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4/29/2019 4:56:54 PM
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Annual Pass Model Not Working Just go back to DLC content with New strikes, Raids, Story Mission, New PVP Maps

i feel the annual pass they focus on one specific thing of the game and try to expand on it its does not really feel like brand new content more like refined content but with dlcs we got new strikes, new story missions, new pvp maps, new places to go idk just not feeling the annual pass

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  • I think its much better than the D1 content droughts. I would say its working better than it has been. I am really surprised to see no new strikes though, cant believe they haven't added at least one new strike since forsaken.

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    • LMFAO the old model didn't work either. If you look at all the DLCs that have been released in Destiny the 4 normal expansions are regarded as the worst. The annual pass is 1000x better.

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      • When Bungie spoke about this, it's looked like same DLCs, but cutted for monthes to bring something new. But right now current annual pass content looks smaller, then Osiris DLC. And this is a problem. Bungie just again don't care about players. They looking for a way to do less content, but have the same money. Lazy bustards. I just hope Destiny 3 sales will be fail.

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        • Let's rewind a few years. We had D1 release, Dark Below, and House of Wolves for the first year of the franchise. We got Taken King for the entire second year and Rise of Iron for the third year. We got D2 release, Osiris, and Warmind year 1. Then Forsaken and three seasons of things to do, only 2 so far. Looks like the season pass is better to me.

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          43 Antworten
          • I think the model works just fine. They are just not producing the right content in the right amounts. If there were a clear system to how a season worked, it would be the perfect way to release new content.

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            • I'm okay with this: A huge DLC release, then an annual pass between each huge DLC release to keep us from content droughts. But apparently this fall we're getting another annual pass. Yikes.

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            • Let's face it. People won't be happy with DLC either. Sure maybe people will like it for a week or two. But then the -blam!- will begin. I do agree that content for this game is too few and far between, I don't see it changing. After penumbra I am sure we will get a full fledged DLC, but what are a couple strikes and a couple pvp maps going to change? Nothing. They will be old in a couple weeks. The way I see it we should be getting the amount of content in these seasons monthly, not every 3 months. The timegating is ridiculous. I mean it really sucks. There is really no reason why we couldn't have gotten a new strike and new crucible map every month for the last 6 months, continuing on for the next 3 months. I would gladly pay a subscription fee if we could just get more content.

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              • I like the annual pass better, the content of the pass could....well...be more but the drip content is a good start. Big DLC's get ran through so fast then you'll be bored with the game. Maybe a Rise of Iron styled DLC to kick off the annual pass would be pretty decent, wishful thinking Forsaken sized DLC to kick off annual passes would be MUCH more appreciated.

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                • Moving forward, hopefully they implement something that's a middle ground between both DLC models. It's always good to experience brand new content in the form of destinations, story missions, strikes, crucible maps etc; but it should also leave room for improvement/expansion as well. I hope they can find that good balance to where they can put out significant content along side expanding upon said content, while charging a good price for it all that won't divide the playerbase.

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                • Tough to decide on this. In perfect world, the drip would be better, but this is bungie and no where near perfect. Our choice comes down to our thoughts on which system failed the least.

