Ursa furiosa has almost no benefit at all in pve cuz you have to block all the time while doomfang pauldron can extend your super for a really long time if you encounter a lot of enemies. And as for shards? Slowva bomb with Dire skull of ahamkara just beat shards of galanor in PVE in every way except for needing kills on bosses. The problem with blade barrage in pvp is neither its damage or super restoring but its projectiles’ travel time and its short animation. I say revert back shards of galanor and buff blade barrage damage in pve but slow down the projectiles’ travel time and the starting animation so people can actually dodge that sh*t (The damage transfered from the blades to the explosions can stay). The last nerf did absolutely nothing on BB in pvp. I also noticed that even if you hit all your blade barrages on minions or majors it’ll still only give u 1 seconds worth of super energy, pls fix this I thought it’ll still give u 75% of your super back if you hit all the blades
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#destiny2
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5 AntwortenUrsa gives 50% back and deals a lot of damage. It is really good. And in crucible it can give up to 80% back by just blocking a few shots.
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Will not happen bc bungie only caters to pvp and if it’s op in pvp it gets nerfed. Just remove pvp so we can actually feel legendary
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24 AntwortenUrsas should have never been nerfed. If you're dumb enough to shoot a Titan with Ursas on, then I don't know what to tell you. Even if you disagree with that last statement, the PVP nerf should not have ruined them in PVE. :( Same with Shards.
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[quote]Ursa furiosa has almost no benefit at all in pve cuz you have to block all the time while doomfang pauldron can extend your super for a really long time if you encounter a lot of enemies. And as for shards? Slowva bomb with Dire skull of ahamkara just beat shards of galanor in PVE in every way except for needing kills on bosses. The problem with blade barrage in pvp is neither its damage or super restoring but its projectiles’ travel time and its short animation. I say revert back shards of galanor and buff blade barrage damage in pve but slow down the projectiles’ travel time and the starting animation so people can actually dodge that sh*t (The damage transfered from the blades to the explosions can stay). The last nerf did absolutely nothing on BB in pvp. I also noticed that even if you hit all your blade barrages on minions or majors it’ll still only give u 1 seconds worth of super energy, pls fix this I thought it’ll still give u 75% of your super back if you hit all the blades[/quote] I just dont get why it’s ok for nova bomb to be immediately restored with dire skull the exact same way as barrage with shards, but it’s not ok for barrage to be restored unless it’s a boss. The simple fix for shards would’ve been just to base your regeneration off of the amount of orbs generated. You fix the pvp issue that way and it’s still a beast in pve. As a hunter main, I’m really starting to dislike having my class constantly nerfed into the ground. It’s gotten to the point where I just run orphious rigs In pve and that’s it. We have nothing else. But warlocks can have skull with immediate super regeneration. Titans have doom fangs which extends sentinel forever, same with bottom tree striker, as long as you have enemies you can go forever. Bungo really should stay out of how I want to play and stop the paternal decision making. I’ll decide what’s “meaningful” I’ll decide what’s “challenging” I’m the one playing, not them.
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2 AntwortenNo, because if so you could actually use your super ability and have fun doing it, also you won't have to hoard your super for the boss fight so your super ability won't be "meaningful" and the gameplay won't feel "challenging". Im pretty suren, if you been playing Deadstiny long enough, by now you know what bungo thinks of fun, what youre asking wont happen.
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4 AntwortenUrsa work with bubble? Please and thank you :)
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Yes pleeeeeeaaaaassseeee
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Bungie just needs to get rid of all supers that return super energy and replace their perks
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I think the solution is the put it right in line with the skull increase the amount of super get back from kills but eliminate the amount you get back from hits. Ursa i have no ideas for.
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Shards and Orpheus need to be put back like they were pre nerf.
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2 AntwortenChange Blade Barrage back to what it was before you guys ruined it.
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Start Cry for nerf 😔 Cry for buff 😔 Cry for nerf 😬 It will never end
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Off topic. During Revelry try Doom Fang Pauldron, middle tree and grenade buff. You will wreck with almost infinite shield throws and detonators. Been using it farming Reckoning 3 with great effect.
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3 AntwortenThank Crucible for that. Always screwing PvE since they can’t adapt about anything
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2 AntwortenUpvoted. Dire Skull is the benchmark for what Shards and Ursa should be in PvE
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2 AntwortenOH YEAH I almost forgot about this. BUFF THUNDERCRASH IN PVE
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They should change Strongholds exotic perk to do the same thing as Skull of Dire Ahamkhara but for Thundercrash.
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Thus nerf along with auto shotgun nerf killed what desire I had left to play the game
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5 AntwortenShards is bugged. At times i get no energy back from kills .
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Here’s a fix: revert all pvp nerfs on exotics and restrict all exotics from being used in pvp.
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Also PvP, thank you!
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Shards were great in pve as they were but useless now. All it needed in pvp was less super recharge, nothing else. Supers are supposed to be easy kills in pvp!
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You can thank pvp for lackluster exotics. If it wasn’t for pvp our exotics would actually feel exotic. #removepvp
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1 AntwortenSkull of dire never got nerfed because no one used nova bomb in PvP. People always used nova warp but are now finding out about skull and top tree. Sooner or later itll get nerfed as well sadly. I really love it for pve and wish the others would be just as good.
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Ursa needs something more. Doesn’t feel exotic.
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1 AntwortenI just want a shards buff in pve. Its next to useless