14 million people/accounts have played D2 since launch. Yesterday's population:
PvP- 490.5k
PvE- 570.9k
[quote]Edit: shout-out to TattooedOni who pointed out that DTR numbers include Gambit. I did not know that. Yesterday's Crucible was actually 345,415 and hit a low water mark of 268,000 on February 9. Those are as bad as the game has ever seen.[/quote]
It will be interesting to see what they bump back up to with the release of the Season of the Drifter, but these numbers are reaching the same lows the game saw in D1 year 3 and D2 year 1.
One could obviously make the argument that it's just players siphoning off as the game gets further into each content release, but here's the issue with that; we have been told repeatedly by the anti-sbmm crowd that SBMM was there reason population numbers dropped in D1 and D2 Y1. We also saw the game bombarded by all the "dead game", "D2 sucks", etc comments all throughout year 1 from both community in general as well as from the major influencers.
Yet here we are, after an expansion in Forsaken that was extremely well received at launch and generally hailed as one of the best Destiny content releases and one that "brought back the hobby", and yet we're approaching half-way through the annual pass and not only are people not logging on in droves, there's not even a hint of excitement for season 6.
This isn't indicative of a game that's returned to "hobby" status and it's incredibly worrying for the remainder of the year. So my question is, what went wrong and why are so many leaving the game?
Obviously there's a lot going on right now with Apex having it's huge surprise launch, as well as Anthem and Division 2 out/about to release, and we are in the final week of the season. Those things taken at a glance and in a vacuum would definitely explain away a lot, but it doesn't come close to telling the entire story.
For as much as Forsaken added to the game in terms of investment and things to do/chase/grind for, the numbers have been in a decline since before this season began and have continued to fall throughout. This is something that all these changes to progression and the amount we have to grind for everything was supposed to curb.
"SBMM makes people stop playing", so Bungie removed it and people have stopped playing faster than than they ever did in D1 and considering the current lack of a massive anti-Destiny campaign like the big name influencers waged in year one to help drive people away, it's staggering how quickly players have left what should have been a light-years better Crucible experience over year one with the complete sandbox overhaul and return to 6v6.
I was fortunate enough to attend the Summit and I know the narrative players had going in, the quality of interaction we experienced and now I've seen where we are and there's a massive disconnect for me. I know most of the people in the rooms wanted a far more grindy game, but I never thought that every positive change vanilla D2 gave the game and franchise would be shuttered and we'd see another massive overcorrect; and yet that's what has happened in my opinion. Forsaken and subsequently Black Armory went too far.
I'll start with matchmaking because I've already mentioned it as well as written volumes on the topic over the course of the season. I think we can finally dispel the notion that skill in matchmaking is what's driven population declines, again particularly seeing how well received the sandbox is now vs year one.
I've said this many times already, but we never got to experience year 2 PvP and all the positive changes with any semblance of fair matchmaking in QP or Comp. Comp has its own fair share of issues there, but QP was easy. Just don't remove skill factoring. Yet that's exactly what happened and in a season where I have ranked up valor 9 times, only 1 of those ranks has been in QP because it's so freaking brutal. It's also made my friends stop playing it outside of needed bounties or quests. No one I know wants to log in just play QP because it's fun, like we did throughout D1 and even in D2 Y1.
It also says something that as broken as IB is with rules and scoring, that it's still so incredibly fun with the new Sandbox paired with decent matchmaking and more fair player vs player engagements, that I've ranked up almost 9 Valor ranks playing it.
Then there's the sandbox that is admittedly a lot better than year one and at one point in Forsaken, I thought maybe the best ever. I've dialed back from that a bit as year 2 has progressed and we start to see a rippling of little issues that grew throughout D1 with balancing.
I never thought year 2 needed kill times dialed to 11 and I think that's starting to be an issue with no ceiling for great weapons without breaking play. Special weapons were really well balanced in year one and just simply adjusting the ammo economy and reworking the slotting would have been a huge start there. They didn't need to have best-in-slot weapons in every slot though or the massive performance boosts to shotguns.
Primaries were in a very good place as well by the end with exotics showing how kill times could be quickened without removing the ceiling across the board.
Grenades and ability cool downs needed the biggest buff going into year 2 and those were nailed perfectly. I still contend that had year one had the grenades and CDs we have now, it wouldn't have tanked nearly as badly.
Heavy was too prevalent in year 1, but it had to be to break up team shooting since that was the only way to use special weapons and again, grenades and abilities were so poor that there were no real neutral games.
Then we got fun new supers in year 2, but inexplicably they were given insane damage resistance, durations and/or damage, as well as mods to get them faster. Players with supers in the first minute isn't uncommon. They were too slow charging at launch, but buffing them up to D1 rates would've been great. Instead we went well beyond.
