I love destiny but I just wish I had a reason to keep playing it after 3-4 weeks of grinding.
To me destiny 1 was the perfect game. It was the only game I consistently played and thoroughly enjoyed. Literally never a dull moment. Never had a break from it. That was because the game constantly had a new feeling to it. It never got old. There was a good amount of enjoyable strikes that had a more even rng - the only strike I ever get is the hollowed lair. And to also further enhance the pve aspect, D1 had strike specific loot. That in itself boosted the amount of potential grinding heaps.
In destiny 2 whilst there is stuff to grind for, once you’ve grinded and got your gear and played all the activities you can’t do anything. Strikes are repetitive and to top them off they don’t have useful/exciting strike specific loot.
There’s also no trials to play where we can put our skills and new gear to the test.
Gambit is repetitive and again unrewarding.
Normal crucible is pointless. Competitive is the only good mode tbh - it’s actually a challenge and you can slowly work towards rewarding pinnacle weapons.
All in all, me and my friends have grinded the game for about 2-3 weeks and have obtained all the guns we want (Luna’s howl, revoker, recluse, outbreak, wendigo, loaded question etc), now we don’t know what to do. We’ve already started playing other games. I occasionally hop on to play a couple games of comp but now there’s nothing to look forward to (such as trials) and nothing new to do. I just really wish the game felt like D1 again.
Edit: I’m sorry for being so negative. Wasn’t really my intention. The game is very good atm. It’s the best destiny 2 has ever been. When there is exciting stuff to grind for and obtain, the game is great, however, once you’ve obtained all the stuff you want, that’s where the problem occurs.
Edit 2: I also just remembered the exotic engram farming in Destiny 1. That was dope. Although it was broken it still added a level of excitement and grindyness. The fact that you could repeatedly kill a boss and know that you had a good chance of getting an exotic was exciting. Now in destiny 2, even after all the bosses I’ve killed, I literally get no exotics. Just seeing the exotic engram fall on the ground after killing something was so exciting :(
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1 AntwortenGrasp of Malok plz
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1 AntwortenI want my Treads Upon Stars scoutrifle back.
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1 Antwortenid like to include idea of introducing ALL STRIKES to have special loots but make nightfall version to be able to drop a curated roll
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I can't relate to having everything I want in the game because I hardly have any pinnacle weapons, but I agree that some aspects of the game need to be improved: mainly strikes(and nightfalls), Gambit, and forgotten activities such as adventures, heroic story missions, and even lost sectors perhaps.
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3 AntwortenBungo can't reply to this post because they're too busy replying to the thread about the guy who misses sparrow horns.
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1 AntwortenBearbeitet von KIngJS922: 7/9/2019 7:44:43 PMCurrently I hate doing strikes. When in D1 that was almost all I did. I just see no reason outside of pinnacle weapons and even then I can't be bothered to finish them. Idk what it is about D2 strikes but... They just aren't fun to me. Also they need to put all strikes in one playlist. I leave after doing a Mercury one for the 3rd time in a row.
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1 AntwortenI loved running D1 strikes. It was soo rewarding. Strike specific loot There were weapons, armor, and class items that you could only get in strikes. These had unique looks from all the other armor. And the weapons could get roll combinations you couldn't get anywhere else. Faction Rep pledge to your faction of choice and farm up weapons and armor. New stuff plus stuff from previous seasons. And each faction had it's own stats they favored, unique looking gear and exotic class items. (i still miss my FWC cape) Vanguard Rep you could farm up some vanguard ranks and get vanguard weapons or armor. Plus strikes could drop engrams (even exotic ones) and world gear. And on top of that you could do pve bounties in there to get extra xp for factions or vanguard. So just by doing a few strikes you could actively work for a specific weapon or armor piece, AND passively get 2-4 additional pieces of loot. In D2 strikes give you world drops. Factions are gone. You can only get strike specific stuff from nightfalls. You need vanguard tokens to get stuff from zavalla, and you only buy one gun per season. So doing a few strikes in D2 gets you world drops and maybe 1 extra item from zavalla. Feels bad man. Feels bad.
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5 AntwortenAfter the taken king I did everything and quit playing. Until rise of iron. The April update wasn’t much to get excited over. There was definitely content droughts in D1. But I must say Destiny 2 has way more content than D1 ever did.