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                • [quote]In comparison to the previous two expansions of Destiny, The Taken King features a "full campaign", three new multiplayer Strike missions, and seven new Crucible maps. Three new Crucible modes were also added, "Rift"—a capture the flag-like mode, "Mayhem"—which greatly lowers cooldown times for abilities, and "Zone Control"—a modified version of Control where points are awarded only for capturing and maintaining control of zones. The expansion introduces a new faction of enemies, the titular Taken—the slaves of Oryx. Taken enemies are variations of the existing enemies seen in other parts of the game as a whole, but have a darker, undead-like appearance, and have new abilities and attacks. The Dreadnaught, a Hive ship situated within the rings of Saturn, serves as a new playable environment in The Taken King; Bungie described the location as being "an inscrutable loot-filled fortress", emphasizing secret treasures and bosses contained within. At the Dreadnaught's Court of Oryx, players can use special runes to summon enemies for public battles; defeating its enemies requires the use of distinct strategies. All participants in Court of Oryx battles receive rewards, but the player who initiated the battle will receive higher-valued rewards. The runes correspond to three difficulty levels, ranging from easier fights to "just below Nightfall". A new raid mission, "King's Fall", was opened on September 18, 2015 at its lower difficulty; the hard version became available on October 23, 2015. Beginning December 1, 2015, the raid also contains a weekly bonus challenge, in which defeating one of the bosses in a specific, specified manner will yield additional rewards. Each of the three character classes feature a new, third sub-class. Each focuses on an element that had not been represented among each class's preexisting sub-classes, and features a new super ability. The Hunter class's new Void-based sub-class "Nightstalker" includes a bow-like super known as the "Shadowshot" that tethers enemies together, limiting movement and preventing enemies from using abilities for a short time. The Titan's "Sunbreaker" sub-class features a solar-based super, the "Hammer of Sol", creating a flaming hammer that can be thrown at enemies, or used for close-quarters combat. The Warlock's new sub-class, the arc-based "Stormcaller" includes the super "Stormtrance", which produces lightning bolts that chains between enemies. The new "Legendary Mark" currency replaces Vanguard and Crucible marks, and are shared across all of a user's characters. Legendary Marks can be used to re-purchase exotic items that had already been found by a user, along with upgraded versions of some pre-existing exotics, through the new "Exotic Blueprints" system (although this also requires Exotic shards), and engrams that are guaranteed to contain a legendary weapon. Upgrades for Year Two items no longer increase their statistics; instead, Legendary gear can be "infused" with higher-levelled Year 2 items of the same type to improve their stats.[/quote] In short: Campaign story - Forsaken had that and more with the Pass adding story to the mysterious Black Armory, backstory to the Drifter, backstory to the Nine as up until this Season they have been a mysterious force that have been hinted at and next Season I believe it'll build more on Calus and stuff affiliated with him(who remember has stared into the Void of the Universe's edge and learned valuable things along all his travels due to being Exiled by the Cabal empire from what I've learned Lore-wise). Plus I feel there's a Y3 on the horizon though I could be wrong. I wouldn't mind D3 being around the corner but I guess that'll be when we compare RoI to D2Y3. Crucible - TTK had 7 new maps and gamemodes Rift, Mayhem and Zone Control were made for TTK release. Forsaken had 4 maps and a new gamemode called Breakthrough(I think Lockout was created then too but not 100% sure). But also for Forsaken Gambit was made as well with 4 base Gambit maps and 2 more later added with Prime with a total of 6 Gambit maps. So if you add Gambit and Crucible you have 10 maps all together with 3(or 4?) gamemodes: Gambit, Gambit Prime and Breakthrough(& Lockout). I need to add that your distaste for Gambit is a personal opinion and isn't relevant to the conversation as it has helped add more to Destiny as a whole and had never existed before in most FPSs that I've seen. Pushing that barrier that Bungie loves doing. I hate going in solo I will admit as blueberries are absolute shite but when you go in as a team and coordinate it's a great experience as you get the PvP aspect from Crucible but also the add--blam!-ery that Strikes tend to bring. Subclasses - TTK added 3 subclasses in general(Sunbreaker, Shadowshot, and Stormcaller). Forsaken added 9 subclass types. 3rd branches to all 9 sublasses meaning instead of the original 18 that started with D2 Y1 we now have 27 options for subclass types across all 3 classes. Added zones- TTK added the Dreadnaught. Forsaken added Tangled Shore and the Dreaming City. Raids- TTK had Kings Fall, Forsaken has Last Wish and Scourge of the Past(and a new Lair when Opulence comes I thought I heard). Enemy factions: TTK brought Taken in while Forsaken brought Scorn. Forsaken has had more story that TTK had by a longshot as every season has added some story whether through weapon and armor lore(it's still story and it's all been very deep and intricate and have added depth to all characters, organizations and "beings"). It may seem like it's drip fed but as I've said there's the ever-rotating Dreaming City that's the Main Story but per season they've added the icing on top to keep us learnign of the Universe. My biggest thing is why are so many people against this? In theory this should stop all dryspells once the get to full speed production and let alone I've heard D3 is going to be a much wider story arc with much to do. This is beneficial for everyone involved as there should be a more living game week per week. We've only seen a taste of the direction they're going in and I've enjoyed it so far. Like I said if you don't go blasting through it like most streamers do you'll still have plenty to learn and do week per week. This is a 1000x better than TTK as we haven't even finished the full year of content. We can be nitpicky but I don't honestly mind what all has happened so far. I hate when people make fun of Destiny 2 about "reskins". Like the base models will be the same for all weapon types. The differences are the stats on all of the different weapon types. You know they can't go blasting through all idea in one iteration of the game right? I think the variety in styles is fantastic and I even still run Y1 weapons in today's Meta and do pretty successfully. I think they all have their own styles but you're not going to get all these crazy designs and what's the point right now when they are more than likely adding variety to D3 with the feedback they've gotten from 2. The experiment isn't a failure. This is just the beginning to bigger and better things to Destiny as a whole. This style is something I've asked for because if you'd take off your rose-tinted glasses when looking at D1 it did have it's problems and my BIGGEST problem was the lack of new stuff as the year went on. This helps solve that and the more REAL feedback on how to make it better rather than just saying get rid of it will make it a better experience. One suggestion I would give to Bungie is to release a combination of things if possible weekly rather than how they added a Forge weekly(though the Forges involved different adds so there was somewhat a variety to it) or a Gambit map for a week. Whether it be add a Strike that is timed to some lore, or add Lost Sectors that bust open, add a Crucible map every so weeks because Shaxx actively looks for new zones in the lore, same can be done with Gambit. There is a huge possibility to good things as long as it adds true variety. They just need to make a variety of things instead of what they've done is implemented a repeat of things over the weeks so I can understand the monotony of it somewhat but this is a toe in the water for what I can see them coming up with in the future. Be patient. I've been playing Destiny since D1Beta and this is something I have personally asked them to strive for here in the forums because there were huge dry-spells in D1Y1 all the way until D2 Forsaken released. In theory this will fix them.