Then finally there's PvE that I used to play all 3 characters every week for years. Now I have played less an hour of PvE in the last month. I haven't played my Titan or Warlock since last November and I'm not looking forward to SotD pushing power to 700 and having to regrind another 50 levels and not because the leveling up itself is a bad thing, but from having to deal with the ridiculous infusion economy to just be able to wear and use what I like and already have again.
Beyond that, the further up the cap goes, the less and less desire I have to ever even think about leveling one of my other characters again. As long as the current infusion economy exists and forces me to play wearing and using gear I don't like, I won't be touching another character; and for all the awesome content Forsaken did bring to D2 PvE, the experience of playing it was really soured by not getting to use what I had and loved and absolutely hating my characters because they looked like such garbage.
I'll never understand the hard stance taken on this or what meaningful infusion adds to the game. It's the single worst change to PvE ever made.
Then there's the oversaturation of RNG. Grind is fine. Things like Titles were great. RNG dialed to 11 in everything? Not so much.
And finally, I think random rolls were done wrong. I don't think they're bad with the variety of weapons they've added, but making them random rolls of each was a mistake.
Destiny is a looter-shooter and so lots of loot is good. Destiny does in a sense have a lot more loot now, but it's completely undermined by how it was implemented. My 10th version of Better Devil's is still just another Better Devil's dropping. Cashing in a pile of Crucible tokens and getting 6-7 Anonymous Autumn's isn't any more interesting.
What could have been a lot more interesting is if instead of making the different rolls random versions of the same weapon, is had they been their own named weapons. Even if they had the exact same skins, seeing all the different weapon names all with their own unique set rolls would have been way more interesting.
It also could have solved the collections problem for not being able to pull random rolled weapons out. If each was it's own unique named weapon, that isn't a problem anymore. It also gives more clear rewards to chase with a specific named weapon vs a random variation of one, and yeah not all would be as good and there world be standouts, but it would also make kill feeds a hell of a lot more diverse which would go a long way to curbing nerf requests, and if a particular weapon was way too prevalent or good, it would be a hell of a lot easier to tune that one gun vs tuning Better Devil's and having that affect all variations, which seemed to me the entire point of static rolls to begin with.
I hope that the things and other community concerns are at least topics of conversation within the studio. I really feel a huge disconnect from this game that I still do love and think could very easily be course-corrected to a game that truly is a hobby game that has something for all levels of investment, but that starts with understanding that the balance needs to fall in-between what D2 was at launch and is currently and ending the cycle of pushing too far when all that's needed is a light touch or digging in and refusing to acknowledge issues as players leave in waves.
We're all here because we love the game and franchise and want it to succeed. I hope the future is bright.
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2 AntwortenWhat I find most depressing about this thread is that Bungie will simply ignore all the posts in it.
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Nice post, but I can sum the drop in a few words: Playing for Recycled does not Retain...
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2 AntwortenAnthem and Apex are pulling players.
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Bearbeitet von Da Beef: 2/21/2019 4:28:48 PMDoes this mean that pvp might be easier.
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3 AntwortenBungie flogged players the Annual Pass as a purely $$$$ move. Personally I didn't buy the AP as I was far from convinced it would enhance the game but would just be monetary. Given the current population numbers and feed back from clan mates I made the right choice . With more content the player base should be greater than it is now in theory. I do think there is some lingering discontent over Year 1 and how much dlc it took to get a playable game when Forsaken dropped and many players left and haven't returned. It is going to be a competitive market for a while too with both Anthem and The Division launches pending. Bungie are again largely silent which seems to be their thing. Personally I find that an annoyance when Anthem devs are not only responding to players but fixing its issues very rapidly. I suspect that come June there will be another flurry of activity and hype from Bungie as they try and flog year 3 content to its player base. Numbers will be further reduced though as I genuinely think players are becoming more jaded with this approach from Bungie. Time will tell if I am right though.
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4 AntwortenThey will all be back, I left many times screaming fk this, and I came back for lunas. No one else has that challenge. The gun play is truly second to none. It's like chess with guns and power. No worries.