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Skeleton keys need to return. Strike specific loot should have been in heroic strikes from the start. Nobody wants to farm hundreds of nightfalls for a transmat effect or sparrow.
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2 AntwortenI miss Destiny 1 strikes. You could do almost all of them in under 5 minutes, the exotic drop chance buff for staying for multiple games was nice, strike specific gear gave it meaning. Grinding strikes in Destiny 1 felt rewarding. In Destiny 2 I only do strikes to complete the daily/weekly mile stones, and almost never finish the weekly milestone. I don't know how many times I've turned off my xbox because I either forgot to change my subclass to match someone else or someone changed at the last minute and I didn't get credit. Long boring strike for no reason? Awful.
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2 AntwortenDestiny 1 year 3 post Rise of Iron was the best Destiny ever was. There were activities, weapons and goals for everyone of all skill levels for casuals, hardcores and everyone in between. All of the systems, including infusion and glass needles, worked flawlessly. Why they decided to regress rather than improve upon said system? Who knows? They've spent 3 years in Destiny 2 trying to get everything similar to Destiny 1. Imagine how far we'd be in D2 if they never regressed? When people say that D1 was the better Destiny, they aren't talking about vanilla or anything that happened in between. Those times were horrible. They're talking about year 3 Rise of Iron/post Rise of Iron. Christopher Barrett was leading at the time. He did good. Deej? Not so good.
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18 AntwortenStopped reading at “To me Destiny 1 was a perfect game”
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Totally agree! It would give me more incentive to actually run strikes more. The so called strike loot now is a bit disappointing. I remember farming strikes over and over in D1 to get that sweet loot. Especially the Shield Brothers strike to get the Mau'ual's Maulers for my Titan. Good times...
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Hell yea bring back the specific loot drops!
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4 AntwortenI need my cloak of taniks back
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Since I really do like Strikes, I would love to have more of a reason to play them. Strike loot, like we had in Destiny 1, is definitely needed.
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The universal loot pool thing is arse! I'm sick of Ten Paces, Scatterhorn armour or whatever dropping everywhere.
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3 AntwortenDid you really play through the taken king drought? that's impressive
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2 AntwortenThis just in..... Its ok to play other games. It's just a game. The moment you treat it like a job or, chore is the moment you should play other games. By the way crucible period isnt challenging both modes are pointless. It's P2P connection and Bungies Netcode is trash.
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1 AntwortenThere is absolutely nothing wrong with playing something else, if you're done with another game. I haven't touched Destiny at all since the new FFXIV expansion dropped. It's still there, waiting for me when I have exhausted FFXIV. If the game dropped strike loot, it sounds like you and your friends would grind it until you had all of it in a week. Relax. Play other things. Bungie don't mind.
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3 AntwortenBearbeitet von Subzero_My_Hero: 7/8/2019 11:26:01 PMThis has always been a catch 22. If you are newer to Destiny 2, the amount of content is insanely overwhelming. So a number of points: If you are a rabid Destiny player, which it sounds like you and your friends are, then you consume the new content in massive immediate chunks at launch, and then seemingly get frustrated after logging 50 hours a week for 4 weeks. This is nearly an impossible design goal from a development point of view. Destiny 2 has replayability, you just dont like it. Maybe you are burned out. The Wendigo grind alone is brutal, not to mention everything else you accomplished already. There is plenty to like about Destiny, and of course plenty to desire and qol changes to wish for. I just think overall the community in general is so vastly different (not a bad thing) If the game has chase items (like thousand voices) people complain that it's too hard to get. Even if there was strike specific loot, the die hard will grind them out in short order.
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The entire strike set up needs to be addressed. Armor needs to be added. A weekly bounty should be added that grants skeleton keys at which they could be used for.... A heroic weekly featured strike. The weekly feature would offer a chest at the end that the skeleton key could be used to open for that particular strike loot. People should be able to hoard keys. The loot in the chest is not powerful gear, just cool strike specific stuff.
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6 AntwortenEvery strike should have a weapon and a piece of armor related to that boss. Nightfalls should have something on top of that.
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5 AntwortenNightfalls have Strike specific loot though? I don’t know what you’re getting at when they’re already in the game.
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Yeah, the keys and chests were a good reason to keep going at those strikes. I don't like this current nightfall only crap. It's not too much of a pain to get a 200k score, but I mean, that should be a way to increase the chance of a drop for ALL runs of the strike.