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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von Glucosidase: 3/15/2019 6:04:43 AM
29

Luna’s Howl and NF are Unhealthy for the Crucible on Console

As a console player who has earned the Not Forgotten, I find it and the Luna’s Howl to be extremely detrimental to the crucible. There are two main factors which causes them to make crucible far less enjoyable for me. Firstly, LH and NF outperform every other weapon in terms of ease of use on console. Secondly, the ease of use in combination with a ridiculous TTK makes almost every other piece of loot I get in the game feel worthless. Although these two weapons are difficult to obtain, they are not at all difficult to use. The fact that they have hardly any recoil, in combination with receiving flinch very well and have high aim assist, it is fairly easy to consistently land 3-shot kills. I feel that this decreases outplay potential and lowers TTK too much for my liking, in addition to decreasing the skill gap among players with these weapons. But the biggest problem I have with these weapons is the fact that they make me feel like I have to use them to be competitive, as they are an extreme outlier in TTK and ease of use. This makes them far superior to any other primary weapon on console, and hardly provides any diversity in the crucible, and specifically in the competitive playlist. I was very initially excited when we all first found out that The Last Word and Thorn were returning, but reality quickly set in after obtaining those weapons which I loved using in D1. LH and NF are far superior to them in almost every aspect, even though TLW and Thorn are great weapons. I feel that I no longer have any incentive to chase loot to use in crucible because of the state of these weapons and have mostly stopped playing crucible because I find them to make the crucible a very stale experience. And so, I ask, as a Not Forgotten owner myself, that it and Luna’s Howl get a substantial nerf/tweak to how the magnificent howl perk functions or to the 180 RPM archetype itself so that other weapons can begin to compete within the crucible. Many people argue that these guns deserve to be as powerful as they are due to the skill required to obtain them. I do agree that weapons that are hard to obtain should be powerful, but these weapons are powerful to the point that it is extremely unhealthy for the game, particularly in crucible. As someone who has enjoyed playing crucible from the start of D1 to now, I find myself not wanting to play anymore. It saddens me that my Destiny endgame experience feels like it has been hollowed by two extremely unbalanced weapons.
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