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                • Not going to happen ha. People keep forgetting they dont have the financial backing of activision anymore.

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                  3 Antworten
                  • [quote]i feel the annual pass they focus on one specific thing of the game and try to expand on it its does not really feel like brand new content more like refined content but with dlcs we got new strikes, new story missions, new pvp maps, new places to go idk just not feeling the annual pass[/quote] I think bungie now free of Activision should go back to a DLC process. The annual pass is horrible. I never bought it because I had a feeling it would be bad. I have played since D1 and always payed the higher price for pre-releases because extras were included. The annual pass option is like others have said they release content for something you do not like so you have 4 months of no content to play.

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                  • Bearbeitet von FrosttheVII: 5/1/2019 2:41:20 PM
                    Shut up. I have asked for a more "living" game. The only reason it's not as alive as possible is the Lore. Savathun has the Dreaming City in a 3-week loop. There is a quiet before the storm at the moment. If you go to Nessus there are many paths to take if you listen to the scannables. I have a feeling something big is going to happen in 3 or 6 weeks with the Truth to Powers all being opened which means Savathun is bound to be close behind(or even the Pyramid ships incoming since the Queen has already left to do her thing with Elsie Bray[The Queen disappeared in the same bubbly white stuff as the Stranger did]). Calus is going to be dominant in the Season of Opulence so Cabal are still relevant. As for the Fallen there were some high-class targets who got away: One female Fallen looking to build up the House Devils again, Variks is trying to be Kell of Kells wherever he went off to, and Mithrax is working on a House Light loyal(ish?) to the Traveler's cause. And of course Spider who we work with as mutually beneficial allies but I can see him maybe becoming a good force for us if treated well. The thing I'm saying is have some f***ing patience you whiney baby. It hasn't even been a full year of everything. I'm somewhat casually playing and still have plenty I can do if I put my mind to it. Don't go blasting through it all and expecting Bungie to cater to that because that pace is unrealistic. These quarterly Seasons are perfect and help make sure there aren't dry-spells like TTK or RoI had. I know it's not the most consistent but I'd been wanting this layout for a while. Things feel living a bit when you delve into the Dreaming City and with the Seasonal content there is new stuff added. Give them time to FIX the formula, not just revert to the stupidity it once was. Something like this takes some time to plan and implement correctly. This is their first year doing this so just f*** and see how it is 2 years after when they've had some time to make it work because I know they can, especially since Activision can't scrap their plan a year before release again like they had Bungie do in the past. You all are impatient and it really pisses me off because in theory this Seasonal/Annual setup they have would work wonders for this game. They just have to bring more per Season I think to satisy those who burn right through everything. But like I said. Give it time because this can work and would make Destiny better by having new things weekly for the most part.

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                    2 Antworten
                    • Whole sequel not working.

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                    • Call of duty map packs are better than all these content drops on destiny

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                    • -- GDPR: removed by user request --

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                    • Bearbeitet von xRand0m: 5/2/2019 8:03:19 AM
                      Ah, of course it does for them. Like say you are not gonna buy the next annual pass. Who are you kidding?

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                    • The only reason for the annual pass is Bungie not being able to create enough new content to keep an acceptable DLC shedule and still have an income stream inbetween DLC releases. If you believe the whole new way of presenting blabla...I have a bridge for sale.

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                    • if we go back to that model can we PLEASE have NEW strikes, like the Corrupted and Prison of Elders and NOT levels from the campaign like the garbage we got in Warmind and Osiris...those aren't strikes, they're LAZY.

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                    • Bearbeitet von The Wrizzard of Oz: 5/1/2019 2:17:23 PM
                      Ditch Annual Pass Switch Destiny to subscription model No more content droughts Bungie hires more staff Better events More loot Faster patching No need for third party publishers Bungie can keep microtransactions Games as a service model is useless unless you have a large staff to constantly work on the game and your only source of income asides from game sales is microtransactions. Get rid of games as a service model, it is not good.

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                      2 Antworten
                      • The annual pass was a huge mistake

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                      • my biggest Problem with the annual pass is that Bungie doesn't allow players to purchase each content drop individually, so they Hype this "DLC" bundle and you literally have no Fcuking clue what you're paying for, which leads to the second problem How can you Hype & Promote a product without Showing or Explaining what it is, Like what the fcuk is Season of Opulance??? will it bring a new Story? new weapons? Strikes? PvP maps? Raid? or any new Content for that matter? ohhh right who gives a flying fcuk, cause we already paid for it, so if it ends up being another Season of the Drifter scam we wont have any1 to blame but ourselves for being so blind

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                        • Bearbeitet von slayerserenity: 5/1/2019 9:31:58 AM
                          Bungie go back to DLC. Annual pass suck. Just add D1 locations into D2 already

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                          • Honestly id like and annual pass along with a dlc

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                          • WE NEED CONTENT

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                          Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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