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3 AntwortenThe drop in player population isnt just in Crucible its across the board in PvE as well, which suggest more of dying interest in the game as a whole not just in the PvP section of the game. Could it be that people are just getting of Destiny in general? As far as SBMM Bungie tried it and it failed. One can argue that the Competitive playlist was supposed to sovle the "problem" that you think SBMM is supposed to fix. If you wanted competitive matches with players of equal skill that would be the place to go. Oddly enough that's the playlist that players actively avoid. In reality most players dont care about competitive play they just want to frag other players. They'll be fine with SBMM as it would remove players better than them allowing them to shine, that is until the system moves them for being to good for the group that they have been winning in. IMO Bungie lost players in PvP due to them trying to force Destiny to be a competitive shooter with changes that you yourself was in full support of back before the game released. Slower movement, Slower TTK, Slower ability respawns and an emphasis on teamshooting drained the fun from the game back when it launched and the game has failed to recover. Foresaken originally did do things that I liked and when it first came out I enjoyed playing it. However, the ridiculous level of grind just to progress in level is what killed it for me. Enhancement cores for infusion slowed progression to an absolute crawl and made the game unplayable for me. Until that changes I have no reason to even boot up D2 going forward.
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D2 just isn’t as fun as D1. That’s why it keeps dying.
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2 AntwortenI’ve never seen a post with this many Hemingway’s. My phone ran out of memory just trying to load it.
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anyone that’s been around since day 1 D1 will know D2 has been following the same cycle as D1 did only on a bigger scale. As I said before there should never have been a D2. They should have just continued to build on Destiny original and updated everything as they went. Now that the big dry spell has arrived it’s going to have a bigger chance of just failing altogether. I think it may not have the player base to recover this time round, I hope I’m wrong. I love this game it holds so many great gaming memories for me but most being in D1. D1 was not perfect but it was a darn sight better that D2 in every way.
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7 AntwortenPvp is in a constant state of nerfs and buffs that's why. And it's the community's fault and no one else's.
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2 Antwortengood, i just hope that crucible und gambit die altogether
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9 Antwortenim here playing D1 and mourning how much bungie ruined itself. Destiny 1 was the last halo kinda game with original owners and creators. They all left. Now you have destiny 2, a chinese bootleg copy of destiny. From music to armour to graphics, EVERYTHING IS SHIT COMPARED TO D1. Mourning about it, good times we never can get back, unless bungie rehire the OG bungie halo/destiny1 creators and make D3...
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1 AntwortenBearbeitet von Dubufu: 2/21/2019 4:05:42 PMMatchmaking sucks. I've once rage quit from being top scoreboard and my teammates were being complete bots. So I left and decided to find another game. It then put me in the same game, but on the winning team. There were only 5 seconds left in the match. It was honestly a sight to be behold. Among all the other things, like p2p connections and the sbmm debacle, the pvp is just....not taken seriously. I know that this game is an rpg and its supposed to make you feel powerful, but this game has some serious imbalances that make it one of the worst pvp experiences around in a Triple A game. Being a destiny "pro" does not really hold much weight anymore. This game will have, and had always had a harsh, prominent meta. And i'd even venture to say that this game's metagame is just as harsh as pvp in The Division 1.
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There's a hobby that keeps you engaged over time and then there's putting a handful of items behind time-gated RNG. This game doesn't have enough content to sustain itself as a hobby, but Bungie tried to make it that way. People are just burnt out, plain and simple. To make things worse, we already see that we get to play RNG level-up again in March and again in June with very little incentive to do it. I don't care how much we like the core game, sensible people can only take so much repetition. This is our fun time, not a second job.
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From the standpoint of a PvE player there's 2 main things that just kill the fun for me 1) These new "DLCs" have nothing but boring end game grind, no new worlds or strikes or races or classes or anything like that. 2) Even IF they had cool new content I wanted to play I have had the same nagging feeling since D2 launched which is "eh, none of this really matters, even if I get a great piece of armor or weapon it's just going to be taken away in a few months when D3 comes out". That was the magic of D1, the idea that there was not going to be resets, I honestly felt like I was building a character that would live for 10 years and grinding ridiculous things like Thorn D1Y1 felt worth it.
