how hard is that really? I've been in 30-45 minute GoS raids from start to finish. And I've been in 5hr GoS raids that don't finish. Its the people not the raid.

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        • 1/ spawn kill adds and centurions 2/ return to designated plate 1-4 in a line 3/see who catches ball first and pass from either left-right or vice versa to cleanse 4/hit The traitorous scum with ball 5/kill gladiators who drop onto designated plates 1-4 and then take back your spot 6/say If you’re Retainer. 3 peeps can say this. 7/decide who will scout and then who will buddy only need 2 8/ everyone stays on plate and scout rides elevator and calls out two sides(left-right-middle) 9/ 2 peeps with balls going by proximity grab a greed form middle shelf 10/ all other peeps go to a charging door symbols (left-right-middle) doors open 11/ ball peeps(the two with greed balls) by proximity charge 2 of 3 sides that were scouted (left-right-middle) 12/weapons charge successfully lol rejoice and return to designated plates 1-4 13/ scout and buddy previously agreed on grab a ball by proximity and grab a greed form top shelf by proximity 14/ elevator scout and buddy go up with greedy ball 15/ one throws left one throws right 16/ profit. 17/ 3 buddies go to left side of window behind boss ( quarter back passes them a greedy ball) 18/ 2 buddies go to right side of window behind boss(quarter back tosses them a greedy ball) 19/ all buddies pass between their aforementioned groups 3 peeps-2 peeps there greedy ball before they hit 11 and go poof 20/ not a step but they’re counting to ten dawg 21/quarter back grabs own ball and makes it greedy 22/ Calus gets raptured but WAIT?!?! “He’s going for the oop. My goodness (all buddies pass to The Great Emperor Calus’s glowing purple hand so he can Alley-OOP! 23/ Wait?!?! ITS AN RKO!!!!!!!!! 24/Damage traitorous scum, easy 1 ph /GG2EZ 25/ dodgeball traitorous scum 6v1 and win 26/ Take lozenge to relieve throat for all the shouting for any teammate who got confused between left right and middle Man spire of stars Boss encounter is like less than 20 steps and it took me longer to type this out than it would’ve have to be Actually perform that junk in like 2:30 minutes. Not mechanic heavy at all

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        • Bearbeitet von Dani3009: 10/28/2019 6:03:31 PM
          Not really The new raid only has 3 real mechanics which you learn while playing the raid -Connecting Lines -Picking up voltaic charges -Banking motes The rest are slight variants OR tactics instead of mechanics Going counterclockwise, assigning plates and support roles for people to stay and go through the portals are purely TACTICAL and have nothing to do with a mechanic heavy raid

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          3 Antworten
          • Too mechanic heavy... so more raids like Kings Fall? XD The most mechanic heavy raid of Destiny 1?

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            • "Focused team mechanics and less sub teams". Give me one encounter to one raid that didn't involve splitting into different sub groups.

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              • What does mechanic heavy means? (i dont speak english).

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                • You could fix just about every single raid by getting rid of junk puzzles

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                  • So u want every raid to become the strike of crota... gtfo

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                    • CoS is one of the best raids. None of the Forsaken raids (plus Garden) are that mechanically heavy. There's a lot going on, and everyone has to pull their own weight. But nothing is very mechanical. I'll give ya the tether mechanics in GoS can be wonky, but there's nothing complicated about it. I love the direction the raids are going. They're causing every member to play optimally, which is (supposed to be) a core concept of raids.

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                      • Bearbeitet von LazyTitan: 10/29/2019 1:54:42 AM
                        you're kidding right? kings fall was easily one of the more mechaninc heavy raids in D1. Golgoroth was probably the most mechanic heavy raid encounter in all of D1. Crota's end would have been a better example because you didn't have to think about the mechanic. It pretty much just defaulted to just kill stuff. The raids should be challenging and not for everyone. The only thing that the new raids need to improve is the combat not the mechanics. There isn't enough combat stress and it just feels like waiting around for the mechanic to occur while you kill ads like your on patrol.

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                      • Raids are the highest tier activities for hardcore players to do that still require a lot of teamwork and skill. Bungie has already dialed down almost every other activity to suit the needs of casuals. Don’t ruin raids because they’re too mechanic heavy for you. The raids are made specifically FOR mechanics.

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                        • I did the entire raid on my hunter and got 2 helmets and 2 gauntlets the armor drop rate is fine (i cant say it drips to much because i know its just rng) and if raid bosses had too little mechanics it would be like a strike boss its hard to find a in between (but the final boss fight does have alot of mechanics that are unnecessary like rebuilding and shielded goblins)

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                        • You know kings fall sorta had a mechanic with all the orbs detonating and if you messed up it was a wipe I think? every raid from d1 was somewhat simple atheon you had to get the shield to do dps, crota you had to use the sword to do dps. I forgot how the other raids went but pretty much d2 calus you have a long sequence where you shoot psions in the void and shoot skulls that gave dps, the world eater you had to have three people shoot some shit? I forgot the rest of the raids work but yeah to much shit to do just to get to dps

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                          • Go grind in the strikes Playlist and stay out of the raids.

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                          • Bearbeitet von Raven: 10/29/2019 1:09:39 AM
                            Raids are not 6 man strikes. The mechanics are the difference. D2 raids are not that mechanics heavy. CoS and SoS is probably the hardest (and riven legit). The whole point of a raid is 6 people working together as a team to complete the objective. Is there are almost no mechanics it becomes 3 people doing a couple mechanics while everyone just shoots adds/boss. That is not proper teamwork .

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                          • Bearbeitet von Sweet Lew 88: 10/28/2019 10:34:48 PM
                            Maybe more mechanic heavy, but they are totally doable. I beat most of my raids with all randoms team mates and we usually beat most stages after a few wipes. Just master your part of the raid and perform. So funny that people want matchmaking, it would be so hard with people that don't know what they are doing and can't communicate.

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                          • Bearbeitet von Snizzy2xtra: 10/27/2019 8:04:14 PM
                            GoS is one of the most easiest raids in D2. If people can’t figure out how to tether to a box, get a buff, shoot eyes, and bank motes. Then this game isn’t for you whatsoever. But, they should fix the drops on GoS. Every time I run the raid I get the same stuff from the same encounters with basically the same roles.

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                            65 Antworten
                            • My general tips for anyone complaining raids are too hard is join a clan. And if you say ‘but I don’t want to join a clan’ then quite simply, raiding or maybe Destiny in general probably aren’t right for you. This is the reality - they are not just ‘long strikes’ as some people seem to think. They’re much more complex but totally achievable in a decent team of people all willing to work together.

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