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Bearbeitet von A_mo: 2/21/2019 3:50:06 PMI'll just focus on the PvP side of things because I feel like it really didn't have to be this way. As far as matchmaking goes, SBMM is simply not the answer. IB is SBMM and there haven't been too many people raving about that mode in its last few go rounds. Its laggy and the matches are almost as rigged as comp. The major problem with QP is that it really only caters to two groups of people: those who play on teams, and the top 10% or so of players who seem to be able to work magic in every single match they play. To paraphrase Cozmo, "we fixed the matchmaking bug, but we left skill factoring out of QP." This basically translates to "we went back to forcing a 50/50 win loss rate on the vast majority of players, but the way teams are constituted is still somehow 'random.'" The problem is that the teams are in no way random when the game is concerned with making the majority of people win roughly as much as they lose. This is why there are so many posts about either stomping or getting stomped. So many posts about people not really having any idea of how good they are at the game. And this last point also applies to Comp, where it isn't necessarily about a 50/50 rate but the matches are so staged that if you play solo and you are anything but always first on your team then you really don't know what rank you deserve to be. One thing I take issue with in the OP is when Lost suggests that Quickplay is driving away casual players and that's where the plurality of PvP players have gone. I just feel like that is simply not the case. There are SO many people that are good at PvP who have left or don't play often as well. This is because PvP in this game has no real rewards, no way to gauge your skill, no stats outside of a few emblems and it wasn't taken seriously as a competitive anything by the dev team from day one. Add to all of this the 50/50 rate in QP and its no wonder that everyone who still actually plays runs in 6-stacks that require you to have a K/D of 1.5-2. Pinnacle weapons. They seemed like a good idea but this is just about the only thing that I think casual/PvE players are right about. They need to either be given to everyone somehow or they need to go. At this point when I can go right now on the LFG on THIS WEBSITE and see someone dossing carries its just way out of control. You can't catch these people and even if you do all they need to do is buy a new playstation, and a cheap cellphone and data with all the money they made from dossing for people before they got caught. An alternative would be to make it so pinnacle weapons could only be earned solo but we already know what solos get in this game. I know "its a team-based game." And therein lies the problem. Bungie in their arrogance coded the game to be so focused on teams that its probably next to impossible for them to fix it at this point. That is where the playerbase truly went. The inability to jump on the game by yourself and not be treated like an idiot by some shiesty lotto machine algorithm is what drove a lot of people away, casual and hardcore. The fact that the distribution of players is not more evenly spread out over the Glory ranking system is what drove a lot of people away. Most people that play this game can't even make it half way up the ranking system solo. How did anyone at that company think that was going to give people playing pvp any sense of accomplishment whatsoever? And now we are stuck with a player population thats so low that it makes all the mistakes they originally made in PvP necessary. The matches have to be rigged now just like they have to with SBMM because matchmaking is drawing from a much smaller pool of players. If there was just some sort of solo rating, in every single mode, that could give players some sense that what they were doing in PvP wasn't so meaningless I think things would be a lot better.
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I wasn't aware every game ever made, kept it's entire population playing 25/8. I didn't realize (temporary) low pop count was exclusively a Destiny thing, so thanks for filling me in champ! [spoiler] you're all idiots..[/spoiler]
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Some of the best replies I’ve seen, regarding why Destiny is really starting to disappoint! My answer was to just stop playing, until better content and better sandbox updates happen. Having some good casual fun with Anthem right now and moving on to Division 2 shortly.
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This number isn’t nearly as bad as how low it’s gotten in the past, but it still certainly is a problem.
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If only there was a game mode that they could introduce that would keep the game relevant for 3 years and keep people coming back every weekend even through content droughts...
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2 AntwortenI like your idea of the renamed weapons instead of complete random rolls. As well I think raid weapons should NOT be random rolls... But that's just me.
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They made their choice and the game got slightly better with Forsaken then took 20 steps back including where we are now. Making the original still outclass the sequel in fun/replayability. It's how it has always been and I dont see it getting any better. Most of the problems I have and most have with it people see as fine cause why would there be anything wrong with Destiny or Bungie seems to not have it on their list of priorities. What was once one of my favorite games and hobbies has become nothing but memories and dust on my game shelf.
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Great post man! I feel the same way with a lot of what you're saying here. I used to do strikes just for the fun of it Y1 but there is just so little to work towards for me. I think I did all the Forges only once or twice. I've got my Chattering Bone w/ Ikelos Shotty and that works just fine for me. PvP average player sometimes I'm great sometimes I'm the worst. There is no longer any balance with it. PvP I mean hardly ever do I play a close game. Its either we stomp or we get stomped. Big Issues? NF & LH, Shotguns, stacked teams, TTK, Power ammo, Teamwork non-existent, no SBMM, among other things. I've given this game longer than it had any right too but I think I'm finally going to take my rest from D2. New players enjoy yourselves truly! Veterans who have more patience than I continue to enjoy! I'll be back for the next Forsaken drop. (Penumbra maybe?)
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My biggest issue is the grind is not equal to the payoff. RNG = Really Not Good. I am all in for putting in work and grinding like a mad man but the RNG in this game is atrocious. There needs to be safeguards in place to help you get loot you want. For example, if you still have not received the 1KV after 29 completed raids, then it will auto drop on the 30th completion. As far a PVP I am a huge SBMM fan... I am going to leave that one alone, nothing brings out the poison like a PVP post.
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[quote]Thanks for the feedback! The team is currently looking at Baryon Boughs, and ways potential ways for Guardians to exchange them. This doesn't necessarily mean Spider will have a use for them, but we'll let you know when more info is available.[/quote]